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You are Dr. Muto, a maniacal and genius mad scientist whose latest experiment has accidentally destroyed his own home planet (except for his laboratory)!

Dr. Muto will use his latest invention, the Splizz Gun, to mutate and morph with any living organism in order to accomplish tasks no human could achieve alone.

By simply sampling some DNA, the doctor will be able to morph into a spider, mouse, gorilla or whatever creature he sees fit to become. Now he must use his fiendish gadgets and morphing ability to steal organic matter from the neighboring planets in order to rebuild his world.


Dr. Muto Game Boy Advance Laboratory
Dr. Muto Game Boy Advance Back to mouse form
Dr. Muto Game Boy Advance TOTLEC Level 1
Dr. Muto Game Boy Advance Watch the trap

Promo Images

Dr. Muto Logo
Dr. Muto Screenshot
Dr. Muto Screenshot
Dr. Muto Logo

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Critic Reviews

Game Chronicles PlayStation 2 Jan 21, 2003 9 out of 10 90
IGN PlayStation 2 Nov 11, 2002 8.5 out of 10 85
PGNx Media GameCube Dec 03, 2002 7.5 out of 10 75
Officiel Nintendo Magazine GameCube Mar, 2003 7 out of 10 70 (GAF) PlayStation 2 Apr 28, 2003 7 out of 10 70
GameSpot PlayStation 2 Nov 22, 2002 6.5 out of 10 65
GameSpot GameCube Nov 22, 2002 6.5 out of 10 65
Gaming Target PlayStation 2 Mar 14, 2003 6 out of 10 60
GamePro (US) GameCube Dec 31, 2002 3 out of 5 60 Game Boy Advance Apr 10, 2003 7 out of 20 35


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The Dr. Muto costume that can be seen in one of the DVD extras movies was constructed by the Art Director, Steve "Scat" Caterson, and was also used for promotion at E3 2002. The actor in the video is the lead animator, Paul Metcalfe.


In the original internal proof-of-concept demo you start in the Doctor's lab, stop the power reactor from a total meltdown, and learn from AL that your lab mouse escaped during the chaos with the morph machine chip. You then needed to transform into a mouse yourself, travel through the walls of the lab and the colorfully decorated bathroom to retrieve the chip, and then return to the morph machine to power it up and enable the other not-yet-developed morphs. The sense of scale as a tiny mouse was very convincing.

At the time the collectibles consisted of batteries and not isotopes.
Contributed to by sasquatchua (31) and Stoo (100)