Summary
How did they get this through quality control? Uh, wait... quality control??
The Good
I dislike this question. It suggests there could be something positive about this game, but this simply isn't the case.
The Bad
Everything else. When I got it from a friend, he commented "well, it's done with Duke 3D's engine, but I can't believe they did it in 1999". I can't believe that either, but it's true. But in 1999, the BUILD engine was hopelessly outdated (can you spell QUAKE?) and you really can smell the odor of decay coming right out of the box.
The graphics are a farce. BUILD didn't support real 3D characters, so they used sprites which are zoomed in and out. With Duke, it was okay because they used it wisely. Here, it's hilarious: enemy soldiers standing right in front of me are tall as a house and "pop up" like cardboard men. Everything is so grainy it could be made from LEGO. Textures? Uhhhh...
Sound? Whoa. Don't even think of it. Speaking of "sound" or "music" is a fist in the face of every sound chip on the market.
Weapons? Gameplay? Yes, you get to play D-Day! But NO, it's not cool because the level is a) hilarious small, b) hilarious unfair and c) hilarious hilarious - man, did they see any good war movie before creating this crap? There is NO SCRIPTING! No events take place, nothing. You just get on the beach, shoot everything that moves and get killed. Repeat if neccessary until bored. No storyline, nothing. I don't know how anyone can finish level one but I refuse to care...
The Bottom Line
Sorry kids, but I had to burn the box with all it's contents. It's the pure evil, you know.