Rainbow Cotton Reviews (Dreamcast)

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Critic Score
100 point score based on reviews from various critics.
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Critic Reviews

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Shin Force (Feb 17, 2000)
Rainbow Cotton is the 128 bit sequel to Panorama Cotton (Mega Drive). It's similar to Space Harrier with gorgeous, true 3D graphics and analog directional control. Most people will prefer digital directional control (including me), but it's not optional. At any rate, I'd recommend this game to fans of the series. Otherwise, try before you buy...
neXGam (2008)
Rainbow Cotton ist ein gutes Spiel und stellt auf jeden Fall, auch auf Grund der nicht vorhandenen Sprachbarriere, einen interessanten Importkandidaten dar. Das Spiel lebt viel von seiner Atmosphäre. Die recht verhunzte Steuerung jedoch macht mal wieder überdeutlich klar, dass Shoot´em Ups doch eindeutig besser in zwei Dimensionen funktionieren. Alle mit Hang zu japanophilen Dreamcast-Titeln und Serienliebhaber schlagen zu, alle anderen sollten vor dem Kauf nach Möglichkeit Probe spielen oder auf einen der exzellenten SEGA Saturn Teile ausweichen.
Mega Fun (Mar, 2000)
Technisch gibt es nicht viel zu bemängeln. Störend ist eher die Tatsache, dass das Game insgesamt etwas zu anspruchslos ist. Dafür sind die teilweise sehr langen Manga-Zwischensequenzen recht witzig, vorausgesetzt ihr versteht ein wenig japanisch.
Video Games (Mar, 2000)
Die Grafik gibt sich - bis auf den Zucker-Overkill - erfreulich detailliert und fehlerfrei (bis auf einige Kameraprobleme und Clippings) und sorgt in Verbindung mit dem Leveldesign, das euch in jeder Stage alternative Pfade zum Ziel bietet, für soliden Baller-Genuss. Die Musik ist, wie zu erwarten, sehr „japanisch“ ausgefallen, was aber in diesem Fall sogar sehr gut passt - eine andere Hintergrundberieselung könnten wir uns zu diesem Spiel gar nicht vorstellen. Hardcore-Shooter und Animé-Fans sollten mal einen Blick riskieren.
IGN (Jan 25, 2000)
These things don't save the game, unfortunately. There is, without question, some amount of good gaming to be found in Cotton, but the controls will frustrate initially, and anyone who gets far enough into the game will probably find themselves frustrated at not being able to ever realistically make an attempt at killing all the enemies. It's salvagable, though, and shooting fans everywhere would no doubt appreciate it if a US gaming company would take the game, implement a few quick fixes here and there (see Space Harrier and Panzer Dragoon for an example), and bring this game to us, fairies, witches, and big-eyed enemies in tow.
Defunct Games (May 19, 2007)
While the game may sport some impressive tech specs, Rainbow Cotton's core gameplay is so flawed that it leaves the overall experience in ruins. Even the most devoted Cotton fans will have a hard time embracing this edition. Try any of the other games and pass this one up.
GameSpot (Feb 03, 2000)
Apparently, a lot more time was spent on Rainbow Cotton's art and technology than on the gameplay. Cotton's new 3D world is detailed, colorful, and lively. Each sprawling level abounds with activity and animation. To make things better, the game keeps a steady 60fps in all but the most graphically taxing of scenes. The music and sound are both top-notch overall, but the incessant and repetitive fairy chatter the fairies make while you are flying is distracting and progressively annoying. Fortunately, this can be turned off in the options menu. Between levels Rainbow Cotton uses animated cutscenes to tell the "story," but these are usually best skipped - not only is the anime in the game some of the poorest ever seen, but the pacing and content are both extremely boring.
Gamers' Republic (Apr, 2000)
And it's a shame, because the game really has an appealing look to it. Bright, hi-res, candy-colored environments and twisted enemies perpetually fill your eyes to overflowing, and there are some really great and off-the-wall bosses along the way. But as much as Rainbow Cotton begs to be liked, all the charm in the world can't save it from its severely tepid gameplay.