DevelopmentThe game was developed on a 386 running at 16 MHz. For an action game with full-screen updates, this was a technical achievement. Thomas Pytel was able to eek more speed out of such a machine because he used a preliminary version of his own 386 protected-mode extender "pmode". Unfortunately, due to the extender being an early version, the game is incompatible with all Pentiums and higher.
Enhancement PackA GUS Enhancement Pack was available, which provided greatly enhanced music for Gravis Ultrasound cards.
MissionsThe game has a total of 8 missions. The first one was contained in the shareware version, while different companies packaged the other ones as two or four mission packs. Or altogether!
The mission titles are:
- Mission 1: Foreign Shores
- Mission 2: Ice Wind
- Mission 3: Desert Heat
- Mission 4: War Plains
- Mission 5: Highway Fury
- Mission 6: Plantation Crash
- Mission 7: Hell
- Mission 8: Final Frontier
MusicThe game features a separate soundtrack for Gravis Ultrasound devices. These tracks were not included with some versions of the game, to reduce BBS download times for people trying out the shareware version. Most songs are similar to their Ad Lib/Sound Blaster counterparts, however the title/menu music is a notable exception as it is a completely different song.
TeamZone 66 was one of the first games whose production team consisted almost entirely from demosceners. It is programmed and composed by two members of the legendary North American demogroup Renaissance.
Information also contributed by Demian Katz, Garcia, Tomer Gabel, and Malvineous.