SummaryI avoided flight-sims like the plague until this one came along.
The GoodThis game is the grandaddy of all space flight sagas and was truly revolutionary for its time. I liked almost everything about it, and I'm a flight-simulator hater. The game is easy to learn, fun to play, and satisfying to complete. We're talking leaps and bounds compared to the then staple flight sims that have you drone on and on for hours over the Kansas corn fields!
As the title suggests, you are a Wing Commander. Your mission each time is to go out and kick some Kilrathi behind in one fashion or another. Depending on your success, or lack thereof, the plot branches off in one of several directions. But fear not, you are not in this alone. You have trusty wingmen (some are women, and some not so trusty) who will accompany you on each mission. So communicate and coordinate with your compadre, and go take out them cats out there!
The BadOverall, the game was too easy to beat. Also, the wingmen that accompany you on each mission flew more like nincompoops than graduates of a military space academy. It's not uncommon for you to finish a mission having garnered 9 kills while your wingmen came home with zippo. What do they think this is? A casual Sunday flight through Kansas?!
The Bottom LineThe Wing Commander series is better than the X-Wing/Tie Fighter series. When Paladin died, I almost cried...Okay, enough sentimentality! Chalk 'em kills up, Charlie!