The Typing of the Dead Reviews (Dreamcast)

ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

I don't think I've seen anything more bizarre in my life...but I sure as hell liked it! Satoshi Kunsai (2093) 3.86 Stars3.86 Stars3.86 Stars3.86 Stars3.86 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.2
Effectiveness How effective the educational game is when it comes to teaching (does the player actually learn anything, etc.) 3.8
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.5
Story / Presentation The main creative ideas in the game and how well they're executed 3.8
Overall User Score (18 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The Video Game Critic (Feb 18, 2001)
Is the underlying game really much different from House of the Dead 2? Well the violence is a bit turned down; the zombies carry plungers instead of axes. The heroes run around with keyboards and Dreamcasts strapped to them, which looks hilarious. But the level designs look the same to me, so don't expect many surprises if you've already played through House of the Dead 2. I should also mention that this game seems to appeal to women - even my wife likes it.
Imagine how much fun school would have been if all typing classes feature ravenous zombies, axe-wielding freaks, and characters so dull that they actually make your teachers seem cool. Typing of the Dead is undoubtedly one of the strangest games to crawl out of Sega's workshop, but it's also one of the greatest.
Defunct Games (Sep 11, 2004)
Frankly, you won't have more fun typing out sentences, period. There is a lot of replay due to the random words, and the game really is a lot of fun just to challenge yourself. I will admit that I loathe the official Dreamcast keyboard (and wish I could use my ergonomic keyboard), but can surprise myself each and every time I play. The game is far too short, but it's fun no matter what age you are. A class act!
GameSpot (Apr 11, 2000)
The concept of a typing game might not sound appealing right off the bat, but Typing of the Dead is lots of fun, has lots of replay value, and, perhaps most importantly, provides yet another great use for the Dreamcast keyboard. On top of the game's fun nature, the tutorial and drill modes can actually go a long way in teaching you how to be a better touch-typist. Keyboard owners should definitely check this one out.
HappyPuppy (Feb 05, 2001)
All things considered, Typing of the Dead turns out to be a guaranteed sleeper hit. While its edutainment background seems at odds with the subject material, these two worlds collide rather splendidly. If life was fair, this game by all rights would bite horse hiney. The former sure as heck isn't and the latter darn well doesn't, so wannabe developers must yet again admit Sega's software labs are overflowing with creative juices. It's not merely enough that the game rocks. As an added bonus, you'll also learn practical skills through gameplay. Therefore it shouldn't come as a surprise when a rash of carpal tunnel syndrome breaks out amongst otherwise healthy teens. Remember, you've been warned.
80 (Dec 05, 2011)
The bottom line is that the game proves to be an exhilarating experience that will give anyone both a challenge and a nasty case of carpel tunnel syndrome. The only downside may be the difficulty. However, I might just suck at typing.
Planet Dreamcast (Feb 19, 2001)
Anyway, whatever. Whether you look on this title as a great typing experience or a great gaming experience, suffice it to say you’ll have a great experience. If nothing else, Typing of the Dead is kooky, fun and inventive, and a worthwhile addition to any Dreamcast enthusiast’s library. Uh, provided you own one of those keyboards.
Typing of the Dead, with all of its wacky, strange and niche prospects, does it all and comes out smelling like an undead rose. While it definitely won't be the game that pleases all of the gamers all of the time, anyone who finds the idea intriguing (or who wants to get their data-entry girlfriends, boyfriends or moms in on some action) will have a field day. If you haven't already got a keyboard, go buy one. This game is just one more good reason why you won't regret it.
Without a doubt, The Typing of the Dead is the best typing-training/zombie-murder simulator I've played thus far in 2001 (yes, even better than Night of the Brain-eating Mavis Beacons for PC), but I gotta wonder how much appeal this game will have for folks who long ago played, beat and buried The House of the Dead. Aside from its typing drills, "edutainment" value and sheer novelty, this sucker doesn't offer much new. And you really need to be careful where you place your keyboard or you'll be stuck in carpal-tunnel-syndrome city for a week (my fingertips are still tingling). Still, this game delivers unique thrills, and it's fairly cheap to boot.
Game Revolution (Feb 01, 2001)
As I finish typing this review, I realize that my typing speed and accuracy has improved...and I have zombies to thank for it. The more I played the game, the more I came to like it. Still, a wholehearted recommendation is hard to give. It's the same game footage as HOD2, plus two keyboards and the game itself is a lot to pay. But without a doubt, this is the most fun you can have while increasing your typing speed. Zombies make good teachers.
Video Games (May, 2000)
The Typing of the Dead verspricht Arbeit, schweißnasse Hände und Hektik - alles, bloß keinen Spielspaß. Der blieb schon wenige Sekunden, nachdem wir zu Beginn in brüllendes Gelichter über die Agenten mit ihren vor der Brust hängenden Tastaturen ausgebrochen sind, auf der Strecke. Da helfen auch keine Arcade-, Original-. Drill, Boss- und was weiß ich noch für Modi mehr - die spielerische Substanz hinter The Typing of the Dead ist gleich Null. Man hätte es eigentlich auch als Schreibmaschinen-Lernprogramm mit Animation vermarkten können. Das aber zeugt irgendwie schon wieder von Potential für einen Kult-Titel. Wir haben aber schnell die Tastaturen wieder bei unseren Redaktions-PCs belassen und stattdessen die Lightgun aus dem Schrank geholt.