||The quality of the actors' performances in the game (including voice acting).
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (21 votes)
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Pour clôturer la trilogie des aventures de Laura, Kenji Eno a voulu frapper très fort en concevant un titre ambitieux à tout point de vue. Si les aspects graphiques et sonores dépassent les espérances et s'imposent comme des références sur Dreamcast, force est de constater qu'il a eu les yeux un peu plus gros que le ventre en proposant beaucoup de phases de gameplay différentes qui n'excellent à aucun moment. Mais ce qui permet vraiment à D2 de sortir du lot, ce sont ses nombreux personnages tous plus dérangés les uns que les autres qui transforment le jeu en véritable voyage dans les plus sombres méandres de l'esprit humain. D2 est la dernière grosse production de Kenji Eno avant qu'il ne décide de faire une pause. Cependant, on a récemment appris qu'il envisageait de renouer avec ses premières amours : la conception de jeux vidéo. Qui sait donc ce que l'avenir nous réserve ?
I kind of beat this game up a bit, it's not all bad. Think of this as a B-movie video game -- one that probably should be rented before purchasing. Someone out there will really get into it while I found it difficult to play for long stretches. It has a Mature (M) rating for gore and sexual themes so don't play it with really young kids in the room. This game is better than Blue Stinger but not nearly as good as Code Veronica.
Gaming Entertainment Monthly
The major problem for this game was that I was able to finish this off within 5 days, which is enough time for anyone who likes to rent games and it had zero replay value. This is a must see if you don't mind watching a LOT of movies. If you love survival horror games, you will enjoy this game, if you have the patience.
Las 10 ó 12 horas que puede durar D·2 resultan una experiencia moderadamente aprovechable, aunque sólo sea por poder admirar el curioso envoltorio que con el que Eno ha cubierto lo que en manos de un creador más conservador podría haber acabado como el enésimo homenaje a cierta serie de Capcom.
Sega has been fantastic about testing out new game types with American audiences and bringing over titles that may have been passed on by the more conservative Nintendo and Sony, Seaman being the prime example. But perhaps this whole import frenzy thing has gotten a little out of hand with the release of D2 in the US, a visually compelling but gaming snoozefest that will make you wonder exactly why Sega brought the title over to the states in the first place.
Bearing no resemblance to the first D, Sega's four-disc release of Warp's D2 is positive proof that composer-turned-director Kenji Eno is both a genius and a madman. The first D, a Myst-like puzzle RPG, offered little in the way of gameplay, few enemies, and only a hint of story, such that you never really cared one whit about Laura or her father. Four years later, Eno delivers unto the masses D2, a game, which, for all intents and purposes, betters its predecessor in every possible way. Similar to the first D, however, D2 isn't without its flaws - many of which are glaring.
D2 ends up with all the worst aspects of a badly translated foreign film - it doesn't quite make sense, the lips never sync up right, and the pacing will bore you to tears. While there was definitely potential in the way that Warp wanted to tell the story of D2, the end product suffers specifically because of the game's dependence on dragging you through every tiny detail of the plot. Despite its minimal and haunting score, despite some very mature subject matter, and despite some of the best graphics to hit the Dreamcast, D2 turns out to be mediocre.
Warp founder Kenj Eno is a major gaming celebrity in Japan on the equivalent of America's Lord British or Jane Jensen. His new projects are treated with a reverence accorded superstars. Yet, in North America, his games have been bigger bombs than Pearl Harbor. D, which was released on every imaginable platform, is in our Turkey Hall of Fame. Players were dismayed to discover that gorgeous graphics were not a barometer of gameplay as many an adventure gamer finished D in thirty minutes or less. Enemy Zero was four CDs of mind-numbing lethargy as you wandered through a meandering labyrinth of spaceship corridors facing aliens who could be heard but not seen. Now with the release of the four-disk D2--which, though it features many of the same characters from D and Enemy Zero, is not a sequel--we are again subjected to a game that is heavy on full-motion animation and very light on player interaction.
The Video Game Critic
Although the graphics are decent overall, the people in D2 don't look so hot up close, and their voices aren't synchronized with their mouths. In terms of audio, excellent sound effects and a creepy piano adds mystery and tension, but the dialogue is pretty bad. You can save your place at any time. D2 is wildly uneven, but the compelling storyline and spooky atmosphere should be enough to keep most people's attention.
Warp gained notoriety back in 1995 when it released D. Originally a 3DO title, D was the first game to feature Laura, a CG woman Warp uses as a "digital actress." The second game to feature Laura was 1997's Enemy Zero on the Sega Saturn, yet somehow the third game got called D2. But despite the name, D2 has no connection whatsoever to the first D. If that sounds bizarre, it is, but then Warp has always been a bizarre company. The company recently renamed itself Superwarp and has changed its focus, meaning that D2 could very well be Warp's (err, Superwarp's) last game.