Solomon's Key for the NES was released in Japan on this day in 1986.

SoulCalibur (Dreamcast)

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Developed by
Released
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96
MobyRank
100 point score based on reviews from various critics.
4.1
MobyScore
5 point score based on user ratings.
Written by  :  BigJKO (68)
Written on  :  Jan 19, 2005
Platform  :  Dreamcast
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Summary

Pure arcade fun

The Good

Soul Calibur does a lot of things right and very little wrong. Every character has its strengths and weaknesses, although some characters are pretty balanced in both. It's got plenty of environments, and being able to toss opponents out of the ring makes for some hectic battles, at times. The most ingenious touch are the weapons, exclusive weapon for each character, and the special moves. Instead of the magical, yet superficial, super moves of its genre brethren you now have intricate, and mostly believable, martial arts moves and tricks with each weapon. There's also a handful of things to play, including a huge quest mode where you finish missions in exchange for money, that buys you concept art mostly. Of course, the meatiest part of the game is its multiplayer portion, where you go up against one of your mates and either fight to the last drop of blood or knock your opponent out of the ring. Skills will rule against button-bashing, in most cases, so be prepared to practice a lot.

The Bad

Despite its many different modes and options, I guess the thought of letting players turn off the "Out of the Ring" gameplay feature never crossed the developers mind. It should definitely be an option for those tired of short battles. Aside from that there's not much fault in the game. It does what it sets out to do very well, and perhaps its only fault is not having more incentive for finishing some of the extra modes. You'll stick mostly to multiplayer head-to-head battles on this one.

The Bottom Line

If you're in the position to actually own this game, then by all means get it. It's a worthwhile gem, just waiting to be rediscovered.