Game requires original to play, but starts independently.
Intro retelling the events that took place in original Dragon Age.
Battling some Genlock with an imported character... using bow and arrow in close combat.
While your character may be imported, your party members will all be new.
Checking your party character's info.
Battling an Ogre... not so tough when you're level 25.
Use wheel menu to assign abilities for quick use.
Enemy is at the gates... Vigil's Keep is overrun by the army of darkness.
Fighting a couple of Shrieks inside the castle... they are quite a trouble to deal with.
Playing as Anders, a mage that joined your cause.
Meet Velanna, an angry elf mage with a score to settle.
Dealing with some forest bandits with a twin-blade slice move.
Check your map when your compass is not enough.
Some trees are quite unfriendly.
There are some recurring characters in this add-on, even as a part of your party.
Slashing through the pack of Blight Wolves.
Instead of a campsite, your resting place will be the throne room of the Vigil's Keep.
As a local warlord, you will have to deal with the issues concerning your residents.
You can enchant weapons and armour to give them additional strengths and abilities.
Trading some goods with the local merchant.
In time, you will start to look scarier than the monsters you will be fighting against.
Arriving to town in the middle of a siege.
New breed of sentient enemy, and they all seem to come from The Mother.
As before, you can only take three more party members in combat with you.
Fighting the Disciples... they are commanders of a new threat.
Exploring the church, talking to people and meeting old friends.
Fighting a Hurlock Sniper who is armed with an axe.
Crossing the bridge on a quest to save a kidnapped daughter.
The world map is to the west of Ferelden where original game took place.
The character-import screen is simple.
You don't know why you need a wizard in the party? For the special effects of course!
Please, no tears. We're five minutes into the game and have already seen many good people die. So he's not that special.
That's one of the new Dark-Spawn-breed - he can talk!
Although you're the commander, you still have to do everything by yourself...
New this time: Armor Runes.
Unlocked a new specialisation.
It hasn't even been a day since I took command over Vigil's Keep and already those nobles are pestering me.
That girl has serious Dark-Spawn-problems.
Doing what wizards do best: Casting an AOE-spell.
"More side-quests please!"
Nathaniel activated the aura "Arrow of Time" (see the yellow circle).
Fighting some bad guys in front of the gates of Amaranthine (what else).
Achievement unlocked in the church of Amaranthine.
Two specialisations for each class have been added.
That werewolf is another bug - he won't attack us nor can we attack him.
I guess the first one has a problem with me.
Oghren looks good with all those special effects.
There are some tough boss-fights in the game.
Awww - what a cute kittie!
Deep down under Vigil's Keep.
Those skeletons didn't like me disturbing the slumber of some ghosts.
Hot chick in the woods - yeah, baby!
An enemy casted a magical prison on me.
Fighting some big and angry trees.
The game again features some more or less simple riddles.
The architect - is he the bad guy, or isn't he? I won't say.
One of the few riddles in the game. Tip: In the release version there's a bug in this area. Just walk forward and you'll drop down to the chest.
One dragon baby down, one to go.
That's the lands you'll spend your time during the add-on.
Oghren has a big fucking sword.
Fighting some steelgolems protecting a coffin.
Dialogues are again multiple choice.
That's one way of having a barfight.
This dragon you've to find first in order to kill it.
That guy is protecting mother.
Meet the whole family. Of course I won't tell you who is who.
The way to Mother's lair is littered with her children.