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Capcom's goal with volume 1 of El Dorado Gate was pretty clear: make everyone who bought it come back two months later and pick up the second volume. It seems that they've succeeded. I'll definitely be in line to pick up volume 2 on 12/12 - not because I have to in order to review it, but because I'm genuinely interested in seeing what happens next.
In the end, El Dorado Gate Chapter 1 is a promising title. In true Capcom fashion, it's being groomed as a cash cow, but thanks the grassroots presentation, a relatively creative style of narrative, and an affordable price, such grooming can be safely and guiltlessly ignored while waiting for the next installment.
Court, simpliste et proposant des combats laids, Eldorado gate Volume 1 est loin d'être un grand RPG. Et ce, malgré la 2D superbe hors combat, la bande-son magnifique, le découpage sympa en 3 scénarios et le charme fou qui s'en dégage. En vérité, il s'agit d'un prologue dans l'heptalogie de Capcom, passage obligé et pas forcément déplaisant, juste un peu décevant.
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (2 votes)
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