Hungry Horace (Dragon 32/64)

Hungry Horace Dragon 32/64 The loading screen makes good use of the useless "buff" colour scheme


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This was one of the Spectrum’s earliest Pac-Man-influenced games, taking place on a quick succession of small levels. The level designs have a lot of complex corridors and side-lines, as well as at least one wrap-around section and one tunnel – the ghosts may well be waiting for you at the end of this. Each level features one power-pill to put to use, and an increasing number of enemies as you progress. Unlike most games of the style, after collecting all the dots you must progress through an exit at the right of the screen, so it might be worth planning your path through the dots so as to finish near this.


Hungry Horace Dragon 32/64 The loading screen makes good use of the useless "buff" colour scheme
Hungry Horace Dragon 32/64 Horace's gluttony continues onto the next screen
Hungry Horace Dragon 32/64 Pac-man never had this kind of mazes!
Hungry Horace Dragon 32/64 When you are killed, the screen flashes

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Alternate Titles

  • "Horácio Glutão" -- Portuguese title
  • "Horacio Gloton" -- Spanish title

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Игги Друге (46453) added Hungry Horace (Dragon 32/64) on Oct 23, 2006
Other platforms contributed by Kabushi (208487) and Martin Smith (66812)