Dr. Muto

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Game Boy Advance
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You are Dr. Muto, a maniacal and genius mad scientist whose latest experiment has accidentally destroyed his own home planet (except for his laboratory)!

Dr. Muto will use his latest invention, the Splizz Gun, to mutate and morph with any living organism in order to accomplish tasks no human could achieve alone.

By simply sampling some DNA, the doctor will be able to morph into a spider, mouse, gorilla or whatever creature he sees fit to become. Now he must use his fiendish gadgets and morphing ability to steal organic matter from the neighboring planets in order to rebuild his world.


Dr. Muto Game Boy Advance Hello Dr Muto
Dr. Muto Game Boy Advance Time to turn into a mouse
Dr. Muto Game Boy Advance Title screen.
Dr. Muto Game Boy Advance Take the lift?

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Critic Reviews

Game Chronicles Xbox Feb 07, 2003 9.3 out of 10 93
Consoles Plus PlayStation 2 Mar, 2003 89 out of 100 89
games xtreme PlayStation 2 Jun 12, 2003 8.5 out of 10 85
IGN PlayStation 2 Nov 11, 2002 8.5 out of 10 85
GameZone PlayStation 2 Dec 01, 2002 7.9 out of 10 79
GamesAreFun.com (GAF) PlayStation 2 Apr 28, 2003 7 out of 10 70
Eurogamer.net (UK) PlayStation 2 Mar 13, 2003 7 out of 10 70
GamePro (US) PlayStation 2 Dec 02, 2001 3 out of 5 60
Game Critics GameCube Apr 23, 2003 5 out of 10 50
Jeuxvideo.com Game Boy Advance Apr 10, 2003 7 out of 20 35


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The Dr. Muto costume that can be seen in one of the DVD extras movies was constructed by the Art Director, Steve "Scat" Caterson, and was also used for promotion at E3 2002. The actor in the video is the lead animator, Paul Metcalfe.


In the original internal proof-of-concept demo you start in the Doctor's lab, stop the power reactor from a total meltdown, and learn from AL that your lab mouse escaped during the chaos with the morph machine chip. You then needed to transform into a mouse yourself, travel through the walls of the lab and the colorfully decorated bathroom to retrieve the chip, and then return to the morph machine to power it up and enable the other not-yet-developed morphs. The sense of scale as a tiny mouse was very convincing.

At the time the collectibles consisted of batteries and not isotopes.
Contributed to by sasquatchua (31) and Stoo (102)