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Aero Dancing F is simply the best dogfighting simulation you can buy. Add excellent graphics, control, and sound to complete the package. The only thing ADF lacks is ground missions, but I have a feeling that will be addressed in the next iteration. ADF is another reason why I own the Uberconsole! If you're a flight sim fan, then buying ADF is a no brainer -- if you never enjoyed flight sims, then ADF might just covert you...
Aside from that, Aerowings 2 continues the impressive flight action the first game had, with the much awaited combat. As the first true sequel to a Dreamcast launch title, Aerowings 2 gets 4 1/2 out of 5 for its impressive flight model, but some of the sounds (gunshots especially) leave a lot to be desired.
When the Dreamcast launched, aircraft fanatics had two choices: Konami's Air Force Delta or Crave's Aerowings. Though neither proved a raging success, Aerowings, an aerial acrobatics simulation, went on to develop a minor cult following. VMU replays appeared on the Internet, the number of FAQs rose, and, thanks to markdowns at retailers, the game's "word of mouth" appeal skyrocketed. While not an instant success, the mixture of Pilotwings-style acrobatics with simulation flying made believers out of many people. Hoping to cater to this already established niche and attract newcomers, Crave is back with a combat-oriented sequel, Aerowings 2: Air Strike.
Overall Aerowings 2 is a very involving, very exciting game, and one that matures with your cockpit experience. It's full of things to do, and little extras that just make it perfect. For instance, you can actually save playbacks of your dogfights to VMU memory and analyse them for your weaknesses in battle. Although pilots coming to the game with experience may find the opening missions a bit tedious, even they will have to admit that the two player mode is a gift from God, and every bit as exciting as it should be. Congratulations, then, to CRI for managing to fit such an extraordinarily good flight sim onto the relatively limited Dreamcast, and to have done so with such an impeccable control system and multiplayer aspect.
While it’s not going to convert anyone strongly opposed to flight simulations, AeroWings 2: Air Strike will appeal to both flight and combat simulation enthusiasts. Aside from a grating musical score, everything about this title is high quality and produced with an attention to detail that shows the designers truly wanted to add combat to the franchise without sacrificing any other elements. Featuring seventeen planes and multiple combat arenas, there’s a lot of flying time in this title’s free flight mode alone. Add to this a combat pilot training mode and timed trials and you have what is easily the best flight simulator available for any console to date.
Wem AeroWings zu lahm war und Deadly Skies zu arcadelastig ist, findet hier eine echte Herrausforderung. Flugsimulationen in dieser Form findet man kaum auf Konsolen, eher auf PC (Falcon 4.0), die dort aber weitaus simulationslastiger sind.
I thought the controls were very good. Usually, flying games have over sensitive controls, but this one is as smooth as can be. Actually, it is the controls that really help make this game. All of the main functions are very simple and right at your disposal (no shift keys or multiple key combos). I am also impressed with how fluid the game is. There is no slow down or chop involved with this one. Although it has a few small problems, AeroWings 2: Airstrike is the best flight sim you can get for the Dreamcast.
I never thought I'd see this day. They actually created a flying game on a console that rivals even the most hardcore PC flight sims. AeroWings 2 is a masterpiece of realism, putting you in the role of a Japanese Air Self Defense Force trainee. Of course, after the putrid stale fast food that was AirForce Delta, even a semi-edible peanut butter and jelly sandwich would be nice. But AeroWings 2 is a full course gourmet feast
AeroWings 2: Air Strike turned out to be a lot more enjoyable than I expected. With it's newbie-friendly approach, surprising depth, and great two player game, this game is not only better than it's predecessor, it's a great game overall. While it's not a must-own for everyone, anyone with even a minor interest in jet fighting will want to check this out.
Si sois amantes de los simuladores de vuelo complejos y realistas, este juego es sin ninguna duda el mejor que podéis encontrar en Dreamcast y posiblemente en cualquier consola; si por contra lo que más os atrae son los arcades repletos de acción y explosiones, manteneos alejados de él, ya que posiblemente os aburriríais a la media hora.
Areowings 2 is a decent game. It makes for a nice little console flight sim, but it’s by no means a "must buy" title. With the legions of other titles like Jet Grind Radio and Soul Calibur on the Dreamcast, this title quickly gets bumped down in the food chain. If your looking for something a little more serious with a simulation flavor to it though, this is a game worth checking out.
Aerowings 2 ist für Fans voll in Ordnung, aber was kommt danach? Innerhalb von drei Stunden habt ihr alle Modi komplett gemeistert, alle acht verschiedenen Flieger ausgetestet und auch der Zweispielermodus ist zur Genüge ausgereizt. Eine Art Storymode wäre dringend vonnöten gewesen, aber mit den Strategiemissionen und den unübersichtlichen Zweispielerduellen halten es auch hartgesottene Flieger nicht lange aus.
There are some real challenges and interesting missions here for those of you who are console flight sim enthusiasts (yes, all three of you). However, the average player will probably feel as though they've gotten all there is to be had out of the game's single player missions after only a few days of playing, and unfortunately the VS Mode isn't really successful in adding any notable replay value. If you're the type of technical gamer who draws enjoyment out of perfection, or you just love the chance to fly realistic jets, then your mileage may vary. But for everyone else, a 5-day rental will allow you to get just about all there is to get out of AeroWings 2.
Aerowings 2 s'avère être une simulation beaucoup plus complète que son précédent opus mais un peu répétitive.
AeroWings 2: Air Strike is a solid game, with much for seekers of airborne thrills to enjoy, but ultimately it lacks the depth to match its slinky-smooth looks.
Nach wie vor gut gelungen sind die Flugzeuge, die äußerst detailliert gestaltet wurden und vor allem im Replay sehr gut kommen (man kann sogar die Piloten erkennen, sieht die Spiegelungen der Wolken am Cockpit und bewundert die Kondensstreifen bei Kurven-Flügen). Weiterer Lichtblick ist der Zwei-Spieler-Modus und die Möglichkeit (zumindest in Japan) übers Netz zu spielen, Wer allerdings militärische Action auf dem DC sucht, ist bei Air Force Delta bei weitem besser (wenn auch nicht so realistisch in der Steuerung) aufgehoben. Aero Dancing F bietet einfach nix Neues, nix Aufregendes, nix Innovatives - ein unnötiges Sequel...
Aerowings. Oh, Aerowings. I had such high hopes. I know, I know, most console games are brain dead, so where did my high hopes come from? From the Dreamcast system of course. Anyway, Aerowings 2 really bites. Let me tell you. I’m thinking that this game took about three and a half weeks to put together and it has about three and a half minutes of gameplay.
get worried when a game has more training missions than game missions, and even when you do get to the actual "game" there just isn't that much action going on. The gorgeous graphics and realistic flight controls and physics are a great start to a game that lost its direction before it shipped. Perhaps they were rushing to release this before the Playstation 2 arrives. Regardless, this title is a rental at best. If you are hardcore enough to even like this game you should easily be able to exhaust any and all fun from it in a 3-5 day period.