Maken X Reviews (Dreamcast)

Mature
ESRB Rating
Genre
Perspective
Setting
69
Critic Score
100 point score based on reviews from various critics.
3.8
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.3
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.3
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 4.4
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.8
Story / Presentation The main creative ideas in the game and how well they're executed 4.2
Overall User Score (10 votes) 3.8


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
80
Planet Dreamcast (Apr 25, 2000)
Maken X is a real treat for Dreamcast owners looking for something different. The unique combat system is executed flawlessly, and makes for some surprisingly entertaining gameplay. The title does feel a bit too short, but in the end Maken X is an innovative title that all fans of first person shooters and action should check out.
80
Gaming Target (Aug 31, 2001)
Maken X is a decent game with some interesting twists to it. The story's sort of weird, yes, but you can fast-forward through it if you like. Even the voice acting's okay, except for Kao's. If you don't mind how the character design will attempt to make your eyes melt, Maken X can be a pretty good time.
80
Defunct Games (Dec 02, 2006)
I highly recommend this game, its original, visually beautiful and just a joy to play all around. The only flaw I found was not being able to use a keyboard and mouse, but even that is not a huge deal. Its been seven years or so since this game came out and unfortunately we still don't have a sequel ... I think one is in order.
78
4Players.de (Sep 26, 2000)
Alles in allem ist Maken X für Freunde des Genres zwar nicht ein Must-Have-Titel, aber doch eine Kaufempfehlung. Wirklich zu bemängeln ist der extreme Schwierigkeitsgrad. Wer sich davon nicht abschrecken lässt, ist mit Maken X gut bedient.
75
Jeuxvideo.com (Aug 04, 2000)
Un bon jeu mal fait :) Voilà comment résumer Maken X. Les défauts du jeu seront rédhibitoires pour certains mais si vous aimez le genre et l'ambiance proposée par Maken X, vous risquez de l'adorer !
70
Video Games (Jan, 2000)
Das durchaus gelungene 3D-Slasher-Konzept, teilweise tolle Stages (z.B. das vereiste Moskau), eine Top-3D-Engine (die allerdings im Vergleich mit aktuellen PC-Shootern vor allem in puncto Details ganz klar den Kürzeren zieht) und viele steuerbare Charaktere könnten Grund genug für euch Import-Freax sein, es zumindest probezupielen. Und wie gesagt: Vielleicht wird ja ja ein Sammlerstück, da mit einem PAL-Release nicht zu rechnen ist. Dennoch kein Überhammer - dazu hätten die Stages ausgefeilter sein müssen.
70
HonestGamers (Mar 11, 2007)
You’ll fight explosive canines clad in gasmasks, German soldiers with machine guns sticking out of their bowels, and roller-skating demons clad in ruby red. They’re not your common enemies, and they help make Maken X a better game because it is not a particularly challenging or lengthy adventure. There are seven different endings, so there is some incentive for replay. And honestly, despite looking bland and sounding horrible and making very little sense, Maken X is still a good game simply because it’s just so weird, both in its gameplay and story. You won’t likely find a better first person swordfighter, and very rarely will you find a game that is able to funnel its energy the way Maken X does.
67
The Video Game Critic (Apr 11, 2006)
I think storylines in video games are vastly overrated, and once you sit through one of these half-hour intermissions, I think you'll agree. There's also the issue of repetitive enemies, some of whom can be tedious to dispatch. If you can look past those issues, however, Maken X offers a formidable challenge and an intriguing game playing experience.
61
Video Games (Aug, 2000)
(PAL version)
Die Idee eines First-Person-Slashers mag ja im Grunde genommen recht gut sein, wenn aber die Steuerung dermaßen misslungen ist, wird noch lange kein Reißer daraus. Vor allem die langweiligen und viel zu kurzen Level, in denen das höchste der Rätselgefühle das Drücken eines Schalters ist, der viel zu hohe Schwierigkeitsgrad und fehlender Detail- sowie Animations-Reichtum wirken auf mich recht schnell einschläfernd – da helfen auch die verschiedenen Charaktere und frei wählbaren Level (inklusive verschiedener Endings) nicht mehr viel. Vor allem, wenn man andere Referenz-Titel wie Perfekt Dark (N64) oder Dreamworks WWII-Shooter (PS) kennt, gibt man Maken X keine Chance. DC-only-User haben mit Fur Fighters oder dem hoffentlich bald erscheinenden Half Life sicher mehr Spaß.
60
While Maken X has its faults, some due in part to Sega’s poor translation from Japanese to English, the game manages to overcome them with a unique charm. The enemies presented offer much more of an interesting experience than most on the market today. There is enough in Maken X to keep gamers busy for some time. The blademasters all offer a fun and interesting take on the various levels, and have their own storylines with branching levels and endings that are unique to themselves. The story tends to lose focus with all of the various characters that the player will inhabit, but there is still nevertheless the lingering presence of your mission and its urgency. I enjoyed the majority of the time I spent playing Maken X, but with its various flaws I can only suggest it to those wishing to try something a bit different. When given the proper amount of time and attention, many might find it a diamond in the rough.
55
Armchair Empire, The (Sep 01, 2000)
Maken X is such a slow, tedious experience that it will put many to sleep. The funny thing is that if it was a third person, over-the-shoulder perspective, things were sped up a little, and the game was setup as a more straightforward action title, it would probably have been pretty good, but as it stands it’s a disappointing experience.
50
Joypad (Sep, 2000)
Toutefois, l'action manque cruellement de variété : les affrontements sans finesse n'offrent pas des possibilités mirobolantes et finissent par lasser, d'autre part, malgré la présence d'un système de « lock » à la Zelda, l'action devient vite confuse quand il y a plusieurs ennemis à l'écran (à quand la souris ?). En définitive, un bon p'tit jeu d'occaz' sans plus.