Dr. Muto

Genre
Perspective
Theme
Critic Score User Score
PlayStation 2
74
...
Xbox
79
...
Game Boy Advance
...
2.4
Not an American user?

Description

You are Dr. Muto, a maniacal and genius mad scientist whose latest experiment has accidentally destroyed his own home planet (except for his laboratory)!

Dr. Muto will use his latest invention, the Splizz Gun, to mutate and morph with any living organism in order to accomplish tasks no human could achieve alone.

By simply sampling some DNA, the doctor will be able to morph into a spider, mouse, gorilla or whatever creature he sees fit to become. Now he must use his fiendish gadgets and morphing ability to steal organic matter from the neighboring planets in order to rebuild his world.

Screenshots

Dr. Muto Game Boy Advance Time to turn into a mouse
Dr. Muto Game Boy Advance Take the lift?
Dr. Muto Game Boy Advance Intro
Dr. Muto Game Boy Advance Back to mouse form

User Reviews

There are no reviews for this game.


Critic Reviews

GameZone Xbox Dec 02, 2002 9.2 out of 10 92
IGN GameCube Jan 15, 2003 8.5 out of 10 85
IGN Xbox Nov 11, 2002 8.5 out of 10 85
PGNx Media GameCube Dec 03, 2002 7.5 out of 10 75
Eurogamer.net (UK) PlayStation 2 Mar 13, 2003 7 out of 10 70
GameSpot GameCube Nov 22, 2002 6.5 out of 10 65
Jeuxvideo.com Xbox Apr 22, 2003 13 out of 20 65
Gaming Target PlayStation 2 Mar 14, 2003 6 out of 10 60
GamePro (US) PlayStation 2 Dec 02, 2001 3 out of 5 60
GameSpy GameCube Dec 10, 2002 56 out of 100 56

Forums

There are currently no topics for this game.


Trivia

Costume

The Dr. Muto costume that can be seen in one of the DVD extras movies was constructed by the Art Director, Steve "Scat" Caterson, and was also used for promotion at E3 2002. The actor in the video is the lead animator, Paul Metcalfe.

Prototype

In the original internal proof-of-concept demo you start in the Doctor's lab, stop the power reactor from a total meltdown, and learn from AL that your lab mouse escaped during the chaos with the morph machine chip. You then needed to transform into a mouse yourself, travel through the walls of the lab and the colorfully decorated bathroom to retrieve the chip, and then return to the morph machine to power it up and enable the other not-yet-developed morphs. The sense of scale as a tiny mouse was very convincing.

At the time the collectibles consisted of batteries and not isotopes.
Contributed to by sasquatchua (31) and Stoo (102)