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Game Informer Magazine
But will this title appeal to those who aren’t already DBZ fans? Probably not. Playing this game reminded me of an old Game Boy title I had: Fist of the North Star. A simplistic anime-based fighter, that game wasn’t great, but there were few choices for fighters on the original Game Boy. Taiketsu has exactly the same feel to it with better graphics. Yet, playing this title, it felt like little had changed in handheld fighters in the last 13 years. That’s not to say that Taiketsu is a horrible game, just one with little innovation. Sure, it has super moves and unlockables that older games didn’t, but those extras don’t change the fact that the core gameplay is as familiar as the Game Boy itself. For DBZ fans, this is your only choice for a handheld fighter; for all others, there are many more out there.
Armchair Empire, The
DBZ: Taiketsu is a poorly constructed fighting game that doesn’t have the same fun and addicting aura that Street Fighter and King of Fighters has. If you love the Dragon Ball series and are dying for a GBA game with authentic characters, moves, and presentation, than pick this game up only as a collectible.
Dragon Ball Z: Taiketsu is a classic example of the designers resting on the success of the series and putting very little effort into the gameplay. As a game, the design is weak with no story or motivation leaving only a barebones fighter. When you tack on the extremely poor fighting engine and twitchy graphics the game sinks further into mediocrity. Whether Taiketsu ends up being a commercial success or total failure we can all be sure this won't be the last Dragon Ball Z game that we will be seeing, so my advice to you is to let this one slip by and wait for the next. Hopefully they'll get it right next time.
The Dragon Ball Z series hasn't smoothly sailed into the fighting genre; when Bandai had the property years ago, it was very difficult to find one that was any good. For the first GBA fighter, the developer put a lot of effort in the collectibles and extras part of the game, but the overall fighting engine is what kills this design. It's a very unsatisfying experience, and I can't imagine Dragon Ball Z fans forcing themselves to enjoy it simply because it's the very first fighter that features their favorite anime characters. Hopefully, if this game does end up a sales success this holiday season, the next Taiketsu will have a bit more effort put into its fighting engine, because this first outing is incredibly weak.
Taiketsu just doesn't work. With bad gameplay, graphics, sound, and multiplayer, it leaves this reviewer complaining more than Andy Rooney....he's the guy on 60 minutes, boys and girls.
Even the most fanatical of Dragon Ball Z fans would find it hard to obtain any enjoyment from Dragon Ball Z: Taiketsu. It’s bad on just about every level, and offers up nothing you couldn’t find in any other GBA fighter outside of the DBZ license. Skip this one.
Dragonball games have been known to disappoint, but with the license in Atari's hands, gamers are advised to forget the travesties of the past, and hold these new DBZ titles to a fresh level of scrutiny. Now, to be forward, Taiketsu does not live up to the bar put in place by its sister series, Budokai. It does not have the same polish in it's gameplay, and it definitely does not have the frantic feeling of the epic battles that took place in the original comic or T.V. series. Besides the inclusion of a good selection of characters, there is nothing that makes this game better than the widely-hated Japanese Dragonball fighters of old. Taiketsu is a solid step backwards - but, since it has the Dragonball Z name plastered across it's box, I am sure it will sell a massive amount of copies, and Atari will feel no regret at shipping such a sub-par product. It's a shame; this license has a lot of potential.
Gamers' Temple, The
Playing through the game’s challenge mode will earn you points that can be used on unlockables, but there’s not much that’s really worth spending a lot of time to unlock. Without the carrot of interesting unlockables, there’s not much motivation for playing through the game’s monotonous fights over and over. Without much effort you can win every fight and make it to the end of the challenge mode every time. Where’s the fun in that. A monotonous and unimaginative fighter that can only possibly appeal to the most die-hard of Dragon Ball Z fans.
Bad games are common amongst games based on TV shows or movies, and this one follows the trend. Some games prove to be not just another cheap gimmick to make money, but this one doesn't. Parents, don't buy your son or daughter this game. Instead, wait for the next one and check back here to see if it's any good. The sequel promises to severely alter the gameplay for the better.
Even on Game Boy Advance, there are much better fighting games and much better Dragon Ball Z games available. Taiketsu’s marred design shows a blatant ignorance, or possibly disregard, of what makes fighting games fun and challenging to play.
Dragon Ball Z: Taiketsu is a very bad game. The GBA might not seem like the ideal home for fighting games, but there is a small library of fighting games that are worlds better than this one. There's virtually nothing to the game that suggests that any real effort or care went into Taiketsu's creation, and every facet of its execution--the sound, the graphics, the combat--feels unfinished. All in all, Atari and Webfoot have combined to deliver a game that not even the series' hardcore fans can enjoy.
Alors que l'on s'attendait naïvement à retrouver les héros de notre enfance dans un nouveau titre de pugilat général dans une ambiance survoltée et jouissivement délirante, il apparaît bien vite que tout le contraire s'impose. Lacunaire et détenteur de la haute distinction récompensant le soft disposant des personnages les plus laids du monde vidéoludique, Dragon Ball Z Taiketsu trouverait une plus grande sérénité en étant renommé Dragon Ball Z Seppuku. Véritable négation désirée et consciente de l'univers propre au manga éponyme, sa place est ailleurs que dans votre ludothèque.
If you received this as a holiday gift and are old enough to consider the 8th grade part of your best-forgotten past, my advice is to leave the shrinkwrap on, rewrap it, and pass the title onto a youngster who will likely get at least thirty minutes of enjoyment out of it. That would be about thirty more minutes than I had.
If you are absolutely desperate to see some DBZ action on your GBA, check out the two Legacy of Goku games instead because Taiketsu is horrible. This is without a doubt one of the worst fighting games I have ever played. You are actually encouraged to mash buttons, and that just isn't the way a serious fighting game should fly. On top of all that, the characters all play exactly the same way, there is a severe shortage of moves, the hit detection is awful, and it simply is not fun to play this game. Dragon Ball Z: Taiketsu is a bad game that will leave both DBZ fans and hardcore fighting game fans disappointed. The only good things about it are the slick looking box art and the Atari stickers that come with it. Please, I beg of you, don't reward the complete lack of effort that went into Taiketsu by buying it because of the license alone.
I've heard people say Dragon Ball Z games suck before, Dragon Ball GT: Final Bout, Ultimate Battle 22, etc. I liked those games. Dragon Ball Z: Taiketsu sucks, and this comes from a Dragon Ball Z fan. Don't buy it. It's fun for about five minutes. I don't recommend this game for anyone.
Pire, l'esprit de la série n'est absolument pas respecté. Des menus à l'introduction en passant par le silence radio des combattants durant les affrontements, absolument tout trahit l'ambiance des jeux DBZ traditionnels, à tel point qu'on se demande finalement si les développeurs ont jamais visionné ne serait-ce qu'un seul épisode de la série... Le pire DBZ jamais sorti sur une console, direction la poubelle. Hop !
Atari and Dimps surprised the whole gaming world when it produced Dragon Ball Z: Budokai, an excellent 2D fighter for the PS2 and the Nintendo GameCube. Now Atari has teamed up with Webfoot Technologies in hopes of recreating some of that same magic on Nintendo’s portable handheld, the GameBoy Advance. You know that old saying about going back to the well one too many times? Well yea, Taiketsu should be rebadged as example number one of what NOT to do when producing a portable game.