User Reviews

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Amiga Awaiting 5 votes...
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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
AmigaRaze (Mar, 1991)
It is expensive but it is six disks of fun and the challenge of finding the right move is just as entertaining as any other game I could think of - and it is just so damn funny.
The graphics and sound are jaw-droppingly good and it has to be said that the urge to see what's next provides a reasonably strong incentive to play. However, it's not going to take too long to complete if you really put your mind to it (not that much of mind is required). if you're only after the game because you want to show off the graphics and sound capabilities of your Amiga or Atari ST then buy the PD demo and save yourself forty-odd quid.
Not quite as impressive as its Amiga cousin. The graphic colours are are not as subtile (although they are on the STE which uses the 4096 colour palette) and the screen update is slightly slower, which detracts from the cartoon look of the game but does give you better chance of timing your moves correctly. The sound samples are substantially quieter and of a lower quality, but still very good. However, the gameplay is unchanged (more's the pity).
Atari STAtari ST User (Mar, 1991)
When you consider that the game used to run on a complex laser disc system, you'll understand that it's a minor miracle we can play it at all. Unfortunately, the programmers can't compensate for the lack of playability which has carried over from the original.
AmigaAmiga Action (Mar, 1991)
The format of Dragon's Lair II is exactly the same as all of the other Sullivan Bluth games. Completing it is just a matter of attempting different joystick moves until Dirk jumps into the next scene. Sure the graphics and sound are superb but the gameplay is dull and repetitive. Unless you enjoyed the other games in the series or want to have a look at some of the best animation on the Amiga then I would recommend that you avoid this one, even if it is only because you can's afford the large price tap that has been stuck on it.
Atari STST Format (Mar, 1991)
It's a tough one. As a game, Dragon's Lair 2 is visually stunning but as thin as your wallet after you've bought the damn thing. Find the right moves for each scene and you're through it. It's not easy, though, because in a five-second sequence and with half a dozen moves at your disposal, the possibilities are huge. But this just makes the game more frustrating. There's an incentive to see what happens next, and that keeps you plugging away. But get to end end once and you're not likely to want to play it again.
AmigaAmiga Joker (Jan, 1991)
Der Rest der Menschheit wird mit Time Warp wohl nicht allzu viel Freude haben, zumal die Sache recht flott durchgespielt ist und dann alsbald in der Diskettenbox vergammelt. Für knapp 120 Märker erhält man hier wieder ein spielbares Demo mit viel Präsentations-Power und arg Gameplay — nicht mehr, aber kein bißchen weniger!
Buy Dragon's Lair, Space Ace and Escape From Singe's Castle? If you did and you enjoyed them, then you'll love this. The problem is, here at C+VG we like a bit of interaction and just like it's predecessor, Timewarp is just a case of moving the stick in the right direction at the right millisecond. Lovely graphics of course, but the lack of gameplay means this can't be recommended.
Jawohl, immer ich muß so einen Schrott testen. Überhaupt, ich frage mich, ob es sich bei DRAGON‘S LAIR II - TIME WARÜ aus dem Hause READYSOFT um ein Computerspiel handelt. Mir kommt es vielmehr wie ein auf Disketten abgespeicherter Zeichentrickfilm vor, bei dem der Spieler ab und zu auch mal was machen darf. Pro Szene ist dann einmal der Joystick zu bedienen, und das muß in einem - und nur in diesem - ganz bestimmten Moment geschehen. Jammerschade. daß eine solche Spitzengrafik und der hervorragende Sound für so einen Mist verschwendet wurden. Seit dem Megaflop Dragon‘s Lair1 haben die Hersteller wohl nichts dazugelernt.
Atari STASM (Aktueller Software Markt) (Mar, 1991)
DRAGON‘s LAIR II ist ein gutes Beispiel dafür, daß nicht unbedingt jedes Game konvertiert werden muß. Auch den Atari-Usern kann man nur die dringende Empfehlung geben: Finger weg!
AmigaAmiga Power (May, 1991)
Not the best value game in the world.
DOSPC-Spiele '92 (1991)
Ein schönes Grafikdemo, aber ein lausiges Spiel. Auf einem VGA-AT sind die Abenteuer von Ritter Dirk ein farbenprächtiges Schauspiel mit hervorragender Animation - genau das Richtige, um »Ungläubige« von der Grafik-Power Ihres PC-Systems zu überzeugen. Steuerung und Spielablauf sind allerdings extrem läppisch. Das Herausfinden der richtigen Bewegungsabläufe, um eine Szene zu meistern, ist weniger Reaktions- als Glückssache. Die Begeisterung, die bei den ersten Spielversuchen aufkommt, ist deshalb rasch dahin. Dragon‘s Lair II ist der beste Beweis für die These, nach der gutaussehende Spiele nicht zwangsläufigerweise Spaß machen müssen (und umgekehrt).