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Computer Gaming World (CGW)
In the end, too much remains unsaid about X-COM, but then there is much more to uncover for yourself. Simply know this: It comes from Britain. It comes in peace. Its only demands are on your free time. Resistance is futile.
Little by little, winning battles mean that you can bring home alien wreckage. Your lab techs can then improve your fighter ships, defenses, and weaponry, based on alien technolgy. Cool! Aliens also can be captured --dead or alive-- to help you discover what is going on here. All this is not an easy task, however, because you often have to protect small towns from alien attack, under very true-to-real-life situations. Too strong of a weapon means heavy destruction of the "good guys" as well as the bad; glass shatters, houses catch fire, gas stations explode into ashes, and, yes, innocent bystanders can be killed. Too many mistakes by your soldiers, means less government funding, so don't make any mistakes! This was one of the few strategy games to make it into Techtite's list of Top 50 Multimedia Classics. If only its sequels were as good...
X-Com gives you quite the daunting task to undertake in saving the entire world from invasion. But despite the many challenges it presents, playing it is an enormously rewarding experience that, even in the day and age of such hugely superior technology, has yet to be truly replicated.
Perhaps the most remarkable thing about X-COM is how well it has aged compared to similar landmark games in other genres. X-COM more or less invented tactical turn-based combat, just like Westwood's Dune II more or less invented real-time strategy, and just like Wolfenstein 3D came up with first-person shooters. Now, be honest: Is Dune II really better than newer games like Rome : Total War or StarCraft, or even classics like Warcraft II and Command & Conquer? How about Wolfenstein 3D compared to Half-Life or Half-Life 2? That's what I thought. But X-COM: UFO Defense is still truly unsurpassed in its genre, despite its inferior technology and numerous sequels. And that makes it an absolute homerun of a game.
2404.org PC Gaming
To call this one a "good" game would be the understatement of the century. It's a timeless classic, to this day beating the best modern strategy offerings from the last 10 years, and - believe me - this isn't nostalgia talking. Today, in 2005, the biggest obstacle to playing this game is NOT its dated graphics, but (a) finding a (legal) version of this game and (b) getting it to work under the current generation of Windows. Still, that's no excuse: Windows 98/ME works well with the DOS version of the game (which you should be able to find on eBay, etc.), as does the Windows XP emulation mode (just get DMSound for the Sound Blaster effects and music.) In addition, a much more robust Windows XP version also exists; search around, as I did. The fact that I went to such troubles to play X-COM in 2005 should tell you something: this game is equal to the likes of Red Alert, StarCraft, and Civilization, some of the greatest strategy games ever.
Last July, IGN selected X-COM as the Top Game of All Time. At first glance that appeared an odd choice. I was a little taken aback that something flashier or more popular wasn't chosen. But I didn't necessarily disagree. "Yeah, X-COM was pretty damn good," I thought. But after spending the last three weeks rediscovering the maddeningly addictive nature of X-COM, I have to shrug and nod. Yep, I'd say this the best game ever.
What more can I say, except buy it and say good-bye to the outside world for a couple of months (at least!).
Just Games Retro
X-Com is such a rich and detailed game that I could write pages about all its cool little nuances. Yet it's almost worth letting new players discover them for themselves. If you haven't checked out X-Com yet, and you're interested in strategy or turn-based games, this one is highly recommended, even against today's modern competition. It is excellent. If you're not a fan, but find anything about what I wrote interesting, you might want to check this game out anyway. It might just convert you.
UFO on pitkästä aikaa sellainen peli, joka sotkee vapaa-ajan suunnitelmat täysin...vai poistaako se vapaa-ajan ongelmat täysin?
Tactics Arena Online, Final Fantasy Tactics, the Dynastic Tactics games, or any of X-Com’s many (unfortunate) sequels all fail to reach the incredible depth and worldwide strategy/localized tactics mix that X-Com achieves. After all these years, X-Com: UFO Defense still sits atop the throne of turn-based strategy, and it is difficult to see anything replacing it in the near future.
Synthèse parfaite entre deux genres déjà riches séparément, cette formidable expérience vous tiendra en haleine de longues heures durant, mêlant tantôt des sentiments de puissance, parfois de frustration profonde car il vous faudra fournir des efforts constants pour mener à bien votre mission, mais l’aventure demeurera toujours palpitante au final. Loin d’être un OVNI dans le panthéon du jeu vidéo, UFO risque pourtant de kidnapper votre vie sociale, le temps de repousser ces envahisseurs belliqueux. Disponible en version compatible pour Windows XP (et en français s’il vous plaît) à un prix dérisoire, vous n’avez plus aucune excuse pour ne pas vous lancer dans cette lutte ardente pour la sauvegarde de notre belle planète. Et pour ceux qui y auraient déjà goûté, pourquoi ne pas aller faire un tour dans les abysses avec le tout aussi bon deuxième volet : Terror from the deep ?
At first I didn't get it. The newsgroups were all abuzz about some game called X-something - everyone who played it seemed to become a near-zombie, talking about it incessantly and flooding the groups with endless threads and theories and strategies. Then, as a lowly intern at a gaming mag, I was given the game to take some screenshots for a review. It seemed interesting enough - building bases and killing aliens - but I still didn't get it. Frankly, it seemed tedious. I decided to take it home to see what all the buzz was about. Big mistake.
Nu putem să trecem cu vederea un joc care la vremea lui a avut un succes impresionant. Normal că pe acea vreme nu exista Windows ca sistem de operare, așa că bătrânul DOS a făcut tot ce a putut ca jocul să aibă o grafică și un sunet cât de cât rezonabile
The gameplay is great. Custom characters, great storyline, and simple combat make it absorbing. Graphics and sound are simple fare. It's not for those who want to be wowed by imagery. Well worth buying--what it lacks in flash, it makes up for in playability.
UFO, das auf den ersten Blick wie ein trockenes Wirtschaftsspiel aussieht, entpuppt sich nach der ersten Landung einer Untertasse als spannungsgeladene Mischung aus Strategie-, Handels- und Rollenspiel. Eifrig überziehen wir den Globus mit Frühwarnstationen, bauen die Basen mit nützlichem Zubehör aus, schicken schwerbewaffnete Einsatztruppen in die Landezone außerirdischer Invasoren, lassen die Überreste der Eindringlinge im Labor sezieren und buhlen bei den Staaten dieser Welt um ein paar Extramillionen. Im witzigen Spielkonzept von UFO stören nur ein paar Kleinigkeiten, die im Taumel der Begeisterung allerdings kaum ins Gewicht fallen.
UFO är originellt, tufft och har en rejäl dos atmosfär. Jag har jagat ufon och slagits mot utomjordingar i två veckor nu. Först nu böjar jag se en möjlighet att på allvar tackla hotet från yttre rymden. Hade inte den första versionen av UFO varit så buggig hade det blivit en given femma i betyg. Tack och lov fick jag snabbt tag på en uppgradering av UFO. Skäms på er, Microprose!
PC Player (Germany)
Rollenspiel-Elemente und Taktik, ein Hauch von Wirtschafts-Simulation beim Forschen und Stations-Management, das ganze umhüllt von einem knusprigen Strategie-Mantel - eine skurril-spannende SF-Story rundet diese verblüffend eigenständige Komposition ab. Langfristig ist die Motivation nicht überragend, aber bis man die ganzen Technologie- und Alien-Nuancen entdeckt hat, bleibt der Spannungsbogen beachtlich.
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (229 votes)