User Reviews

Good Game for the System John McClane (7) 3.4 Stars3.4 Stars3.4 Stars3.4 Stars3.4 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.1
Graphics The quality of the art, or the quality/speed of the drawing routines 3.4
Personal Slant How much you personally like the game, regardless of other attributes 3.3
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they're executed 3.0
Overall User Score (10 votes) 3.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Gamer's Pulse (Dec 14, 2000)
I think Demolition could have been a great game. It seems like the development crew just couldn’t cut loose and come up with a complete blast of a game. The idea is nothing new, with the exception of it having the Star Wars label, but the same kind of game worked in Vigilante 8, by the same company.
IGN (Nov 21, 2000)
Despite all my gripes about the visual and gameplay flaws, I actually enjoyed playing the game... in small amounts of time. Although Star Wars Demolition is far from a great game, it's nice to see a Star Wars game that doesn't rely on the license too much. Too bad Jar Jar isn't in the game, cuz I would've upped the score if I could fry his floppy ears off.
Game Revolution (Nov 01, 2000)
But despite my fears, Star Wars Demolition turns out to be a decent game. There's some room for improvement, but what we've got isn't that bad. I just wish there were an Ewok fighter. Yub, yub!
Cincinnati Enquirer (Jan 10, 2001)
Star Wars Demolition falls short in a few areas. For one, the graphics are quite weak, especially on the aging Sony PlayStation system. Naturally, the newer Dreamcast makes the game prettier but it's noticeably inferior to other Dreamcast titles such as Shenmue or NBA2K1. Second, the game bears close resemblance to Activision's Vigilante 8 demolition game, also developed by Santa Monica, Calif.-based Luxoflux, so seasoned players may have a sense of déjà vu here, and may quickly grow tired of the game play. At best, the game is a good weekend rental or worth a test drive if you can find it for $20 or so once it's been discounted.
Planet Dreamcast (Dec 19, 2000)
I've never been a fan of vehicular combat titles, and this game hasn't changed my mind. And though the license was enough to get me interested in the game, it wasn't enough to win me over. If Twisted Metal and Vigilante 8 are your bag, then you might want to sample Star Wars Demolition. You'll find the action and gameplay you're used to with a Star Wars twist, which might be enough to keep you busy until the next game. Myself, I'll be awaiting Star Wars Galaxies for my next Lucas-related gaming fix.
All in all, the game isn't destined to be a classic, but if you're a fan of either the genre or Star Wars, you'll find a very complete and competent game in Star Wars: Demolition, utilizing some favorite characters and vehicles from the movies. And, as has now become obligatory for me to mention in Star Wars game reviews, there is neither hide nor hair of Jar Jar Binks anywhere to be seen. Although given the prospect of blowing him to bits, maybe that wasn't such a great choice, after all.
Star Wars Demolition är trots allt Star Wars, och trots att musiken känns väldigt konstig och icke-Star Wars (den riktiga ingick kanske inte i licens-kostnaderna), och man som vän av ordning kan tycka att det är lite underligt med en Rancor på Dödsstjärnan eller en Snowspeeder på Dagobah, så finns känslan där någonstans. God hjälp får den av de animerade sekvenser som frärats varje karaktär. Dessa är faktiskt riktigt snygga oc hfår en att längta efter nästa film. Fast vi vet att den kommer att bli dålig.
Armchair Empire, The (Jan 12, 2001)
Vehicular combat games had their moment in the sun and were a novel experience when they first came out, but now we’ve seen them all and it’s time to move on. Star Wars: Demolition just doesn’t bring anything to the genre that makes it stand out.
40 (UK) (Jan 12, 2001)
There was a time when Lucas Arts was a name synonymous with quality game releases. The old X-Wing games, the adventures like Monkey Island. The widened commercialisation of the Star Wars phenomena though, revived by the Phantom Menace, has led to a slew of substandard games that perhaps a less financially hungry company more concerned with quality might have thought twice about issuing. Demolition in itself isn't fundamentally a bad idea, just poorly executed. Not dissimilar to The Phantom Menace itself really. In the Star Wars scale of greatness though this doesn't even come up to Episode One standards, it's lurking shamefully somewhere under the surface of Dagobah along with the legendary Holiday Special. Laughable and in no way to be taken seriously. Chuck it in the Sarlacc pit and save your cash.
Video Games (Jul, 2001)
Wenn das der alte Yoda wüsste – da dachte ich noch, die Jedi Power Battles stellten den absoluten Tiefpunkt der Star-Wars-Merchandising-Maschinerie dar, so stelle ich nun entsetzt fest, dass es einen absoluten Tiefpunkt anscheinend nicht gibt – schlechter geht es immer. Jetzt verstehe ich auch, warum Alex, der mit Roland den Mehrspieler-Modus der PS-Version testete, auf meine Bitte, auch mir hilfreich zur Seite zu stehen, panisch das Spielezimmer verließ. Wie soll ich es nur sagen: Wenn ich mit meinem Snowspeeder durch massive Häuserblöcke fahre oder mit einem AT-ST (!) einen Hügel nicht hinunterstapfe, sondern geradeaus durch die Luft schwebe, dann hört bei mir der Spaß auf.
The Video Game Critic (May 18, 2005)
Being a die-hard Star Wars fan, I picked up this piece of junk without giving it a second thought. However, had I scrutinized the packaging I would have noticed this ominous warning: "From the creators of Vigilante 8: 2nd Offense". That game sucked big time, and this is basically the same repackaged crap, only with Star Wars window dressing.