User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.8
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.9
Graphics The quality of the art, or the quality/speed of the drawing routines 3.9
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.7
Story / Presentation The main creative ideas in the game and how well they're executed 3.7
Overall User Score (7 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
90 (Sep 21, 2009)
Project Justice: Rival Schools 2 war für mich DER Überraschungshit 2001. Die Spielzeit, die ich in diesen Titel investiert habe, reichte sogar fast an Soul Calibur-Verhältnisse heran. Das liegt zu einen an den interessant gestalteten Modi, aber vor allem an dem ausgefallenen Charakterdesign und den teilweise äußerst witzigen Moves. Das Gameplay hat mich auch voll überzeugt und spielt sich dank des Party-Up-Feature mal erfrischend anders. Selbst die Technik und Präsentation sind auf gutem Niveau. In Sachen Kampfspiele für mich die zweite Wahl auf Dreamcast!
IGN (May 01, 2001)
As much fun as it sounds, Project Justice does have a few bad marks. While there are a few extra characters to unlock (and yes, bouncy Tiffany is one of them), you can only watch the hilarious team up techniques over and over again for so long. Replay value is a bit lacking, especially since they took out the cool board game from the import version. While the game sports a Training mode, League Battle Mode, Tournament mode, and an Extra mode (gallery and music), it's not really enough to keep me coming back. There's also not a whole lot of depth to this game; the combo system is very simple and the timing to counters is very easy to learn. While I'm not exactly a fighting guru, even I was able to learn 20 plus hit combos in a matter of minutes. Still, if you're having a recess between a Dreamcast RPG or Phantasy Star Online, Project Justice delivers hilarious fighting action for those that never took high school too seriously.
Meristation (Apr 29, 2001)
Un auténtico juegazo, compra obligada de los seguidores del beat'em, que además, por la escasez de títulos de calidad que tiene Dreamcast últimamente, se hace extensible a todos sus usuarios.
86 (May 03, 2001)
Jeder Prügelspiel-Fan kann bei Project Justice - Rival Schools 2 unbesorgt zugreifen. Mit erfrischend anderen Kampfstilen und Kämpfern, eingepackt in eine exzellente Grafik und ausgestattet mit einer eingängigen, direkten Steuerung kann sich Rival Schools 2 mühelos gegen die Konkurrenz aus eigenem Haus durchsetzen. Einzig der im Vergleich zur Referenz Soul Calibur langsamere Spielablauf und die Japano-Musik wird einige eventuell stören. Schön zu sehen, dass Capcom es doch noch drauf hat.
86 (Dec 13, 2001)
En definitiva, que aunque gráficamente esté por debajo de los demás grandes del género, estamos ante un título que proporciona una enorme diversión, sobretodo jugando en compañía. El sentido del humor con que se a impregnado al juego, el dinamismo en los combates y la cantidad de personajes hacen el resto. Sin duda, una de las novedades mas destacables y que no deberíais pasar por alto.
85 (Mar 27, 2011)
Tras una primera entrega y una expansión de la misma en PSOne, la verdadera continuación de Rival Schools aterrizó en Dreamcast con el título Project Justice.
Planet Dreamcast (May 28, 2001)
Whatever its shortcomings may be, Project Justice remains an incredibly entertaining game, bubbling over with personality and humor. Anything this much fun to watch, let alone play, should at least be given the benefit of the doubt. With a retail price of only $20.00, even casual fighting fans owe it to themselves to take a look.
Gaming Target (Jun 06, 2001)
This might be the last fighting game to be released for Dreamcast since a couple of others have yet to recieve release dates. So, if you own a Dreamcast, and are a fan of fighting games, this belongs on your shelf. If you like those quirky Japanese style games, and are mildly interested in fighting games, then you might want to seriously consider getting this game as well. Project Justice is not going to score points in the originality department; it is, however, a solid game with plenty to offer.
80 (Apr 23, 2001)
Project Justice est donc un titre excellent, mais qu'il vaudra mieux essayer avant de se le procurer pour ceux qui n'ont jamais goûté à la folie Rival Schools. On aime ou on aime pas, mais on ne pourra pas retirer à Project Justice la qualité de son gameplay, qui réserve aux joueurs perfectionnistes de longues heures d'entraînement avant d'en maîtriser toutes les subtilités.
GameSpot (May 07, 2001)
Capcom's Rival Schools was an arcade fighting game that became a PlayStation sleeper hit. The unique game had a nice, fun fighting system, and the character designs were unlike anything else on the market. These things came together to make the original game a success, and it's these same things that make the oft-delayed Dreamcast sequel worth picking up.
Gamekult (Apr 12, 2001)
De la même trempe que le premier volet, ce Project Justice est une réussite. Avec sa réalisation remise au goût du jour, son humour, sa prise en main aisée et sa durée de vie honorable, ce jeu de combat 3D saura séduire immédiatement ceux qui avaient aimé Rival Schools premier du nom, autant que les amateurs des jeux Capcom en général.
There is definitely enough positive here to outweigh the negative-but only if you're a hardcore Capcom fan (these fans have had a long time to get used to this particular set of faults, which made their first appearance at the start of the EX series). If you're a casual follower of beat 'em up who's looking for another Soul Calibur to sate your craving, you are, unfortunately, out of luck.
The Video Game Critic (Jan 15, 2004)
The fighting engine is solid, as long as you don't mind projectile attacks and a lot of "juggling" combos. Personally, I didn't find the game particularly appealing, although I do respect the tight control and polished presentation that Capcom is known for.