User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.4
Graphics The quality of the art, or the quality/speed of the drawing routines 4.3
Personal Slant How much you personally like the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition 3.9
Overall User Score (16 votes) 4.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Gaming Age (Jul 06, 2000)
With the new version of Street Fighter perfection on the streets, Capcom and fighter fans alike can't miss out on such a good thing. Super tight gameplay combined with fun characters and an over abundance of smooth, hand drawn animation all leads to the solid Double Impact. While I do think it has come time for Capcom to put their cash cow out to pasture, they have still opened the doors to a grand new fight and scrubs need not apply!
IGN (Jun 23, 2000)
If you've tried out Alpha III, though, or you want to take a stab at some little known Capcom newbie fighters, or you'd like to pretend for a moment that the games industry were as baggage-free as it was back in 1992, then this is your game.
NowGamer (Sep 15, 2000)
We’re not saying it’s bad… we’re just saying it’s StreetFighter. Again. If you want to get this one, then that’s just your choice!
The Video Game Critic (Sep 06, 2000)
Despite the new faces, there's little innovation to be found. On the bright side, the backgrounds are pure Capcom: brilliantly colorful, detailed, exotic, and always entertaining. And they even change between rounds. You'll also be glad to know that there's minimal loading time in this game. Technically, there are two versions of SFIII on this disk, but the second one is actually just an extended version of the first.
Video Games (Jan, 2000)
Nun denn: Kaufen oder nicht? Wenn ihr nur ein Street Fighter in eure DC- Sammlung aufnehmen wollt, dann legt euch Street Fighter Alpha 3zu. SF3 W Impact liegt zusammen mit dem 3D-Fighter Star Gladiator 2 auf einer Qualitätsstufe etwa einen Tick darunter - eigentlich sind für Fighting-Freaks alle drei Titel ein Muss. Ein wenig mehr in allen Bereichen hätte es aber bei W Impact schon sein dürfen.
Da Gameboyz (Jul 08, 2004)
One more addition to the Street Fighter library, Street Fighter III: Double Impact is a great game with lots of replayability that I will be working through for a while to come. For fans of the series it is a great addition to your library. For those who have never tried a Street Fighter game, this is a great start to an enjoyable addiction.
Planet Dreamcast (Jun 12, 2000)
While a lot of gamers are still dazzled by the shiny objects that are Soul Calibur and Dead or Alive 2, the Street Fighter series continues to offer a depth of play that allows masters of the game to truly be masters. Anyone who considers themselves a fighting game fan should own this title. Anyone who has never played Street Fighter but enjoys Soul Calibur should pick this up and see what a real fighting game is all about.
Video Games (May, 2000)
(PAL version)
Street Fighter 3 W Impact zieht gegenüber Garou – Mark of the Wolves (siehe Test) ausnahmslos in allen Bereichen den Kürzeren. Sei es die gewohnt öde Capcom-Präsentation, die diesmal fast ins Bodenlose abdriftende Katastrophen-Musik oder einfach die Auswahl der Kämpfer – SNK hat die Nase vorn. Der Street Fighter-Neuanfang bietet überwiegend belanglose und interessante Charaktere mit ebenso unbrauchbaren Special Moves – da hatten die Designer wohl nicht gerade ihren besten Tag. Eine Farce dagegen der Vergleich mit SF Alpha 3: Wo sind nur all die Spielmodi – vor allem der World Tour Modus – geblieben? Außer Arcade gibt’s hier rein gar nichts zu entdecken. Man merkt es einfach deutlich: Während SNK den achten Fatal-Fury-Teil mit Hingabe und Herzblut entwickelt hat, beließ es Campcom mit einer unmotivierten und lieblosen Konvertierung, die zwar technisch keine Beanstandung zulässt und sich wie jedes Street Fighter spielt, aber mehr auch nicht.
Game Revolution (Jul 01, 2000)
Still, Street Fighter 3: Double Impact is more than decent. It doesn't have that rehashed quality that really started to make the whole Street Fighter line a boring, redundant mess. The game feels like a return to what made Street Fighter 2 such a blast back in the day. Of course, this is still the same basic game you've been playing for nearly a decade now.
Even with the constant griping about the lack of change, this is still a memorable game, even if only for it's animation. However, if you've officially grown tired of Street Fighter, there's not package that Capcom could offer that would draw you into this game. The series needs more than just new characters.
GameSpot (Dec 29, 1999)
Calling Street Fighter III the third game in the Street Fighter series is just plain silly. Let's face it. Between all the Alpha games, all the vs. games, and all the "upgrades" to Street Fighter II, we've seen more games in the past decade bearing the name Street Fighter than we've probably needed to see. The journey to game number three has been on a long hard road. Every time anyone hinted at the possibility of an SF3, it always turned out to be another offshoot of the Street Fighter line. Well, Capcom has finally graced the world with its "third" Street Fighter, as well as two upgrades to the game, Second Impact and Third Strike.
With its graphics enhanced, but still hampered by the 2D environment, this new addition feels and plays very much like the versions that have come before it. The cast of thirteen characters will provide players with plenty of opportunities to try out new tactics and explore the changes to the combat system, which now values skill over brute force. In order to create this emphasis, the super art attacks have been limited in number and weakened in their overall effect while a new skill allows characters to parry incoming blows. Overall, Double Impact is a solid fighting game that exhibits all of the best qualities of the Street Fighter series, but contains none of the graphic or gameplay innovations necessary to really set itself apart from the legions of Street Fighter II offspring.
65 (Sep 28, 2000)
Un titre de plus qui vient se greffer à la série des Street Fighter et restant dans le droit fil de l'impulsion (peut-être déclinante) insufflée par le second titre du nom. Le changement s'opère donc dans la continuité pour le plus grand plaisir des fans, laissant peut-être beaucoup plus songeurs les autres joueurs.
GamesFirst! (Jul 25, 2000)
While it’s true that Street Fighter fans will undoubtedly enjoy Double Impact for its graphics and classic style of dueling, it’s also true that even the most die hard of 2D fighting fans will be hard pressed to buy every fighting game on the market. Given the recent release of two other exceptionally great Capcom fighters, and the impending release of Third Strike later this year, most fans will likely opt to skip Second Impact. If have been a long time fan of the Street Fighter series in all its incarnations than you certainly won’t be disappointed in Second Impact, but the gamers who intend to buy only the occasional fighting game are advised to look at SF Alpha 3, Marvel vs. Capcom 2, or to just wait for a bigger version of Street Fighter 3.
Gamekult (Oct 11, 2000)
Si vous cherchez la suite de Street Fighter II, éloignez vous de cette horreur. Non seulement, Street Fighter III Second Impact n'est pas très plaisant à regarder mais il se veut également proche du néant quant aux possibilités offertes par le système de combat. Capcom s'est, une fois n'est pas coutume, complètement planté.