User review spotlight: Ultima IV: Quest of the Avatar (DOS)
The starting location
It is pitch black; you are likely to be eaten by a grue.
I have found a dragon!
The Wizard's workroom. Most of the stuff on the bench is useless junk, though.
The Wizard's trophy room - powerful magic prevents you from picking up anything in it. And there is a warning label about that.
The Wizard's quarters appear differently every time you look at them. There are 7 possible appearances.
This seems like Wonderland but I don't see the Mad Hatter anywhere.
Inside the Bank of Zork - one of the tougher puzzles in the game.
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