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Aline begins her quest on the rooftop
Aline explores the mansion rooftop
Aline breaks into the room of an sick, old lady
Aline faces a creature of the darkness
Carnby's selection screen; notable trait: his gun
A remarkable touch early on-- lightning strikes and the player catches a glimpse of ghostly figures
Carnby must be able to smell blood in the dark
Carnby explores the lovely garden
No! Bad dog! Carnby gets to use his double-barreled gun
Carnby on approach to the mansion
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