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NESGaming since 198x
Jouabilité démoniaque, difficulté savamment dosée, ce jeu a-t'il un seul défaut ? Avec ses graphismes magnifiques, ses musiques mémorables et ses sympathiques cut-scenes, difficile de trouver quoi que ce soit à redire à ce monument. Près de vingt ans après sa sortie, ce hit mythique est toujours aussi jouissif et efficace, en coop ou en solo.
Double Dragon II takes the prize as the top Double Dragon game on the NES. That means that it is also one of the very best two-player action games. If you enjoy two-player simultaneous fighting games then this is a must-own. This game easily fits into the top 100 games on the NES.
By far the best Double Dragon game on the NES, the slick controls and great moves and combos will satisfy the martial artist in all of us. Play it. Now.
Bravo Nintendo pour cette adaptation qui respecte la folie de la version originale, tout en proposant de toutes nouvelles émotions. Décidément, les Double Dragons, ces deux frangins cogneurs, sont probablement les personnages les plus étonnants du monde des jeux vidéos.
NESThe Video Game Critic
Double Dragon II is great fun and represents a major step forward for the NES series.
Ésta entrega de la saga Double Dragon brilla con luz propia. Quizá no sea técnicamente mejor que su homónimo arcade pero en líneas generales es mejor. Cuenta con el doble de fases, tiene modo a dos jugadores, los gráficos se rediseñaron para la ocasión y la historia es tan buena como siempre. Incluso es un buen reto para la gente aficionada a las plataformas. En resumen, un juego muy recomendado que hoy día sigue teniendo esa magia que hace que siga siendo rejugable.
Double Dragon II is more than a sequel; it's a genuinely good action game with a solid storyline and a lot of fun street fighting. The controls take a little getting used to, but after a while you can see what the developers were trying to do. My only real complaint is the ludicrous ending, which inexplicably introduces supernatural elements into the franchise. If you can get past that you'll find yet another fun beat-em-up on the Virtual Console.
AmigaThe Games Machine (UK)
In both the 16-versions (Amiga and Atari ST) the bros are colourful, neatly drawn chaps who take their baddie-biffing very seriously. Only gripe is the lack of the Amiga's colour palette for background graphics.
Atari STThe Games Machine (UK)
Playable, colourful, detailed and, although not the Amiga, decent sound effects and tune. Compared to other 16-bit beat-'em-ups, Double Dragon II - The Revenge is a major improvement and competitively priced.
Not only did this game pave the way for many a great game, but as a standalone game, Double Dragon II really is quite fun. Quite challenging, fun, and addictive. Great cooperative play is available, even by today’s standards. Fantastic bottomless pits to knock guys into are never in short supply. Good graphics and sound for its time, and there’s also good replay value because of the difficulty modes as well as the co-op mode; I know I spent many fun hours with my brother tearing up the streets of NYC.
ZX SpectrumThe Games Machine (UK)
The sprites are monochromatic throughout. Which is great as this means accurate collision detection, detailed graphics and fluid movement - who needs colour? Both Jimmy and Billy stride around the screen with a definite swagger in their walk, though they have good reason to be cocky with the amount of moves they have up their sleeves.
Double Dragon II is the quintessential example of what a video game sequel should be. It improves on the original in nearly every way, and continually adds new gameplay elements to the mix. The platforming sections remain problematic, and the controls take some getting used to, but once these things have been mastered, Double Dragon II stands as one of the best beat ‘em up games ever released for a home console.
Double Dragon II basically takes everything that was great about the original title and then adds in a few much-needed fixes. The gameplay is smoother and less cheap and there's quite a bit more variety in not only how the gameplay functions, but also the visual and musical presentations. The game is a tad bit easy, but considering it's still so much fun, it's a small gripe. It's basically a no-brainer for fans of Double Dragon to pick this title up and if for some reason you've never been a fan of the series, this Virtual Console release could very well change that.
NESLens of Truth
Double Dragon 2 is better then its predecessor in almost every category. It has sharper graphics, 2 Player simultaneous play, more enemies, a better variety of stages, and of course more weapons. Is it a perfect game? Not even close. There’s way too many glitches and not having a single continue (beside the use of a code) is really annoying. However, in the fairly large library of NES side scrolling beat’em ups, Double Dragon II stands out as one of the best.
I found double Dragon II good fun, with plenty of interesting opponents and fast action. However it is very similar to the first Double Dragon and gives the impression of just following straight from the latter. The scrolling is often poor and flickery but the sprites are well animated. There's no doubt that this game will sell by the lorryload, and why not - its a great game that deserves to do well, and will keep you coming back even when you've finished it. Well worth a look at least.
When the first Double Dragon appeared this time last year, it was received with almost uniformly awful reviews. Readers voted it one of the worst games of the year. Disappointment was evident because expectations were high. The appearance and subsequent licensing of Double Dragon II gave Virgin another chance to produce a game which does the coin-op justice and this time they have made a better fist of it.
Vor gut einem Jahr brachte Virgin die Umsetzung von “Double Dragon” heraus: Obwohl das Prügelspiel am Automaten sehr populär war konnte man die Amigaversion getrost vergessen. Jetzt haben sich dieselben Jungs nochmals an Teil II versucht, aber mit deutlich besserem Ergebnis. Double Dragon II ist ein horizontal scrollendes Beat 'em up, bei dem sich ein oder zwei Spieler aufmachen, um ihre entführte Freundin aus der Hand des Überbösewichts zu befreien und nebenbei dessen halben Privatarmee niederzumetzeln – die übliche Story halt. Ganz und gar nicht üblich dagegen, was so alles an Gegnern aufgeboten wird: Dermaßen riesige Sprites habe ich wirklich schon lange nicht mehr gesehen!
Billy e Jimmy Lee, dois irmãos, lutam juntos para resgatar Marian, uma amiga. Ela foi seqüestrada pelo maléfico Shadow Boss. Depois de vencê-lo, ao fim de 9 fases, os dois irmãos lutarão entre si para disputar o amor de Marian. Mas isso só no caso de dois jogadores. Se apenas um estiver jogando (Billy), basta vencer o chefe.
ZX SpectrumYour Sinclair
The sound is alright, the usual sort of kicky, punchy, spring-aroundy types of noises, with some good crunchy bashing sounds on the 128. My only worry is that we've seen too much of this sort of thing already, and (throwing option aside) it isn't different enough to distinguish itself from all the rest. I've already typed 'Dragon Ninja' in twice by mistake when writing this review, so you see the problem! It's perfectly fine for passing the time in an arcade, but I doubt it'll get anyone massively excited in its Speccy incarnation.
Game BoyPower Play
Die Schlagvarianten sind recht begrenzt; dafür überrascht das Spiel mit schmucker Grafik und ordentlichem Sound. Für Prügelfans ist das kompetente Modul ein klares "Muß". Der Schwierigkeitsgrad dürfte Anfänger jedoch verschrecken.
Auch wenn es nicht meiner Moralvorstellung entspricht: Bei Double Dragon II macht es Spaß, stundenlang Sprites über den Bildschirm zu prügeln. Obwohl Helden und Bösewichte nicht besonders groß geraten sind, wurden Mienenspiel und Bewegung der Figuren beim Austeilen und Einstecken der diversen Schläge wirklich witzig animiert. Der gesamte Aufbau des Spieles mit Intro, den neun vollkommen unterschiedlich großen Levels und den Zwischengrafiken und -texten trägt weiterhin zur guten Atmosphäre bei. Daran kann auch die abgelutschte und brutale Spielidee nicht viel ändern.
NESDigital Press - Classic Video Games
The gameplay is still solid, but sequels should improve on the original, and DDII doesn't do that. It's not a bad game, just a major disappointment considering the classic status of the first game in the series. Double Dragon fans will be pleased with the majority of the game, but shun the platforming elements that should've been left on the development table.
GenesisDigital Press - Classic Video Games
Ok, try and follow this. The Megadrive version of Double Dragon II is the best arcade version, beyond the arcade version itself. The NES and Turbo Duo versions are wild variations, but excellent in their own right. The Duo wins out overall. Basically, if you want to play the arcade game, stick with the Megadrive. If you want the best Double Dragon II, head for the Duo.
GenesisComputer and Video Games (CVG)
Graphically it's a disgrace. Sprites are badly drawn and animated and, when there are a few of them on screen, the game slows down to a ridiculous degree. Sound isn't bad, but it isn't very good either. But what is really disgraceful is the fact that I finished Double Dragon II within three quarters of an hour! If this is all Sega could do with Double Dragon II, I'm not surprised they never released the first game. My advice is to remove all thoughts from buying this from your mind and get one of the far more enjoyable Golden Axe games instead.
Five years ago the brilliant Double Dragon team, Billy and Jimmy Lee, rescued the beautiful transsexual singer Marilyn (Marian on the C64) from the clutches of the evil Shadow Boss. Until yesterday the three friends lived together quite happily. Yesterday Marilyn was shot dead, and the Lee brothers have sworn revenge.
Game BoyNintendo Power Magazine
The most famous fighters around are back again in Game Boy's Double Dragon II from Acclaim. You could say that Billy and Jimmy Lee have led pretty rough lives. They've been through countless heroic adventures. Now they've been framed and must clear their names.
Game BoyGamePro (US)
Obviously, a Game Boy game can never equal Final Fight or Streets of Rage, but this tiny cart holds more action then you'd think possible. It may not be a brain-teaser, but if action is your game, then so is Double Dragon II!
Das einzig noch annehmbare an der horizontal scrollenden Prügelei ist die Grafik. Zwar wirkt sie veraltet, läßt aber die 16-Bit-Maschine erahnen. Genau dieses kann von Steuerung und Sound nicht gesagt werden. Eure Helden laufen wie in Zeitlupe durch die Landschaft; bevor sie auch nur ihr Fäustchen heben, haben sie bereits 'ne Menge einstecken müssen.
What a shambles! The original Double Dragon II coin-op was no great shakes, but this conversion is simply tragic. The graphics are deformed and ungainly, the sound is hopeless and the gameplay is just completely pathetic. Double Dragon I may have been easy to complete, but it was pretty good fun while it lasted. This sequel, on the other hand, re-defines the term "tedious", with its slow, plodding movement and jerky scrolling. Megadrive Double Dragon fans should definitely take a look at Ballistic's conversion of the original coin-op, although I'm sure beat 'em up fans would agree with me when I say that Streets of Rage is still the best combat game for the Megadrive. Either way, just ignore this smelly, rancid cart, and look elsewhere for your beat 'em up thrills.
Anyone who counts themselves as a Double Dragon enthusiast already knows what to do here. Find a copy of the NES or Turbo Duo versions, and stay as far away from this turd as possible. Even casual beat-'em-up fans should steer clear, as there's so much more bad than good with this rendition that it's not even worth emulating (I assume most with a passing interest would opt to go that route as opposed to paying $35-$50 for an import copy). Pal Soft deserves two elbows and a knee to the head for this dreadful job.
The feeling of deja vu peaks during the final level, when you have to handle a boss gauntlet on the third floor of the school — only you're in a somewhat narrow hallway, so you have less room to maneuver to set up those uppercuts. By this point, I was thoroughly bored with Double Dragon II and more than ready for it to be over. Fortunately, my wish soon came true, as Anderson was only different from any other boss in that he could throw a spin kick and take more punishment. A thoroughly anticlimactic end to a bland, repetitive game. Regardless of how badly the NES Double Dragon II has aged, I know it still has to be better than this!