87
MobyRank
100 point score based on reviews from various critics.
3.5
MobyScore
5 point score based on user ratings.

Description

The third game in the Quake series is a departure from the previous games, focusing exclusively on multiplayer arena fighting with no story-driven singleplayer part - directly competing with Epic Games that did the same with the contemporary Unreal Tournament.

The offline part takes the player through a number of one-on-one and team-based challenges against AI-controlled opponents, slowly ranking upwards in difficulty, as the character of the player's choosing. Compared to the previous titles, the colours and general design of the game are much brighter and it shakes off the dominant shades of brown and grey the previous titles in the series were known for. The player's arsenal consists of new and familiar, but redesigned weapons, including a gauntlet (melee attacks) and a machine gun as the spawn weapons, a shotgun, plasma gun, lightning gun, rocket launcher, railgun and BFG. Each weapon has specific advantages, ranging from the amount of damage to reloading times and the ability to hit-scan opponents.

The different arenas are also filled with health bubbles, complete sets of armour and armour shards, the well-known Quad Damage power-up, ammunition, and specials such as Mega Health, Haste, Invisibility, a powerful Battlesuit, and more. As with the other Quake games, it is known for its freedom in movement. Advanced players using techniques such as rocket jumping, strafing and circle jumping to quickly get around areas. The game offers more speed than Quake 2, but it is not as fast as the original Quake. Not everything was kept - the double jumping from the previous titles was removed for instance, but replaced with new tricks.

The singleplayer part only serves as a diversion for the online multiplayer options, with modes such as duel, team deathmatch (TDM), capture the flag (CTF) and more. As with Quake II, the vanilla version of the game was eventually heavily tweaked by the players' community with all-new tournament features (including voting, referees, banning, netcode updates), as it was used in professional Pro Gaming tournaments for almost ten years.

Alternate Titles

  • "雷神之锤III:竞技场" -- Chinese title (simplified)
  • "Quake 3" -- Informal title
  • "Q3A" -- Abbreviated title
  • "Q3" -- Abbreviated name

Part of the Following Groups


Merchant Title Platform Price  
Amazon
Quake 3 Arena Dreamcast $4.38  
ebay.com
Quake III: Arena    
Not an American user?

User Reviews

One hell-raising experience Lee Redfern (20) 5 Stars5 Stars5 Stars5 Stars5 Stars

The Press Says

GameSpot Oct 24, 2000 9.4 out of 10 94
Gaming Age Nov 06, 2000 A- 91
Game Critics Jan 04, 2001 9 out of 10 90
Gamezilla Dec 14, 2000 85 out of 100 85
Power Unlimited Jan, 2001 8.5 out of 10 85
The Video Game Critic Jan 15, 2004 B+ 83
Game industry News (GiN) 2000 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Super Play Feb, 2001 8 out of 10 80
Gamekult Dec 09, 2000 8 out of 10 80
Defunct Games May 01, 2005 76 out of 100 76

Forums

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Trivia

In an interview on Gamasutra, designer Tim Willits called Quake III his biggest failure: "The game offered perfect multiplayer for hardcore players. In fact, they're still playing it. But the more casual gamers, and other people who actually have money, found playing next to impossible." This hints at a commercial motivation, and not the quality of the game itself.


This entry was contributed by Corn Popper (66198), Adam Baratz (1362) and DarkTalon (137)
 

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