Summary
The mother of all point&click adventures to come (their father was Maniac Mansion)
The Good
This game was the first truly accomplished epic point&click adventure (or 'arcade adventure' as we called them back then); it really gave Sierra a run for their money by taking to the next level everything the then-simplistic Quest series stood for.
It had heartfelt dialogs, intricate if goofy plot, plenty of good ideas and in-jokes, loads of locations, and even a catchy theme song. In other words, it was a cut above the Quest series it was designed to challenge.
It also directly paved the way to the even more sophisticated Monkey Island duo by boldly experimenting with the SCUMM design system.
The Bad
The maze scenes; these were obvious fillers in a game that didn't need filler material.
The Bottom Line
A seminal classic; all gameplay, minimalist audiovisuals. It may not look fresh as of 2005 but it FEELS fresh.