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Graphics, gameplay, music, replay...The only thing this game is missing is a fleshed-out story mode and maybe an exclusive boss or two. As it stands, Ikaruga should pride itself for being the spiritual sequel to Saturn's best shooter. And, just like the Saturn in '98, it's a great way to say goodbye to yet another Sega system in '02.
With the difficulty and madness comes a weird zen-like trance focused completely around color; something different beyond the usual shooter zone that afflicts junkies of these games. This is more then mere bullet-dodging, which is quite a feat in and of itself. It is different enough that Ikaruga literally redefines the way the shooter game is perceived. Innovation at its best is displayed here, wonderfully enchanting, fine-tuned to perfection, and unlike anything else in its field.
Sólo espero que ésta review os haga mirar al juego con otros ojos, y que no dudéis en haceros con él, ya que representa la esencia del videojuego llevada al límite. Es Treasure. Es Ikaruga.
Pues no queda nada más por decir, Treasure ha hecho un trabajo excelente en todos los sentidos. Pocos títulos rebosan magia como hace este matamarcianos y encima pueden decir que exprimen el apartado gráfico de su plataforma tan bien. Lástima de la elevadísima dificultad y la poca duración del juego, porque el sistema de control basado en la bipolaridad y los chains es tan bueno que si no fuese por esos dos detalles no estaríamos ante una obra maestra, sino ante una opera magna.
Ikaruga ist ein spielbares Kunstwerk. Dies bestätigt sich durch die Grafik, durch die Musik und durch das Gameplay. Wo andere Spiele mit komplexen Spielsystem daherkommen, beeindruckt Ikaruga mit einem genialen schwarz-weiß Prinzip. Wo sie mit photorealistischen Texturen versuchen, das Spielerauge zu beeindrucken, hypnotisiert einen Treasure´s Shooter mit einem eigenen, wundervollen Stil. Kritik üben will und kann man an diesem Titel nicht.
Jeder Dreamcast Besitzer sollte im Besitz dieses nicht ganz günstigen Meisterwerks sein, wenn er auch nur etwas mit dieser Art Spiel anfangen kann. Danke, Treasure!
Treasure nous offre là un excellent shoot'em up comme on aimerait en voir plus souvent ! Mélangeant un gameplay novateur, cinq niveaux magnifiques et une bande-son digne de celle de son prédécesseur Radiant Silvergun, Ikaruga vous promet des heures de plaisir à tenter d'avoir le plus gros score !
I’ve always preferred Treasure’s platform games. I like them for Silhouette Mirage, Gunstar Heroes, and games like these. So think of that while reading the following: Ikaruga is my favorite Treasure shooter thus far. I’ve probably already played Ikaruga more than I have Radiant Silvergun, and I’ve owned RS for nearly four years. It’s a hard game…but worth the effort. For the unlockable secrets, for the excellent character art, for the Treasure legacy, buy this game. Buy it before some jerk tries to sell it to you for $90 on ebay. No, it’s not my favorite shooter. But I got my money’s worth. It doesn’t matter really…you’re going to buy this anyway. Aren’t you?
The big question, of course, is should you go out and get this game? Yes. Absolutely yes. If you liked Radiant Silvergun or you love a good shooter, then definitely find a way to get this game - if you're like me, then it will become one of the crown jewels of your Dreamcast collection. For those of you that want to play Ikaruga but don't have a Dreamcast, take heart - Infogrames has released the game for the Nintendo GameCube in the U.S., and it's just as good as the Dreamcast version.
Ten years ago the market was filled with hundreds of 2D shooting games, but now gamers are less interested in space ships, and are more into the whole first person shooter craze. But there's enough room for a game like Ikaruga, a game that isn't the more revolutionary game you'll ever play, but does manage to remind you why you loved arcade shooters in the first place.
Ikaruga lacks the variety of other shooters (GunBird, for example) where power-ups let you destroy robots and beasts with a nice variety of missiles, lasers, flying purple birds and beam-shots that look like the holy cross. Setting that aside, Treasure's last Dreamcast offering is highly original and tops even its last game (Bangai-O) in graphics and playability. It is also difficult even when set to easy, assuring that even those with little confidence in their gaming skill will find no self-esteem boost here. Although the GameCube version is already out, I would recommend Treasure's Dreamcast version. With Radiant Silvergun going for 200 bucks on eBay and the Dreamcast progressively fading off into the annals of gaming history, Ikaruga has every chance of becoming a valuable rarity.
Such a simple mechanic brings about a strategy hitherto unseen in shooters of this ilk. Where Radiant Silvergun had three-way colour-coding, it was still possible to finish the game without bothering to ‘chain-up’ multiple hits of the same hue. Not so with Ikaruga: one is often caught in the crossfire of both colours and flicking back and forth between alignments is of paramount importance. The end of the third level is a mash that forces the player to negotiate tiny rotating gaps, constantly switching modes while avoiding physical barriers and opposing 360-degree fire. The fourth level is a Herculean task.
Treasure has once again distilled a potent, unforgiving, stunning, dramatic and overall monstrous number that, while not completely innovative (having adopted the self-referential colour system), thrills and enrages in equal measure. A case for the cream of the crop? Undoubtedly.
There are plenty of options including the ability to change screen orientation (horizontal or vertical) and automatically save high scores. Whether you play it on the Dreamcast or GameCube, Ikaruga is a fascinating title all serious shooter fans should have in their collections.