Description
A pilot is warned by a mysterious stranger that something terrible is about to happen in his town. Rushing home, the pilot discovers that his wife and baby daughter were murdered. The stranger who tried to warn the pilot is gravely wounded; however, before dying, he passes some information to him. The hero is back on his plane, determined to avenge the deaths of his beloved ones, alone against terrorist forces whose true goals are yet unknown...
Zone 66 is a top-down shooter in which the player controls an aircraft, eliminating other planes as well as ground-based hostile units (tanks, etc.). The player-controlled aircraft is able to move in any direction, avoiding enemy fire or preparing a better angle for the next shot.
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Trivia
Development
The game was developed on a 386 running at 16 MHz. For an action game with full-screen updates, this was a technical achievement.
Thomas Pytel was able to eek more speed out of such a machine because he used a preliminary version of his own 386 protected-mode extender "pmode". Unfortunately, due to the extender being an early version, the game is incompatible with all Pentiums and higher.
Enhancement Pack
A
GUS Enhancement Pack was available, which provided greatly enhanced music for Gravis Ultrasound cards.
Missions
The game has a total of 8 missions. The first one was contained in the shareware version, while different companies packaged the other ones as two or four mission packs. Or altogether!
The mission titles are:
- Mission 1: Foreign Shores
- Mission 2: Ice Wind
- Mission 3: Desert Heat
- Mission 4: War Plains
- Mission 5: Highway Fury
- Mission 6: Plantation Crash
- Mission 7: Hell
- Mission 8: Final Frontier
Team
Zone 66 was one of the first games whose production team consisted almost entirely from demosceners. It is programmed and composed by two members of the legendary North American demogroup Renaissance.
Information also contributed by
Demian Katz,
Garcia, and
Tomer Gabel.