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||How effective the educational game is when it comes to teaching (does the player actually learn anything, etc.)
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
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|Overall User Score (16 votes)
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Is the underlying game really much different from House of the Dead 2? Well the violence is a bit turned down; the zombies carry plungers instead of axes. The heroes run around with keyboards and Dreamcasts strapped to them, which looks hilarious. But the level designs look the same to me, so don't expect many surprises if you've already played through House of the Dead 2. I should also mention that this game seems to appeal to women - even my wife likes it.
Imagine how much fun school would have been if all typing classes feature ravenous zombies, axe-wielding freaks, and characters so dull that they actually make your teachers seem cool. Typing of the Dead is undoubtedly one of the strangest games to crawl out of Sega's workshop, but it's also one of the greatest.
Frankly, you won't have more fun typing out sentences, period. There is a lot of replay due to the random words, and the game really is a lot of fun just to challenge yourself. I will admit that I loathe the official Dreamcast keyboard (and wish I could use my ergonomic keyboard), but can surprise myself each and every time I play. The game is far too short, but it's fun no matter what age you are. A class act!
All things considered, Typing of the Dead turns out to be a guaranteed sleeper hit. While its edutainment background seems at odds with the subject material, these two worlds collide rather splendidly. If life was fair, this game by all rights would bite horse hiney. The former sure as heck isn't and the latter darn well doesn't, so wannabe developers must yet again admit Sega's software labs are overflowing with creative juices. It's not merely enough that the game rocks. As an added bonus, you'll also learn practical skills through gameplay. Therefore it shouldn't come as a surprise when a rash of carpal tunnel syndrome breaks out amongst otherwise healthy teens. Remember, you've been warned.
The bottom line is that the game proves to be an exhilarating experience that will give anyone both a challenge and a nasty case of carpel tunnel syndrome. The only downside may be the difficulty. However, I might just suck at typing.
Anyway, whatever. Whether you look on this title as a great typing experience or a great gaming experience, suffice it to say you’ll have a great experience. If nothing else, Typing of the Dead is kooky, fun and inventive, and a worthwhile addition to any Dreamcast enthusiast’s library. Uh, provided you own one of those keyboards.
Typing of the Dead, with all of its wacky, strange and niche prospects, does it all and comes out smelling like an undead rose. While it definitely won't be the game that pleases all of the gamers all of the time, anyone who finds the idea intriguing (or who wants to get their data-entry girlfriends, boyfriends or moms in on some action) will have a field day. If you haven't already got a keyboard, go buy one. This game is just one more good reason why you won't regret it.
As I finish typing this review, I realize that my typing speed and accuracy has improved...and I have zombies to thank for it. The more I played the game, the more I came to like it. Still, a wholehearted recommendation is hard to give. It's the same game footage as HOD2, plus two keyboards and the game itself is a lot to pay. But without a doubt, this is the most fun you can have while increasing your typing speed. Zombies make good teachers.
The Typing of the Dead verspricht Arbeit, schweißnasse Hände und Hektik - alles, bloß keinen Spielspaß. Der blieb schon wenige Sekunden, nachdem wir zu Beginn in brüllendes Gelichter über die Agenten mit ihren vor der Brust hängenden Tastaturen ausgebrochen sind, auf der Strecke. Da helfen auch keine Arcade-, Original-. Drill, Boss- und was weiß ich noch für Modi mehr - die spielerische Substanz hinter The Typing of the Dead ist gleich Null. Man hätte es eigentlich auch als Schreibmaschinen-Lernprogramm mit Animation vermarkten können. Das aber zeugt irgendwie schon wieder von Potential für einen Kult-Titel. Wir haben aber schnell die Tastaturen wieder bei unseren Redaktions-PCs belassen und stattdessen die Lightgun aus dem Schrank geholt.