How much time do you spend in each single session when you play games?
Pre-rendered FMV like this can only be seen in a trailer, not in the game itself.
Generate your character.
Based on your character's background, you get to play one of several different prologues.
Use wheel menu to assign weapons, skills, spells, drink potions and more.
Codex is filled with various info which may take you many hours to read through it all by the time game ends, but none of it is obligatory.
Saving your cousin and other women from a spoiled rich boy who is now no more.
Duncan came here to find new recruits into Grey Warden status.
Time to say goodbyes and leave this place once and for all.
This fortress is where the king will fight the blight.
As your skills increase, you may have better luck when talking to certain characters.
When mini-map is insufficient, check the full map of the area.
The blight has begun... the forces of darkness are marching at Ostagar.
View at the battle from somewhat safe distance.
Clashing blades with hurlock.
Enemy commanders have their name highlighted in yellow.
You can arm and inspect everyone in your team.
Using crossbow for close combat is not recommended.
Check the fallen enemies and various chests for useful contents.
The city of Lothering.
Check out chanter's board for possible side-quests and a way to earn some cash.
Who better to hear some gossip from than the barman.
Trading the goods with a local merchant.
Morrigan's camping further away from the rest... she's not much of a social person, but that's not why she's on my team.
You can only have up to three more characters in the battle with you.
Fighting various abominations in the mage tower.
Nights are cold, it's a clear suicide mission... the reasons for romance are handful.
While there are no night and day cycles in real-time, time will be dictated by occasion.
World map of Ferelden.
Rule number one... no nice talk to robbers and raiders.
After the battle, your character will have the blood on his face and armour, but in 99% case he won't have the same armor in cinematics to correspond to the one during gameplay.
Loading screens will display random statistics.
The mage-originstory begins in the Fade where you meet demons like this fearsome bear.
Duncan brought you to Ostagar - something every character has to go through.
Fighting against the Dark Spawn at Ostagar.
Looks just like Neverwinter Nights - okay, maybe a little better even.
The party camp - the place to rest, talk your mouth off and have...well that's not for minors to read.
Fighting trees in the forest - how original.
Exploring an ancient and very good-looking ruin.
One of your goals has to do with these werewolves. But of course I won't tell more.
Another visit to the Fade now with the ability to shift into different forms.
Flemeth, the legend in flesh and blood.
The town of Redcliffe is about to be attacked.
The Chanter's Board is one way of getting side-quests.
My group entering the dungeon of a castle.
Fighting some bandits for a side-quest.
The inventory screen. Zevran wears a complete set and get's a bonus for that.
So-called AoE-spells are really useful against many enemies.
The home of the thieves guild.
Let's have sex!
Another temple full of demons.
No spoiler here - that Dragon has been used in almost every advertising for the game and is not the main villain.
The last challenge awaits before we get to our goal.
An almost complete map of Ferelden.
Enchanting a battle axe with two high-level runes.
The list of achievements you can get - but not all in one playthrough.
Orzammar - city of dwarves.
Posing for the camera while others fight my battle.
The Dark Spawn are eager to move on.
Choose your party from these guys and even more.
Did I already mention sex?
Fighting a group of guards.
It smells like conflict here.
The ice-spell makes for good pictures.
Another nice group-picture.
The Cityelf originstory has you infiltrating a palace with quite a few guards.
The Dalishelf originstory has you exploring a dungeon.
Selecting your character's background.
Customizing your appearance.
Human noble backstory
Exploring the family castle.
The console version uses a radial menu for every action.
Ugly, but loyal doggie.
Radial menus handle most battle commands.
Characters get bloody after battle.
Inventory screen. One of many menus.
Your family is heading out to do battle.
The castle is attacked at night.
Gruesome finishing moves.
Special attacks can inflict debuffed states.
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