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Maken X is a real treat for Dreamcast owners looking for something different. The unique combat system is executed flawlessly, and makes for some surprisingly entertaining gameplay. The title does feel a bit too short, but in the end Maken X is an innovative title that all fans of first person shooters and action should check out.
Maken X is a decent game with some interesting twists to it. The story's sort of weird, yes, but you can fast-forward through it if you like. Even the voice acting's okay, except for Kao's. If you don't mind how the character design will attempt to make your eyes melt, Maken X can be a pretty good time.
I highly recommend this game, its original, visually beautiful and just a joy to play all around. The only flaw I found was not being able to use a keyboard and mouse, but even that is not a huge deal. Its been seven years or so since this game came out and unfortunately we still don't have a sequel ... I think one is in order.
Alles in allem ist Maken X für Freunde des Genres zwar nicht ein Must-Have-Titel, aber doch eine Kaufempfehlung. Wirklich zu bemängeln ist der extreme Schwierigkeitsgrad. Wer sich davon nicht abschrecken lässt, ist mit Maken X gut bedient.
Un bon jeu mal fait :) Voilà comment résumer Maken X. Les défauts du jeu seront rédhibitoires pour certains mais si vous aimez le genre et l'ambiance proposée par Maken X, vous risquez de l'adorer !
You’ll fight explosive canines clad in gasmasks, German soldiers with machine guns sticking out of their bowels, and roller-skating demons clad in ruby red. They’re not your common enemies, and they help make Maken X a better game because it is not a particularly challenging or lengthy adventure. There are seven different endings, so there is some incentive for replay. And honestly, despite looking bland and sounding horrible and making very little sense, Maken X is still a good game simply because it’s just so weird, both in its gameplay and story. You won’t likely find a better first person swordfighter, and very rarely will you find a game that is able to funnel its energy the way Maken X does.
The Video Game Critic
I think storylines in video games are vastly overrated, and once you sit through one of these half-hour intermissions, I think you'll agree. There's also the issue of repetitive enemies, some of whom can be tedious to dispatch. If you can look past those issues, however, Maken X offers a formidable challenge and an intriguing game playing experience.
Adrenaline Vault, The (AVault)
While Maken X has its faults, some due in part to Sega’s poor translation from Japanese to English, the game manages to overcome them with a unique charm. The enemies presented offer much more of an interesting experience than most on the market today. There is enough in Maken X to keep gamers busy for some time. The blademasters all offer a fun and interesting take on the various levels, and have their own storylines with branching levels and endings that are unique to themselves. The story tends to lose focus with all of the various characters that the player will inhabit, but there is still nevertheless the lingering presence of your mission and its urgency. I enjoyed the majority of the time I spent playing Maken X, but with its various flaws I can only suggest it to those wishing to try something a bit different. When given the proper amount of time and attention, many might find it a diamond in the rough.
Armchair Empire, The
Maken X is such a slow, tedious experience that it will put many to sleep. The funny thing is that if it was a third person, over-the-shoulder perspective, things were sped up a little, and the game was setup as a more straightforward action title, it would probably have been pretty good, but as it stands it’s a disappointing experience.
Toutefois, l'action manque cruellement de variété : les affrontements sans finesse n'offrent pas des possibilités mirobolantes et finissent par lasser, d'autre part, malgré la présence d'un système de « lock » à la Zelda, l'action devient vite confuse quand il y a plusieurs ennemis à l'écran (à quand la souris ?). En définitive, un bon p'tit jeu d'occaz' sans plus.