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|Acting||The quality of the actors' performances in the game (including voice acting).||4.0|
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||2.8|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.0|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||2.4|
|Personal Slant||How much you personally like the game, regardless of other attributes||2.5|
|Sound / Music||The quality of the sound effects and/or music composition||2.8|
|Story / Presentation||The main creative ideas in the game and how well they're executed||4.0|
|Overall MobyScore (5 votes)||2.9|
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Still, if multiplayer is not a big factor for you, Rogue Spear's single-player game is certainly worth the price of admission. It's long and challenging, and it features a unique style of gameplay that mixes thoughtful planning with tense action. And it provides yet another great excuse to buy the keyboard and the mouse.
Despite all of my nagging complaints, I still recommend Rogue Spear. If you've been looking for a Metal Gear Solid type game for the Dreamcast that doesn't feature chickens, this is as close as you're going to get. It's a brilliant, well-executed game with a few nagging shortcomings that keep it from reaching its true potential.
Game Informer Magazine
The exceptional planning mode of the PC version is still in full force for this Dreamcast port, but an extremely choppy framerate and the inability to make out fuzzy enemies from afar force you to rely heavily on snipers for most operations. I also think the analog control is way too tight and difficult to aim with. Autotargeting helps, but it's still tricky and most players may want to invest in a mouse and keyboard for this game. Otherwise, you just may have to accept your role as flashbang boy rather than being the first one to jump into the room.
Wer auf minutiös geplante Taktik-Scharmützel steht, ist bei Rogue Spear genau richtig. Geduld sollte man ebenfalls mitbringen, denn der hohe Schwierigkeitsgrad verzeiht keine Fehler und die Einsatzplanung ist äußerst umfangreich. Grafisch wird Segas 128-Bit-Konsole leider kaum gefordert und akustisch fällt das Dreamcast-Rogue-Spear unerklärlicherweise sogar hinter der PlayStation-Umsetzung zurück. Beim Gameplay hat die 32-Bit-Version ebenfalls die Nase vorn, was vor allem an der umständlichen und trägen Steuerung der DC-Adaption liegt. Dafür können im Deathmatch-Modus bis zu vier Söldner zu den zahlreichen Schusswaffen greifen. Der Spielspaß kocht jedoch vorwiegend auf Sparflamme.
Certainly not for the casual gamer. Great ideas that just don't gel on the DC. Fans of the series might like it but it's doubtful newbies will have the patience to give this one a chance.
This game might have been a hot item on the PC, but it suffers greatly in the port. In every phase of the game the controls are cumbersome and unnatural, the strategy elements are too hampered by realistic pretexts, and the action portion of the game is too limited. Die-hard R6ers might get a kick out of it, but I don't recommend it to newbies unless you're just itchin to play dress up with some big bad army men.