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||The quality of the actors' performances in the game (including voice acting).
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
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|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (5 votes)
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The length and overall quality making ST4 feel like an add-on or epilogue to the series more than a true installment; yet isn't it what it was supposed to be in the first place? It’s a good investment if you played the other games and liked them, though it's good to keep in mind that you shouldn’t expect as much from ST4 as you from ST3.
Overall, Sakura Taisen 4 - Koiseyo otome is another outstanding piece of software from Overworks, which sadly suffers from two major flaws: As mentioned in the beginning, the game ships on one disc (for reference, ST2 and ST3 each spanned three discs) and thus, you will see the credits after a mere nine hours of play time. In combination with a cast of 13 characters and an enemy, who reveals his motif and ambition only before the final battle, the game suffers greatly from this shortness. Nonetheless, it is still Sakura Taisen, and it plays and feels as charmingly as ever, making the fourth game in the series truly recommendable.
Dos au mur, Red n'a pu faire autrement que de sortir un titre incomplet, qui manque sérieusement de profondeur à tous les niveaux. Bien sur, ceux et celles qui ont suivi jusque là accepteront plus ou moins facilement cette conclusion, mais nous sommes en droit d'être déçu tant le potentiel semblait énorme, à l'image du 2ème chapitre du jeu. Dommage, la Dreamcast méritait certainement un plus beau chant d'adieu de la part de Sakura.