User Reviews

There are no reviews for the Dreamcast release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.9
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 3.9
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 4.2
Overall User Score (52 votes) 3.9


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
95
Shin Force (Jun 08, 2000)
Absolutely affecting. Either you do poorly and become moody because of your failing, or you do well and go ga-ga. VERY FUN! This game will effect even the most disaffected. It will usher in world peace... it will make chores bearable... people who won't dance will want to try... the world outside will sparkle and life feel new and jubilant... you'd want to be a Care Bear or some cartoon there of... joy becomes a natural state of being... Love... =D
93
Gamer's Pulse (Jun 26, 2000)
If someone asked me what this game is like, I would have to say fun. They should rename the Dreamcast the Funstation. Okay, maybe that name is dumb, but I am having a blast with my Dreamcast. Space Channel 5 is just another reminder that I made a very good decision when I purchased my Dreamcast. This game has the graphics, the music, and the innovative gameplay that is hard to find these days. Despite the low replay value with the game, I don’t have any problem with owning it. I know that I will probably not be playing it six months from now, but just owning a truly innovative and fun game is self-satisfying. I say skip the rental, buy the game, call your friends over, and watch each person make a fool of themself. It will be one great night.
92
IGN (Jun 02, 2000)
Building on the character, music, and style, the game manages to bring us some of the most memorable moments ever in a game. We all have our share of moments we cling to from our favorite games. Fighting Seven Force in Gunstar Heroes, the moment where Azel and Edge are falling in Panzer Dragoon Saga, the billion times you managed to find a new dungeon or open a door in Zelda - you know what I'm talking about. Space Channel 5 is full of those, and it all builds up to easily the most inspiring ending sequence ever. I think back on all the incredible games I've played on all the various systems out there, and I can't imagine myself having smiled and laughed more than with Space Channel 5.
91
Entertainment Weekly (Jun 30, 2000)
Gameplay resembles Simon Says: On-screen opponents perform a set of moves, then players must mimic them. Unfortunately, with only four levels, the game's a tad on the short side, and a two-player option would be welcome. Still, gamers of all ages undoubtedly will want to help Ulala get her groove back — if not get their hands on a pair of those boots.
91
Gaming Target (Jun 26, 2000)
For $40 you do get your money's worth in Space Channel 5. The developers have created a unique experience for any gamer. If you are into dance games, this is a must have, and if you aren't into dancing games, like I wasn't, this is ALSO a must have.
90
Completing the game will allow access to alternate paths in each report, and like with Pokemon, where it might be a challenge to acquire info on all 78 characters, it still ends quickly. Then again, I'll always go back to it so I can watch that amazing final sequence. Space Channel 5 comes out swinging right from the strong performance it gave at E3, and it succeeds! I only wish the game lasted longer, but what it presents is a fresh, stunning, impressive piece of ear and eye candy. It earns 4 1/2 GiN Gems to this masterpiece, and I look forward to an inevitable return for Ulala!
88
VicioJuegos.com (Nov 09, 2003)
Estas son las razones por las que Space Channel 5 ha superado el paso del tiempo y es más conocido que muchos otros juegos de baile, Ulala ha traspasado fronteras, el argumento está cuidado, el apartado técnico es notable, lástima de la duración, con más modos de juego o más fases el juego habría sido compra obligada para todo el mundo.
88
GameCola.net (Feb 04, 2006)
Did I mentioned that Ulala is hot? See... there you go. Now grab your car keys... head over to EB Games... there. See it on the shelf of used games? Great. Now buy it.
87
Video Games (Sep, 2000)
(PAL version)
Gut, überrascht war ich von Space Channel 5 natürlich nicht mehr, da ich schon die japanische Version getestet habe. Dennoch ist dieses Space-Babe immer noch der absolute Wahnsinn. Von dem einfachen Spiel-Prinzip darf man sich dabei keineswegs täuschen lassen: Es ist fast unglaublich, wieviel Fun eine simple left/left/right/right/shoot-Drückerei machen kann.
85
HappyPuppy (Jun 14, 2000)
Space Channel 5 gets this Happy Puppy's golden pawmark of approval.
85
Planet Dreamcast (Apr 22, 2000)
Space Channel 5 takes an existing genre and infuses it with astoundingly fresh settings, characters, and music. The end result is a work of art in every sense of the word. Still, the rigid gameplay will not appeal to everyone, nor those who dislike things that are outside the norm. But for the rest of us, Space Channel 5 is an absolute blast, and a testament to the immense talent that's resident at Sega. If you're in the mood for something different, pick up Space Channel 5, and get down with your bad self.
85
WomenGamers.com (Jul 18, 2000)
Most of today's games have become purveyors of the kind of obvious one-dimensional manufactured sex appeal that makes for eye-grabbing magazine covers and double-page print ads (i.e. Tomb Raider, Dead or Alive 2) but contributes very little in terms of drama or tension to the game itself. At least in Sega's latest music/rhythm genre release, Space Channel 5, 'sexiness' isn't just gratuitous, it is something that is integral to the very fabric of the gameplay.
84
neXGam (Dec 27, 2009)
Ein Spiel, das durchaus Spaß bereitet und in dieser Form einzigartig auf Dreamcast ist. Allerdings gibt es einige Punkte, die man noch verbessern hätte sollen. Nichtsdestotrotz, Ulala rockt!!! :-)
83
The Video Game Critic (Jun 12, 2000)
There are only 6 moves: up, down, left, right, "shoot alien", and "save human". That's not a lot, but the moves need to be executed in real time. Any humans you save will follow you through the remainder of the stage. Ulala has plenty of style, sex appeal, and a new outfit for each level. Space Channel 5 is a very stylish game with addicting gameplay.
83
The Next Level (Jun 21, 2000)
Overall, Space Channel 5 amplifies the caliber of how dance rhythm action games should be modeled after. I've been captivated with the game since the very first day I've played it, and I have yet to come away with a sudden lack of interest. Space Channel 5 in essence is the type of game that can be easily appreciated and appreciated by those who enjoy dancing, music, and of course - video games. Replay droughts aside, there's little to find complaint with (unless you're not fond of cute girls in skimpy space skirts). While I certainly would imagine that this will not be the last time Ulala makes an appearance on the Dreamcast platform, Space Channel 5 is clearly among one of the most recommended games to own.
81
Mega Fun (Jul, 2000)
Hin und wieder gibt es Spiele, die sich nicht ohne Weitere sind ein Wertungsschema zwängen lassen. Space Channels gehört eindeutig dazu. Das Spielprinzip ist sicher als mager zu bezeichnen, da gerade der Umfang und die Spieltiefe zu wünschen übrig lassen: Wo ist der Zweispieler-Modus? Aber dieser Titel hat ein ganz besonderes Flair, das seinesgleichen sucht. Ich kann dieses Game jedem, der nur einen Funken Rhythmusgefühl im Blut hat und von Spielen wie PaRappa the Rappa oder Beatmania nicht genug bekommen kann, wärmstens empfehlen.
80
Video Games (Feb, 2000)
Der wichtigste Punkt bei einem Music-Game - klarerweise die Soundkulisse - ist hierbei großartig gelungen. Von voluminösen Big Band-Arangements über Techno-House-Stücke bis zu filigranen Jazz-Melodien wird alles geboten, was ein echter Tänzer benötigt. Nur die teilweise spontanen Rhythmuswechsel werden euch des öfteren aus dem Takt bringen. Ständiges Try-And-Error und Auswendiglernen der schwierigen Stellen erfordert Einiges an Geduld von euch - dafür ist aber dann nach vier Stages bereits Schluss, Der Replay-Wert, der von Haus aus schon recht hoch ist, wird aber durch erspielbare Charaktere und alternative Pfade zum Ziel auch über längere Zeit nicht abfallen. Im grafischen Bereich schlägt Space Channel 5 alle bisher dagewesenen Titel um Längen.
80
SEGA-Portal.de (Sep 20, 2009)
Das Spielprinzip ist eigentlich recht primitiv und der Umfang ganz klar zu knapp, um den Hit-Status zu erreichen. Doch irgendwie macht das simple Nachdrücken süchtig, so dass man die GD einfach immer wieder in die Dreamcast legt, um ein bisschen abzugrooven. Besonders die kultige Technik und die stylische Präsentation ziehen ein richtig in ihren Bann. Wenn man jedoch keinen Rhythmus im Blut hat, ist man hier schnell aufgeschmissen, denn das Spiel ist wirklich sehr genau, wenn´s um´s Drücken der Tasten im richtigen Moment geht. Selbst diejenigen, die schon das Ende gesehen haben, müssen, wenn sie sich nach einiger Zeit mal wieder ransetzen, ein bisschen üben, um die gleichen erfolgreichen Leistungen zu bringen. Space Channel 5 ist jedoch ein so zeitloses Vergnügen, dass man dies in ruhig in Kauf nimmt.
80
Defunct Games (Jun 24, 2006)
Overall, Space Channel 5 is a unique, groovy way to spend a weekend. It's a bit short, a tad repetitious, and not quite in that same "musical masterpiece" league as PaRappa and Guitar Hero. What it is, however, is a fun and accessible little dance adventure that might convince your mom that not all video-games revolve around killing monsters/law enforcement. I'm Frank Blazejewski reporting for Defunct Games, back to you Chopper Dave and the Home Team.
79
4Players.de (Sep 25, 2000)
Wer schon eine Tanzmatte zu Hause hat und ein wenig Taktgefühl besitzt, wird Spaß an dem Spiel haben. Ist jemand weniger begabt in dieser Beziehung, rate ich vorher erstenmal in den nächsten Videospielladen zu rennen und zu testen. Trotz des primitiven Spielablaufs ist Dauermotivation gegeben: Nicht nur die großen Level, sondern auch die Perfektion der Schritte bieten Anlaß für einige Stunden vor dem Fernseher. Wer keine Tanzmatte hat, dem rate ich dringend sich noch eine zu zulegen.
78
Gamezone (Germany) (Apr 27, 2001)
Hat man es mal gespielt, wird man süchtig! Das Spiel hat bereits auf dem Dreamcast sehr viele Fans gewinnen können. Allerdings kann man Space Channel 5 nicht blind empfehlen, denn das Senso-Artige Spielprinzip nicht umbedingt jedermanns Sache. Vorher antesten ist bei diesem Spiel pflicht!
75
Jeuxvideo.com (Oct 16, 2000)
Si le principe de Space Channel 5 a déjà été utilisé de nombreuses fois, c'est évidemment tout le travail dans l'ambiance et l'univers d'Ulala qui fera la différence. Sur fond de musique dance, Ulala se trémousse et effectue toute une flopée de postures, mouvements et autres mimiques, la rendant aussi palpable que possible. Comme en plus sa petite frimousse se marie très bien avec sa jupe orange aussi courte que possible, nous dirons que le spectacle n'est pas désagréable... Sur le plan technique, on peut dire aussi que Sega a mis ce qu'il fallait. Les animations sont toujours fluides alors que le nombre de personnages peut augmenter considérablement. Les couleurs utilisées, toujours dans les tons pastels, donnent aussi ce côté enfantin si particulier au titre alors que les extra-terrestres sont aussi monstrueux qu'un pokemon.
70
In the end, Space Channel 5 achieves most of what it sets out to accomplish. It does not try to break new ground or even establish a new foothold in its genre. Instead, its hip music and slick graphical presentation grab the player for a little bit of groovy, dancing mayhem. Sadly, players can all too easily overstay their welcome, and the title’s flaws begin to show. All of the minor criticisms, such as the audio sync problems and the steep, frustrating changes in difficulty, could have been overlooked if not for the unacceptably short length. Even this would be less of a problem if SC5 included any sort of multiplayer options, which would immediately have created a swingin’ great party game. As it is, Space Channel 5 can be finished in an afternoon, and unless you are a diehard fan of dance offerings, you should put aside the hype and think twice before diving in headfirst.
70
Det känns som att utvecklingsteamet United Game Artists har fokuserat på att skapa en karismatisk huvudkaraktär och en massa originella fiender och bifigurer. Klientelet man stöter på under spelets gång är både fantasifulla och många. Men man borde ha lagt ned lika mycket energi på att utveckla spelkonceptet som karaktärerna. Då hade Space Channel 5 hållit längre.
70
GameSpot (Jun 02, 2000)
While it may be easy to dismiss the game due to its overly basic nature, Space Channel 5 is worth playing from beginning to end, just to see the far-out graphical style used throughout the game. But beyond a few unlockable character profiles, there isn't much replay value - in fact, you'll probably find yourself tiring of mimicking the aliens' moves long before you finish the game.
50
CyberGames (Jun 23, 2000)
A surreal experience to the eyes and ears, but severely lacking in gameplay and execution.
50
Gamekult (Oct 24, 2000)
Décalé, kitsch, amusant, Space Channel 5 est plus un jeu de coordination et de mémoire qu'un véritable jeu de danse. Bien réalisé, divertissant, mais hélas court et répétitif, le jeu aurait mérité d'être plus étoffé, avec notamment des variations de mouvements d'une partie à l'autre et un mode multijoueurs dont la convivialité aurait été bienvenue, Space Channel 5 étant dédié à tous les publics, jeunes, moins jeunes, joueurs occasionnels ou non.
50
While it's great to see a company take a chance with a game like this, certain things are better off staying in Japan. There's a large library of games sitting over-seas that many gamers are dying to play that would be much better suited to the American consumer. It's a great idea with some nifty presentation, but the fun factor is zilch.
40
In the end, there's something perverse about such beautiful images wrapped around gameplay so devoid of life and innovation. Have we really come this far only to play "Simon" wrapped in a pretty package?