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Dr. Muto

Genre
Perspective
Theme
MobyRank MobyScore
GameCube
66
3.0
PlayStation 2
74
...
Xbox
79
3.0
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Description

You are Dr. Muto, a maniacal and genius mad scientist whose latest experiment has accidentally destroyed his own home planet (except for his laboratory)!

Dr. Muto will use his latest invention, the Splizz Gun, to mutate and morph with any living organism in order to accomplish tasks no human could achieve alone.

By simply sampling some DNA, the doctor will be able to morph into a spider, mouse, gorilla or whatever creature he sees fit to become. Now he must use his fiendish gadgets and morphing ability to steal organic matter from the neighboring planets in order to rebuild his world.

Screenshots

Dr. Muto Game Boy Advance Take the lift?
Dr. Muto Game Boy Advance Laboratory
Dr. Muto Game Boy Advance Back to mouse form
Dr. Muto Game Boy Advance Bit chilly and icy

User Reviews

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The Press Says

Game Chronicles Xbox Feb 07, 2003 9.3 out of 10 93
GameZone Xbox Dec 02, 2002 9.2 out of 10 92
Consoles Plus PlayStation 2 Mar, 2003 89 out of 100 89
PGNx Media GameCube Dec 03, 2002 7.5 out of 10 75
PGNx Media PlayStation 2 Dec 03, 2002 7.5 out of 10 75
PGNx Media Xbox Dec 03, 2002 7.5 out of 10 75
GameSpot PlayStation 2 Nov 22, 2002 6.5 out of 10 65
GameSpot GameCube Nov 22, 2002 6.5 out of 10 65
Jeuxvideo.com Xbox Apr 22, 2003 13 out of 20 65
Game Critics GameCube Apr 23, 2003 5 out of 10 50

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Trivia

Costume

The Dr. Muto costume that can be seen in one of the DVD extras movies was constructed by the Art Director, Steve "Scat" Caterson, and was also used for promotion at E3 2002. The actor in the video is the lead animator, Paul Metcalfe.

Prototype

In the original internal proof-of-concept demo you start in the Doctor's lab, stop the power reactor from a total meltdown, and learn from AL that your lab mouse escaped during the chaos with the morph machine chip. You then needed to transform into a mouse yourself, travel through the walls of the lab and the colorfully decorated bathroom to retrieve the chip, and then return to the morph machine to power it up and enable the other not-yet-developed morphs. The sense of scale as a tiny mouse was very convincing.

At the time the collectibles consisted of batteries and not isotopes.
Contributed to by sasquatchua (31) and Stoo (102)