Description
You are Dr. Muto, a maniacal and genius mad scientist whose latest experiment has accidentally destroyed his own home planet (except for his laboratory)!
Dr. Muto will use his latest invention, the Splizz Gun, to mutate and morph with any living organism in order to accomplish tasks no human could achieve alone.
By simply sampling some DNA, the doctor will be able to morph into a spider, mouse, gorilla or whatever creature he sees fit to become. Now he must use his fiendish gadgets and morphing ability to steal organic matter from the neighboring planets in order to rebuild his world.
User Reviews
There are no reviews for this game.
The Press Says
| GameZone |
Xbox |
Dec 02, 2002 |
9.2 out of 10 |
92 |
| IGN |
GameCube |
Jan 15, 2003 |
8.5 out of 10 |
85 |
| IGN |
Xbox |
Nov 11, 2002 |
8.5 out of 10 |
85 |
| Gaming Target |
Xbox |
Dec 17, 2002 |
8.2 out of 10 |
82 |
| GamesAreFun.com (GAF) |
PlayStation 2 |
Apr 28, 2003 |
7 out of 10 |
70 |
| Jeuxvideo.com |
Xbox |
Apr 22, 2003 |
13 out of 20 |
65 |
| Jeuxvideo.com |
GameCube |
Jul 23, 2003 |
13 out of 20 |
65 |
| GameSpot |
PlayStation 2 |
Nov 22, 2002 |
6.5 out of 10 |
65 |
| Gaming Target |
PlayStation 2 |
Mar 14, 2003 |
6 out of 10 |
60 |
| GamePro |
PlayStation 2 |
Dec 02, 2001 |
3 out of 5 |
60 |
Forums
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Trivia
In the original internal proof-of-concept demo you start in the Doctor's lab, stop the power reactor from a total meltdown, and learn from AL that your lab mouse escaped during the chaos with the morph machine chip. You then needed to transform into a mouse yourself, travel through the walls of the lab and the colorfully decorated bathroom to retrieve the chip, and then return to the morph machine to power it up and enable the other not-yet-developed morphs. The sense of scale as a tiny mouse was very convincing.
At the time the collectibles consisted of batteries and not isotopes.