User Reviews

A daring undertaking, to say the least. 3DO Ryan Kelly (10)
Embarassing Lair SEGA CD ETJB (450)
An stand alone DVD extra iPhone VVP (145)

Our Users Say

Platform Votes Score
3DO Awaiting 5 votes...
Android Awaiting 5 votes...
Arcade 6 3.4
Blu-ray Disc Player Awaiting 5 votes...
CD-i Awaiting 5 votes...
DOS 15 3.3
DVD Player Awaiting 5 votes...
HD DVD Player Awaiting 5 votes...
iPad Awaiting 5 votes...
iPhone Awaiting 5 votes...
Jaguar 5 4.1
Macintosh Awaiting 5 votes...
Nintendo DS Awaiting 5 votes...
Nintendo DSi Awaiting 5 votes...
PlayStation 3 Awaiting 5 votes...
PSP Awaiting 5 votes...
SEGA CD 11 3.3
Windows 7 3.4
Windows Apps Awaiting 5 votes...
Xbox 360 5 3.2
ZX81 Awaiting 5 votes...
Combined User Score 49 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
CD-iThe Video Game Critic (Jul 22, 2002)
First and foremost, once you enter the castle, the stages occur in random order, which is awesome. It means that even if you're not skilled at the game, you'll still get to see a lot of the scenes. I also appreciate how you're NOT penalized for entering moves prematurely, which makes the game quite a bit easier. High scores are saved by the CD-i system. On the downside, when you lose a life you have to sit through an irritating "score screen" that prints numbers and letters one at a time along with some harsh sound effects. Also, you can't continue after losing your three lives. But despite these issues, I still prefer this version over the others I've played.
iPhoneOldies Rising (Oct 17, 2015)
Le premier sentiment lorsque l'on joue sur Iphone à Dragon's Lair, c'est avant tout un «wouah, le jeu est vraiment beau». Le soft reposant totalement sur sa plastique au vu du gameplay très limité, cet aspect est donc primordial et le boulot est clairement de qualité. Petit à petit, s'impose au joueur le sentiment que le bébé de Don Bluth était fait pour le support tactile offert par un smartphone ou une tablette, tout comme pour offrir de courtes sessions de jeu. Particulièrement intuitif, il permettra aux joueurs de tout âge de se lancer, d'autant que de nombreuses options sont présentes pour s'adapter à tous les publics. Finalement, le joueur s'amuse encore et encore, ne serait-ce que pour épater les copains sur son téléphone portable. Et c'est bien là le principal. Une belle surprise, et la preuve que le rétrogaming a encore de beaux jours devant lui !
iPhoneIGN (Dec 07, 2009)
As a child of the eighties, I have a special nostalgic attachment to Dragon’s Lair. This sword cuts both ways, though. I am decidedly less tolerant of a bad port. The iPhone edition of Dragon’s Lair is excellent, bested only by the Blu-ray edition (which looks insane). Including both the arcade original and home version gives me two ways to play through the game. And I will play through it both ways repeatedly, too, because Dragon’s Lair joins Space Ace as a rare permanent fixture on my iPhone.
PlayStation 3The Video Game Critic (Aug 04, 2009)
Dragon's Lair is a nice addition to my collection, and now I'm looking forward to playing Dragon's Lair II and Space Ace.
SEGA CDConsoles Plus (Jun, 1994)
Un jeu qui exploite bien le MCD, mais qui reste très particulier et bien peu interactif.
3DOConsoles Plus (May, 1994)
Un jeu très particulier. On aime ou on n'aime pas. Nous, on a aimé...
Blu-ray Disc PlayerCommon Sense Media (May 07, 2007)
Dragon's Lair on Blu-ray Disc is without question the finest reproduction of this beloved adventure, but it's a pricey pick at $50, not to mention the game can be completed in less than half an hour if you know all the moves. But nostalgic gamers who own a Blu-ray player should enjoy this disc and its supplemental material -- if you haven't already purchased any of the other home-based versions.
iPhoneTouch Arcade (Dec 06, 2009)
The game is well implemented and should be a treat for anyone who remembers the original version. If you ever waited patiently in line for a chance to play the arcade game as Robert Romano (now age 36) did back in the day, this is clearly a "must have" for nostalgia value. At $4.99, it represents the equivalent of 10 plays of the original $.50 arcade game. If you're too young to remember this game, however, it's not one you should buy for the gameplay, but primarily for it's historical significance.
iPhoneSlide to Play (Dec 14, 2009)
Worth owning, if only to lay claim to a very unique part of video game history.
This version of the laserdisc arcade classic is without a doubt the best version of any platform. Everything from the arcade has been directly ported over. All the scenes and music are here! Another thing that makes DL so good is the fine control of Dirk which allows players to choose his movies with ease. On the downside, the CD access time is a nuisance breaking you away from the game too long.
CD-iGénération 4 (Jun, 1994)
Après avoir été soufflé par la qualité de l'adaptation, j'ai retrouvé les défauts inhérents à ce type de jeu : jouabilité limite et intérêt restreint. On n'a cependant jamais vu une telle qualité vidéo sur une machine de jeu, mais quand à profiter de l'extension Digital Video du CD-I, autant attendre des softs plus ludiques et plus interactifs. Vous comprendrez aisément que le bilan est déséquilibré. Enfin, c'est une affaire de goût et le style peut séduire.
Blu-ray Disc PlayerIGN (Apr 27, 2007)
The experience is short-lived, but if you remember feeding the arcade machine just to see what fate awaited Dirk around the next corner, here's your chance to see Dragon's Lair with the best possible visual treatment. The MSRP of $39.99 is a few quarters too many (gamers can score brand-new, full-fledged games for that price), but if you look around you can easily get it for a more affordable price.
SEGA CDRetro Game Reviews (Aug 09, 2015)
Dragon's Lair on the Mega CD is much more user-friendly than some other ports and the unlimited continues lessen the frustration factor. It's still challenging but it encourages you to keep trying and in the end patient gamers will find a lot to like here.
PlayStation 3Worth Playing (Jul 20, 2011)
At $10 on the PSN store, Dragon's Lair is at the high end of the "impulse buy" scale. Purists will probably prefer the Wii version, but if you just want to experience an arcade classic (or want to watch the game you were never able to beat back in the day), then this is a nifty way to do it. It's also a lot easier than a visit to the Smithsonian. Just don't expect incredibly deep gameplay, and you won't be disappointed.
iPhonePocket Gamer UK (Dec 18, 2009)
While arguably an acquired taste, the awe-inspiring animated action boasted by Dragon's Lair is sure to charm you.
iPhoneTouchGen (Dec 22, 2009)
So, if you are a fan of these classic QTE games and love Don Bluth cartoons then it doesn’t really matter what score this gets, so stop reading and go get it… as for you this is a 5 star game… For everyone else it’s a 3.5
iPhoneThunderbolt Games (Apr 19, 2010)
Making better use of the hardware than most iPhone games, Dragon’s Lair takes advantage of the platform’s video capabilities, making the game a far better value than other handheld alternatives. The game’s excellent presentation values serve to punctuate an already great remake. For fans of the laserdisc original, Dragon’s Lair comes highly recommended.
Nintendo DSiIGN (Dec 21, 2009)
Dragon’s Lair is downgraded to a neat novelty for the DSi due to the compression of the video which kills off some important flashes. Because of the latter, it is not necessarily newcomer-friendly. Still, it’s impressive to see the laser disc classic in a DSi download and serious retroheads will be tempted to give it a download. But I’m not sure if you want to spend 800 points just to see something cool, especially when there are better ports of Dragon’s Lair out there.
Nintendo DSiNintendo Life (Dec 24, 2009)
Dragon's Lair was a game well ahead of its time during its original release, but there's still something magical about the game, even by today's lofty video gaming standards. Sure the gameplay is very one-dimensional and the frame rate is choppy due to the compression of the video, but the play control itself is nearly arcade perfect. You might find more polished versions of the game out there, but if you've ever wanted to take this arcade classic with you on the go, this is the version you need. Just make sure you know how the game plays and what it can and can't do, because those looking for a more traditional play control system might be disappointed with the overly simplistic play control scheme the game makes use of.
CD-iDefunct Games (Dec 06, 2009)
Overall, this CD-i edition is a pretty decent version of Dragon's Lair, though it is by no means perfect. The gameplay is very shallow, but to my surprise I enjoyed it more than I thought. If you don't mind trial & error based gameplay and have unlimited patience you may even call this game a classic. But that's a leap too far for me ...
It's nice to see old games come back, but it's usually more fun if the game is updated for a new generation - as Atari did with Tempest 2000. If you're a fan of Dirk, though, this game is yours; it's made just for you.
Timing is everything in this translation of the arcade classic. The graphics are excellent with hardly noticeable access time. However, you must have precise timing skills to pass the stages. Fans of the game will like this one.
SEGA CDVideo Games (Feb, 1994)
Erst einmal ein “Pfui!“ an die Grafik-Verantwortlichen. Die Vorlage wurde einfach durch einen “Dithering“-Algorithmus gejagt, anstatt sie neu zu kolorieren. Dadurch erscheinen die Bilder stark griesig, was den Spaß am Film doch erheblich trübt. Auch der Sound wurde nicht gerade von Könnern auf das Mega CD angepaßt. Immer wieder lassen Aussetzer den CD-Sound-verwöhnten Spieler zusammenzucken. Das Spiel selbst ist gelungen, die jedoch hingeschludert. Trotz der recht beschränkten Eingriffsmöglichkeiten des Spielers macht Dragon‘s Lair auch fast ein Jahrzehnt nach seiner Entstehung immer noch ‘ne Menge Spaß.
3DOGame Zero (Apr, 1995)
A perfect translation... provided you have the game memorized. Graphics, sound and gameplay are identical to the arcade classic, however, the absence of the yellow lamps can make the game a little too challenging at times. (There were moments when I knew exactly what to do, but when to do it was another story.) Otherwise an excellent conversion.
Blu-ray Disc PlayerGameZone (May 04, 2012)
Dragon’s Lair falls flat on its face. However, I’m grading it as short film because, when you get down to it, that’s really what it is. Fans of the arcade original will clamor for the developer interviews. The creator commentary and high-def video – and being able to play the disc on any Blu-ray player (not just a PlayStation 3) – are sure to win over those who purchased the last high-def version. But the jittery scene transitions and unimproved gameplay will not win over anyone looking for a new PS3 game
SEGA CDMean Machines (Mar, 1994)
It's an excellent version of Dragon's Lair, and quite a showcase for the Mega-CD, but one player isn't going to get enough use to warrant the price tag.
Nintendo DSThe Video Game Critic (Jan 01, 2011)
The DS may not be the ideal platform for Dragon's Lair, but it's a much better fit than I had anticipated.
JaguarThe Video Game Critic (Oct 18, 2000)
Unfortunately, the gameplay never lived up to the graphics. The joystick and sword button affected the action, but you never really felt in control. This version of Dragon's Lair is the best I've seen for a console. The graphics, which are easily the best aspect of the game, fill the entire TV screen and are only slightly pixelated. Even if you don't like the gameplay, you have to appreciate the entertaining full motion video. The cinematic sound is also excellent. Control is relatively good (by Dragon's Lair standards). Whenever you make a move an audible tone lets you know if you've made a correct or incorrect choice. Granted, you'll have to discover most of the correct moves through trial and error. The worst thing about this game is that it's completely linear; the rooms always appear in the same order. A little randomization would have gone a long way to enhance the replay value. As it is, you'll probably not want to play it for a long time after you finish it.
Xbox 360XboxAddict (Jun 08, 2012)
While theres nothing quite like the charm of seeing Dirk and all his animations, sadly Dragons Lair doesnt hold up against the test of time very well. Yes the game has aged, but its still got all the minor bugs in it that bugged me over twenty years ago included. Dragons Lair retains its charm, and its in no way a bad game, but unnecessary Kinect controls make it a hard sell to someone like myself whos already bought the game a dozen times for multiple platforms. The bonus avatar items, online leaderboards, and even an option where you can watch the game essentially play itself so that you can enjoy the animation is much appreciated, nostalgia can only carry you so far. For the 800 Microsoft Points, its a tough sell unless youre a rabid fan, a Kinect enthusiast, or havent played the game in over a decade and want to relive what arcade gaming was like almost thirty years ago.
DOSPC Gamer (Aug, 1994)
It plays exactly like the arcade original. If you liked the coin-op, you'll probably like this new CD-ROM version. But if you didn't, this won't change your mind.
Xbox 360Cheat Code Central (2012)
Still, despite all these flaws—which stem from the time period in which the game was created—Dragon's Lair is still a gem of a title, and I still find myself wanting to take up the adventures of Dirk randomly in my spare time. The game will be delightfully nostalgic to gamers of old, and should be tried by anyone who is too young to remember it. It's an important part of gaming history, one that will make a fine addition to your Xbox LIVE Arcade game collection.
Frustration abounds in this CD version of the arcade classic. You have to have pinpoint accuracy to be able to survive this one and believe me, it will definitely make you very angry! Still, graphically the game is very well done.
ArcadeAll Game Guide (1998)
Some people will tell you that Dragon's Lair is a great game simply because of what it tried to do. They're right, in a sense. Dragon's Lair did pave the way for more realistic games years after its release, but the Arcade is usually not the best place to try experiments. Games like Pong and Space Invaders, games that were released nearly a decade before Dragon's Lair, were more engaging and gave players a better game. One can appreciate Dragon's Lair for what it wanted to be, but it cannot be praised for what it was.
PlayStation 3GamingXP (Feb 18, 2011)
“Dragon’s Lair“ für die PlayStation 3 ist eine Kopie des Spiels aus dem Jahre 1983. Man darf sich also nichts Neues oder Innovatives erwarten. Freunde der Disney-Zeichentrickkunst hingegen werden auf ihre Kosten kommen. Mit der Möglichkeit, sich das „Spiel“ anzusehen, bekommen auch die ansonsten stressgeplagten Spieler etwas von der Geschichte mit. Diese hält sich - mit Verlaub - in Grenzen und handelt davon, dass der heldenhafte Ritter Dirk die Prinzessin Daphne aus den Klauen eines Drachens rettet. In der Burg des Drachens warten viele verschiedene Fallen und Monster, welche totale Konzentration und schnelles Reaktionsvermögen fordern. Mit Hilfe von Quicktime-Events retten Sie sich durch die unterschiedlichen Räume bis hin zur Prinzessin. Da lacht das Retro-Herz.
iPhoneApp Spy (Dec 07, 2009)
It's Dragon's Lair. The price is a little steep but if you know what you're in for, it's a really well done port and might be worth the plunge.
SEGA (Jun 24, 2011)
Malgré une idée plutôt sympathique pour l'époque, le jeu possède comme gros défaut sa difficulté vraiment excessive qui fera abandonner le défi même aux plus coriaces. Dragon's Lair possède pourtant un certain charme et est toujours présent dans le cœur des fans !
Overall, the game is a fun occasional play. Not really one you should solve, then jump back into again. Still, the great visuals (and tuneless humming of Dirk) make it a fun cartoonish adventure not to be missed.
CD-iGamePro (US) (Oct, 1994)
There's not enough incentive here to play this game just to see the new scenes or the great graphics. Unless you're a Dirk die-hard, you'll find that Dragon's Lair may just be too much adventure to handle.
Blu-ray Disc PlayerGamingExcellence (Jun 25, 2007)
Unfortunately, if you're not already a fan of Dirk and Daphne, you may as well steer clear of this title. For the hefty price tag associated with it, there really isn't enough to Dragon's Lair in our day and age to warrant buying it (or even renting it for that matter). For those however, who fondly remember paying 50 cents to play it in arcades, you may want to see what modern technology can accomplish with a pioneering endeavor like Dragon's Lair; not only has it never looked better, but the branching is seamless and the extras a probably worth their weight in gold. A very mixed review depending on your age and experience with Dirk, but in any event, I'm sure we'll see him and Daphne yet again on the next generation's consoles.
Xbox (May 31, 2012)
My overall opinion is that this game does not warrant a purchase. I feel that it is too short and could have been coupled with the sequel for the price they are offering it for. If you have never played Dragon’s Lair and are interested go ahead and give it a shot. Visually you will be impressed and if you are a competitive person, you may end up playing the game for hours at a time. There isn’t much wrong with the game, just not enough to praise it for either other than historical relevance in the gaming industry.
55 (Jul 12, 2011)
Au prix dérisoire où Dragon's Lair est vendu sur iPhone/iPod ou iPad, aucune excuse pour ne pas au moins découvrir ce monument du jeu vidéo. C'est vrai que son gameplay est d'un autre âge, mais il s'agit bien d'un titre ayant posé les bases des QTE, un système repris maintes et maintes fois depuis. Dommage que des soucis de jouabilité viennent entacher le plaisir de le redécouvrir sur les machines d'Apple. A choisir entre les trois versions, optez toutefois pour le jeu sur iPad, plus lisible dans la mesure où vos doigts ne se retrouveront pas en plein milieu de l'écran.
55 (Jul 12, 2011)
Au prix dérisoire où Dragon's Lair est vendu sur iPhone/iPod ou iPad, aucune excuse pour ne pas au moins découvrir ce monument du jeu vidéo. C'est vrai que son gameplay est d'un autre âge, mais il s'agit bien d'un titre ayant posé les bases des QTE, un système repris maintes et maintes fois depuis. Dommage que des soucis de jouabilité viennent entacher le plaisir de le redécouvrir sur les machines d'Apple. A choisir entre les trois versions, optez toutefois pour le jeu sur iPad, plus lisible dans la mesure où vos doigts ne se retrouveront pas en plein milieu de l'écran.
Blu-ray Disc PlayerGamesRadar (Apr 04, 2007)
A great looking but pricey reissue of the infamous arcade game. It's slightly easier to play thanks to additional cues, but as classically frustrating as ever and somewhat glitchy on some Blu-Ray players.
Xbox 360Worth Playing (May 28, 2012)
When it comes to re-releases of classic games, the most important aspect is ensuring that the original experience is preserved. While Dragon's Lair gets it mostly right, the sloppy Kinect controls and odd issues with the UI make it feel rushed. At 800 MSP ($10 USD), it's not the most expensive purchase, but it's also not a definitive version of the game. There are better ports out there.
Xbox 360Darkstation (Jun 07, 2012)
Dragon’s Lair is a tough game to review. While a healthy dose of appreciation should be paid to the title for it’s innovation and the groundwork it laid for more complex adventure titles that developed out of the shadow of Dragon’s Lair; it’s just not a game that stands up to any modern benchmark. Nostalgia is the sole reason I can fathom someone would want Dragon’s Lair at this point and, admittedly, the Xbox Live Arcade version is as solid as a HD release as either the iOS or PSN release. Regardless, Dragon’s Lair is a quest best remembered in kind aged memories rather than on your Xbox 360.
SEGA CDThe Video Game Critic (Jul 18, 2003)
I noticed that all the death scenes are intact, which is good considering they tend to be abbreviated in other versions. And it's always cool to see our hero disintegrate into bones after using your last life. There are unlimited continues, but they do set you back a few rooms. I found it interesting that the instruction manual includes instructions for literally EVERY ROOM. All in all, Dragon's Lair on the Sega CD is quite decent - as long as you haven't played it on any other systems.
SEGA CDPlay Time (Feb, 1995)
(Second review)
Im Prinzip läuft nur ein Zeichentrickfilm ab, bei dem Ihr ab und an die entsprechende Joypadrichtung drücken müßt, damit Euer Held nicht ins Gras beißt. Auf Dauer ziemlich monoton und frustrierend.
Nintendo DSiMag'64 (Aug 30, 2010)
Nichtsdestotrotz weiß aber auch die Nintendo-Variante auf ihre Weise zu bestechen. Das Fehlen einiger essenzieller Screens wirkt aber wie ein Schlag ins Gesicht für die Generation neuer Spieler, die es dank eines Casual-Overkills nicht mehr gewöhnt ist, herbe Niederlagen auf dem Weg zum Erfolg in einem Videospiel in Kauf zu nehmen. Ohne unendliche Leben, sprich Continues, aktiviert zu haben, wird das Spiel aber für den Großteil der Spieler zu einem unschaffbaren stück Software, welches auch mit dieser Option ein echter Brocken ist. Die 800 Punke sind im Grunde ein sehr angemessener Preis hierfür, was sich aber durch den Schwierigkeitsgrad dank der fehlenden Screens sowie das ernüchternde Trial & Error- System schnell wieder relativieren. Wer sich dessen aber bewusst ist, der macht definitiv nichts verkehrt.
DOSPC Player (Germany) (May, 1994)
Erstaunlich, daß heutzutage viele Firmen meinen, sie hatten mit »Multimedia«-Spielen was völlig Neues entwickelt. Dragen‘s Lair war der Pionier und deswegen gehört das ROM eigentlich in jede gut sortierte Spielesammlung. Die technische Qualität ist sehr ordentlich, besonders im Vergleich zu manchen Briefmarken-Videos unter Windows. Nur spielerisch bleibt es einer der ältesten Hüte: Das sture Knöpfchen-Raten und Drücken hat mit echter Interaktivität nicht viel zu tun und kann auch recht frustrierend sein. Nostalgiker haben ihren Spaß; wer ein modernes Spiel dieser Art sucht, sollte besser zu Rebel Assault greifen, welches deutlich die Design-Fortschritte der letzten zehn Jahre zeigt.
PlayStation 3IGN (Nov 29, 2010)
Dragon’s Lair on PSN isn’t bound to create any new fans of the game; its appeal is strictly aimed at those who already like it. So unless you fall into the category of the nostalgic old-schooler or the well-played gaming historian, your $10 will undoubtedly be spent better elsewhere on the Network.
PlayStation 3XGN (Mar 11, 2011)
Nostalgie of geen nostalgie? Hoewel we van goedkope downloadbare games wat minder verwachten dan volledige retail spellen, valt Dragon's Lair gigantisch tegen. Het is simpelweg een zwak spel en de aanschaf niet waard. Misschien bewijst de game wel zijn waarde als je een beetje nostalgisch bent en met plezier terugdenkt naar die mooie jaren '80, maar dan nog zul je de game alweer snel wegleggen. Qua presentatie zit het met Dragon's Lair over het algemeen dan wel goed, maar de gameplay is zo verouderd dat deze niet meer leuk is.
Eines ist sicher: Als Grafikdemo ist Dragon‘s Lair einmal mehr einsame Spitze, als Game der absolute Schnarch. Liebe ReadySoftler, laßt den armen Drachen doch endlich in Frieden ruhen und verschont neue Maschinen und Konsolen mit dem antiken Schwachsinn!
Nintendo DSiCubed3 (Dec 16, 2010)
Dragon’s Lair is the fairy tale story of a new generation, a story of adversity towards a sight of triumph. However, what started as a tale has grown into a legend, and this once addictive penny-eating bounty of visuals and originality has outweighed its own origins. Sadly it has become a hairy unkempt Rapunzel at the top of a very tall, very repetitive - though very colourful - tower.
Xbox 360GameSpot (May 25, 2012)
This new port of Dragon's Lair brings Kinect support and leaderboards to the classic game, but its gameplay hasn't aged well.
Xbox 360Game Watcher (2012)
Dragon's Lair is a very important piece of gaming history but for those who didn't play it the first time round, it's a tough one to recommend. Without the nostalgia factor, it's just a very short and dated experience with a glimmer of the wonder that once gripped the arcade world. That's really not enough to compete with what's out there now.
Xbox 360Vandal Online (May 29, 2012)
Si valoramos la conversión en sí, hay que admitir que es una de las mejores y más completas, con varios modos de juego, marcadores en línea de puntuaciones, y una imagen perfecta, muy nítida, además de la posibilidad de ver todo el juego como si de una película de animación se tratase, sin tocar el mando. Y la inclusión de Kinect es curiosa, pero no pasa de eso, una anécdota. Si querían homenajear este mítico título, podría haber salido a un precio más reducido, o junto a Dragon’s Lair II y Space Ace, pero así solo, por 800 Microsoft Points, se nos hace difícil recomendarlo, cuando por ejemplo está disponible para iPhone y iPad por tan solo 0,79 €. En cualquier caso es historia de los videojuegos, que de una manera o de otra deberíais conocer.
PlayStation (Jul 12, 2011)
Même s'il s'agit d'une légende du jeu vidéo, et même si le titre n'a jamais été aussi beau qu'ici, le prix de Dragon's Lair sur le Playstation Store est rédhibitoire. Vendue bien trop cher (10 euros), cette version ne pourra finalement intéresser que les joueurs en totale connaissance de cause. Sachez donc qu'il s'agit d'un jeu difficile, extrêmement court, et qui ne se renouvelle jamais du début à la fin. Cette note sanction n'enlève en rien l'émotion que l'on éprouve pour Dragon's Lair et le charme particulier qu'il dégage. Si seulement il était proposé deux fois moins cher, la pilule passerait déjà mieux...
Xbox 360Splitkick (May 31, 2012)
This is Dragon’s Lair, again. There are a lot of options, such as playing with a Kinect, changing your difficulty, presentation, prompts, or just watching the game run through as a movie. The game itself is still short and bare-bones and it’s at its most fun at its most traditional. I finally got to experience Dragon’s Lair, but I can’t honestly recommend others play it because you don’t really “play” Dragon’s Lair, you “experience” it. If you want to try it despite being a shallow series of quick-time events, because it is a piece of gaming history, because you still remember the first time the cabinet robbed you of a dollar, or because you are just too damn curious, go for it. Just don’t expect to play a game. Expect to experience death.
Nintendo (Jan 04, 2010)
If the DSi is your only mode you have available to play this game, then you may want to consider downloading it. But if you have an iPhone, a PS2 or a PC or if you're willing to wait until it possibly hits the PSN store, seek these alternate venues. Paying $8.00 (800 DSi points) for a badly pixelated and poorly executed game is never a good idea, no matter how great the nostalgia is. Newcomers, however, who have no nostalgic twinges for the game should avoid it on the DSi completely.
Xbox 360Official XBox Magazine (May 21, 2012)
Unless you’re a diehard fan, avoid this Dragon’s Lair.
Xbox 360Gaming Nexus (Jun 06, 2012)
With its Don Bluth animations and movie-quality production values, Dragon's Lair is the best looking game of the 1980s. Unfortunately, in order to look so good the game had to make a few sacrifices. As a result we're left with a shallow "action" game that is little more than Simon Says. Not even the gimmicky Kinect support makes this game worth playing more than once!
CD-iRetro Game Reviews (Aug 08, 2015)
Dragon's Lair on the CD-i is an unforgiving game and one that's almost impossible to beat unless you put many hours into learning each scene. It's a shame as I really wanted to like it but the random scene order and lack of continues really ruined it for me.
SEGA CDPlay Time (Jun, 1994)
Wer will eigentlich noch dieses Spiel? Bereits in einigen Versionen auf dem Markt, konnte Dragon's Lair leider nie so ganz überzeugen. Es handelt sich auch bei der Mega CD-Version um den von Don Bluth grandios in Szene gesetzten Zeichentrickfilm rund um den Ritter Dirk, bei dem der Spieler ab und zu eingreifen darf. Wenig Abwechslung, viel Grafik. Resultat: Enttäuschung!
Xbox 360Game Informer Magazine (May 22, 2012)
Dragon’s Lair is a lot like the chicken pox. It’s probable that you’ll experience it once in your lifetime, and that’s more than enough.
Xbox 360Electronic Gaming Monthly (EGM) (May 18, 2012)
There is a lot of historical gravitas that Dragon’s Lair carries, but with over five dozen ports since its 1983 arcade launch, the game lacks punch, especially on modern consoles. There may be a nostalgia factor here for some, and it might be a good history lesson for others, but the game really doesn’t stand the test of time.
Xbox 360XGN (Jul 12, 2012)
Dragon’s Lair is dan ook niet de toptitel die je zoekt op Xbox Live. De game werkt, vooral met de controller, niet lekker en ook de speelduur is niet bepaald lang te noemen. Zeker niet als je Dragon’s Lair vergelijkt met bijvoorbeeld een The Walking Dead game van TellTale. De laatstgenoemde kost de helft, maar heeft wel twee uur aan gameplay. Alleen de echte fans kijken hier dan ook nog naar om. Berg je zwaard en ridderkostuum maar weer op, want met Dragon’s Lair krijg je niet het gevoel dat je een echter ridder bent.
SEGA (Feb 26, 2007)
I know Dragon's Lair is one of the more famous FMV games around, but the competition was so fierce on the Sega CD that this port should have gotten an upgrade. At the very least, it should have included some options to adjust the difficulty, more music should have been added, and the controls shouldn't have been so challenging. FMV games walk a fine line in that they usually get panned for being too hard or too easy, and while Dragon's Lair is over in under an hour (depending on how many times you die), it's just a frustrating journey to the princess. This is one dragon I won't be slaying again anytime soon.
DOSPC Gamer UK (Jun, 1994)
It's the stuff that Disney blockbusters are made of - hardly surprising since Dragon's Lair's creator Don Bluth worked as a Disney animator for some years before setting up his own studio. It all sounds - and indeed looks - like so much fun, the problems only beginning when you actually try to play the thing.
DOSPC Games (Germany) (Jun, 1994)
Schade, schade! Im Hause ReadySoft hat man nichts aus den Fehlern vergangener Umsetzungen gelernt. So überwältigend die Anziehungskraft des Dragon's Lair-Spielhallenautomaten war, so abstoßend ist das Gameplay der vorliegenden MPC-Fassung. Der Höhepunkt an mangelnder Interaktivität wird bei diesem Spiel prompt erreicht. Finger weg!
Xbox 360Canadian Online Gamers Network (May 28, 2012)
What really blows my mind is the $10 (800 point) price of admission. When games like Braid and Beyond Good and Evil HD occupy the same price point, I would expect to get a little more than nostalgia for my points. In short, Dragon’s Lair is very difficult to recommend for anything other than nostalgia. The gameplay has not aged well, and the Kinect integration is gimmicky at best. Do yourself a favour and pass this one up for one of the other excellent games XBLA has to offer.
3DOThe Video Game Critic (Sep 22, 2001)
You either love or hate this full motion video arcade game. I remember when I first saw Dragon's Lair in an arcade in 1983. Nobody could play it, but I couldn't take my eyes off the gorgeous animated graphics. It's basically an interactive cartoon where you need to make the right movements at exact times. Don Bluth's animation is sensational, and the audio track is also impressive. This 3DO version provides the cleanest video I've seen on a console system, but unfortunately, this is also a very difficult version. The game provides little or no room for error, no audio feedback, and few clues as to what you should do next. As a result, it's mainly a matter of trial and error, which can be frustrating to say the least. In addition, the rooms are in a fixed order, and using continues requires you to repeat some of the areas you have already been through. Only die-hard fans will want to bother with this.
DOSPlay Time (Jun, 1994)
Eigentlich wäre das Spiel schrecklich langweilig, wenn die Grafiken und der Sound nicht so gelungen wären. Man hat wirklich das Gefühl, einen Zeichentrickfilm zu betrachten, in den man gelegentlich eingreifen kann. Als Spiel ist die CD untauglich, aber als Grafik- und Sounddemo macht sie eine Menge her.
Xbox 360TrueAchievements (May 26, 2012)
With antiquated gameplay, graphics, sound, and voice work (Princess Daphne does get some points for sounding like a coquettish Marilyn Monroe and looking like a vintage pinup girl), Dragon’s Lair is not so much a game you want to play, but rather a trip down memory lane. The 800 MSP price point seems much too high to recommend for even the most nostalgic of gamers.
CD-iJoystick (French) (Sep, 1994)
Dragon's Lair est aussi beau qu'inintéressant... et Dieu sait s'il est beau !
WindowsPC Games (Germany) (Feb, 1999)
heraus. Gespielt werden kann entweder auf dem PC oder mit einem üblichen Player - der eigentliche Spielinhalt bleibt dennoch fragwürdig. Mit ein paar Joystickbewegungen müssen Sie Fallen ausweichen; heutzutage ist das zu wenig.