William Shatner's TekWar (DOS)

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Developed by
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.
Written by  :  J9 (2)
Written on  :  Aug 02, 2001

9 out of 9 people found this review helpful

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I strongly suggest you play this title for yourself before you pass judgement.

The Good

When I was really bored one day I decided to root through the local electronic boutique bargain bin. In it I found a host of games I had no desire to pickup. This particular title, however, caught my eye. The graphics looked dated but the promise of a freewheeling universe to journey through at my hearts content seemed appealing. To make a long story short I bought the title and took it home. First off the box made the graphics seem far worse then they actually were. The engine can do 640x480 buffered VGA, and it looks pretty good. The sprites are all clearly identifiable and even the 3d objects have nice textures on them. We all know that graphics do not make a game, so rather than ramble on about them I will discuss other elements. The music is basic midi, its neither amazing, nor is it very bad. Its in there to fill the long distances between objectives ( more on that later ). The sound is fairly grainy and I found myself having to turn it off after a while. As for the game play itself, this is where Tekwar both shines and fails. The huge immersive environments are chocked full of details, but not much can actually be interacted with. For example, on the first stage there are these buses that drive around the city. The only purpose they have is to shoot at you, they don't ever stop to pick anyone up. Anyway, beyond that the game is a typical doom shooter, and I can't be to critical of a style I love so much.

The Bad

There is a lot I didn't like about this game, the aforementioned buses are just one example of the games many flaws. Also, the game has cops in it that are supposed to look out for the welfare of the citizens. thus whenever you pull out a gun in public, u become hunted and shot at. Yet your enemies can pull out guns wherever they please. Not only does this add a lot of frustration to the game, but it also makes being tactful and stealthy almost impossible. My biggest complaint against this game is that the objectives are so mystifying that most of the game is spent running around without any idea as to what you are supposed to do.

The Bottom Line

Tekwar isn't necessarily a bad game, but its also not a very good one. I could see how if you were in the right mindset and new what to do, then this game could be very entertaining. I did find myself enjoying it at times, when all of the games elements work together it is an amazing thing to behold. Alas, those moments are few and far between. I can only recommend this game to people who like dealing with large futuristic worlds, that are also willing to overlook any of the games flaws.