A simple but technically accomplished game for the VIC-20, Dragonwing puts you in a spaceship flying through a system of caves at a very fast pace. As you move along, and try not to crash into the undulating cave walls, you expend fuel, and must pick up new fuel supplies from the cave floor. Unlike Scramble
or Super Cobra
, flying through the caves is not easy, even though they are not guarded by missile silos. Since your vehicle is not a helicopter, but a rocket, you fly through the caves at a very fast pace and without stopping. The laws of gravity an inertia mean that you can't adjust your pace with pixel precision. Instead, your altitude must be consistently altered so that you do not crash into the ground, while you have to compensate your maneuvers so as not to crash into the ceiling.
Programmed in 2002, Dragonwing has little in common with the VIC-20 games of twenty years earlier, what with multicolor sprites, smooth fast scrolling and a breakbeat soundtrack played throughout the game, despite running on an unexpanded VIC-20.
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This entry to the MobyGames database was contributed by Игги Друге (31854)
on Sep 14, 2006.