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SummaryAn ambitious, but failed, experiment
The GoodThe best thing about this game is that it attempted what no flight sim before (and very few since) had tried: a space combat simulator using a realistic physics model. There was decent fun to be had just in flying around your station. (and the model was quite solid given processors of the time - even firing your machine gun caused a slight backwards force) Also, its attempt to use digitized movies was extremely advanced for the time, and pretty much unmatched until CD-ROMs became standard. The opening cinematic, with its depiction of how the war started, was especially effective.
The BadUnfortunately, the attempt at realistic space combat just *did*not*work*. It was virtually impossible to dogfight in any traditional sense - you just ended up taking missile pot-shots from several kilometers away. Actual manned flight was extremely difficult, and you just ended up using your onboard computer for everything. This is probably realistic, but didn't make for a very fun game. Most of the missions got very repetitive, and has been discussed, the difficulty at the end ramped up to the point of insanity. I suppose proficiency with manual flight is possible, but would require months of practice. It had many plot ideas which COULD have been interesting if explored, but it felt incomplete. One subplot, for example, involved you being snagged by a higher being of great power and made into an experiment, several times. Except this plot vanishes from the game and is never resumed. (well, it's possible it is at the end; I got about 90% through it and could proceed no further - I almost got the feeling they never planned on anyone managing to complete the game) And while the videos were ambitious for their time, the acting was beyond atrocious. Simply painful to watch.