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Dream Warrior

Published by
Developed by
MobyRank MobyScore
ZX Spectrum
Amstrad CPC
Commodore 64
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In the future, the world is controlled by corporations rather than governments, and wars are fought in a dream world rather than in reality. The corporations can control dream demons to defeat their foes, but resistance fighters still defy them. The player is one of these resistance fighters hoping to rescue some friends from the control of Ocular, the mightiest of all dream demons.

Gameplay is somewhat reminiscent of Xenophobe, with the player moving through side-scrolling, space-station-like environments shooting at an endless onslaught of strange creatures. By making good use of power-ups and gaining access to new levels, the player can eventually find Ocular, which can only be defeated if all six of its eyes are shot closed.


Dream Warrior Commodore 64 Title screen
Dream Warrior ZX Spectrum When the sleep energy has depleted the game ends and the player, if they're lucky, gets to enter a high score
Dream Warrior ZX Spectrum Eventually the player has to come out of the alcove and start shooting stuff
Dream Warrior DOS Keypunch Logo

User Reviews

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The Press Says

Your Sinclair ZX Spectrum Sep, 1988 8 out of 10 80
64'er Commodore 64 Sep, 1988 10 out of 15 67
ACE (Advanced Computer Entertainment) Commodore 64 Sep, 1988 503 out of 1000 50
Power Play Commodore 64 Sep, 1988 33 out of 100 33


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Contributed to by Hello X) (10990), Kabushi (121564), Martin Smith (63155) and Demian Katz (2075)