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SummaryThe one that stated it all for Infocom
The GoodPreviously, I had only played Scott Adams' Text Adventures, which were only 16K, and supported 2 words (Get Rope). I loved those, but when Zork came out, it blew me away, and raised the bar on Intereactive Fiction.
The BadI was a bit put off by the AMOUNT of text for each description, since I was used to the bare minimum. But I soon got used to it.