Our Users Say
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (15 votes)
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Ich mag das Spiel wirklich. Sowohl die düsteren Level als auch die abgedrehten Monster sind genau nach meinem Geschmack. Doch leider bin ich vom Gameplay ein wenig enttäuscht. So lässt vor allem die gewöhnungsbedürftige Steuerung zu wünschen übrig (Hallo! Es gibt eine DC-Maus von Sega!). Auch die lahme Gegner-KI reduziert die Auseinandersetzungen meist auf einen simplen Dauerfeuer-Regen. Positiv fallen allerdings die gut durchdachten Rücksetzpunkte auf, die selbst Anfänger vor allzu großen Frustattacken bewahren. Und was den missglückten Sound angeht: Ihr könnt ja immer noch eine Platte auflegen und den Dudel-Sound des Spiels abwürgen.
Six months ago, KISS might have had some relevance. Hell, three months ago, it would have been important. But now that Quake is here, KISS Psycho Circus is just another game on the shelves, and even though Quake doesn't quite serve that man-against-monsters melee Doom single-player gameplay that KISS does, it doesn't matter much in this case. It's still an enjoyable game, to be sure. It has plenty of moments to raise your blood pressure, and that's always a good thing. But it was supposed to be more, and you always feel that when chopping through level after monotonous corridor. It was supposed to be a KISS game, man.
Czy warto poświęcić kilkanaście godzin na zgłębianie tej mocno przeciętnej gry? To zależy, jeśli lubisz lekką i kolorową rozgrywkę to gra nie jest dla Ciebie. Prawdziwi twardziele i wielbiciele starej szkoły poczują się tu jak w ryby w wodzie tym bardziej, że Dreamcast nie obfituje w zbyt wiele ciekawych gier FPS. Ja zdołałem dotrwać do końca, ale przyznaje, że momentami miałem ochotę cisnąć w kąt joypada i pograć w Barbie Horse Adventures.
Most of Psycho Circus is steadfastly mediocre. What drives it into the "bad" category - and turns it into a product you should avoid on general principle - is the developer's complete lack of effort in adding value to the Dreamcast port. For starters, even though it was originally designed for the PC, no support for the Dreamcast mouse or keyboard has been included. Not a giant omission, perhaps, but certainly not the act of a company that wants to work much for your 40 bucks. The removal of any kind of multiplayer feature is not so easily overlooked, however. The game has neither an online component nor even a split-screen mode. Maybe the developers were too busy with Psycho Circus to check out what was going on with Quake III Arena. Don't you make that same mistake.
Lastly, I'd like to use this forum to inform Take-Two on the merits of proofreading its manuals' fine print. Dreamcast does not have an "o" in it; and "Saga" is a narrative tale of heroic exploits, not the name of the company that makes the "Oremcast."
Psycho Circus is, simply put, a large, hard, gray piece of doodoo. I’m not really sure how much I can say about this game other than it sucked so hard on so many levels, it’s hard to pick out just a few. However, let’s give ‘er a whirl, shall we? First, the whole creepy first-person hack 'n slasher is so played it makes me think of Cross Colors (circa 1989). Secondly, who needs a plot line? Certainly not the reigning kings of rock and/or roll marketing, KISS. Thirdly, the controls are so awkward and jerky it makes you feel like you’re controlling a viewing of The Blair Witch Project – except you’re not that interested in what you’re watching. The only people who should buy this game are people too obsessed with KISS to have a life of their own. The rest of you, please stay as far away from whatever it was I just played as possible.
The game looks decent enough, although the problem with the design, despite the work of Todd McFarlane, is that it possesses a very generic graphical sheen. While everything is well designed, the look of the levels and monsters quickly becomes repetitive, especially when you don't have anything to focus on beyond the killing. The music is dismal, rarely even allowing you to hear a KISS song. Instead, it shoves sub-standard ambient and techno sounds in your ears. If you're not a KISS fan, you'll still be bored by the music, but if you are one, this title will probably make you furious in that regard.
Even die-hard fans of the band will be forced to raise an eyebrow at the sub-par effort that is Psycho Circus, a game that promised to fill the hole in the 'cast shortage of FPSs and instead regulated itself to the unremarkable. You'll gleam some fun out of the fact that it's a barely-average Doom clone whilst suffering from disappointment at the fact it's a barely-average Doom clone. And that's all we have here: A poor man's Doom with 98% more make-up. But is the inclusion of female cosmetics enough to make a poor game good?