There is no Dragon 32/64 cover art on file for this game
You'll have to fly accurately through hyperspace tunnels, and keep moving so as to avoid enemy fire, ideally destroying enemy spaceports as well as planetary bases. There are plenty of energy dumps along the way, which you'll need to collect in order to be able to reach all 256 sectors. The game is largely customizable, with almost all controls redefinable, and the speed and power of the enemy variable.
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Original game by
Coded for 6809 by
Ian Wareing' (of Rainbow Software on a Microbox 2 Computer with the OS-9 operating system)