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SummaryA classic, innovative game.
The GoodX-Com is really like no other game. As turn-based combat games go, X-Com require a depth of planning and tactics like no other. The entire feel of the game is unqiue. It's tremendously immersive and addictive; you'll spend hours trying to keep your little soldiers alive through just a few more missions. Each new weapon you develop will make you feel so good you'll just have to run a few more missions.
Having played every combat game there is, I've never played a game that was as tense as X-Com. Directing your men around looking for the hideous aliens, there is a palpable sense of fear; when a shot rings out from a hidden alien it can make you jump right out of your chair. Killing a well-positioned alien or completing a level brings a distinct feeling of relief. Only the truly great games can evoke that sort of emotion.
The BadX-Com is very, very hard, often unfairly so, and requires a lot of game saves. It's possible to have an entire squad slaughtered without any realistic chance of putting up a fight; more than once, you will have half a squad killed just opening the hatch of your ship.
You can get around this by saving a lot, and you CAN learn the game and minimize casualties, but even playing really well, you'll often have your men wiped out just by virtue of being in the wrong place at the wrong time.