Vigilante 8: 2nd Offense (Dreamcast)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for the Dreamcast release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.5
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.1
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 4.4
Sound / Music The quality of the sound effects and/or music composition 4.1
Overall User Score (8 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Overall, Vigilante 8: 2nd Offense is a solid 128 bit installment in the Twisted Metal-spawned mini-genre, lacking nothing that makes these games what they are. Not only is it a solid title, but solid as a Dreamcast title. Often, when a game is ported over multiple platforms, it doesn't see its full potential on all of them. I'm happy to report that 2nd Offense does, and is a good example of how to handle a multi-platform port (take note, Inforgrames). Fans of the genre will probably want to give it a hard look. It doesn't really bring anything new to the table, but it brings all the old ideas back in a big way.
Shin Force
At first I didn't like Vigilante 8: 2nd Offense that much, but it has grown on me considerably and easily exceeded my expectations. The vehicles are cool, the graphic effects are amazing, and the gameplay is solid. This is the first and only vehicle combat title for Dreamcast so far and I'd recommend it to anyone interested in this genre...
Consoles Plus
Dommage que la version DC soit un peu molle. Le jeu n'a pas subi une foule d'innovations, mais il reste défoulant.
Gaming Target
Was I satisfied? In a way yes; in a way, no. The only aspect that really was disappointing is the dropout and the control. But it's car combat baby. It's GREAT!
Video Games
Wie so oft in letzter Zeit geht die beste Bewertung an die DC-Version. Neben der überlegenen Grafik spricht vor allem der 4-Player-Splitscreen für die Sega-Version. Zwar ist selbst diese Version nicht ganz fehlerfrei und der manchmal hektische Spielablauf ist sicherlich nicht jedermanns Sache, doch diese gelungene Mischung aus Racing-Game und Shooter dürfte jedem Action-Fan einige sehr heiße Stunden bescheren.
Vigilante 8 est une grosse bouffée d’air frais et une belle partie de plaisir, qui vous tient la grappe pour un joli bout de temps. Le jeu est très variés, prenant et possède un esprit qui lui est propre… Des graphismes mieux inspirés n’auraient pas été un luxe.
Vigilante 8: Second Offense is so close to becoming a must have Dreamcast title. If the game controls had been fine tuned a little more this game would have been so much more enjoyable. Anyone who liked the original title will still find so much to like about this game.
The console cousin to Activision's Interstate 76 line, the Vigilante 8 series, focuses on a group of good people who drive cars tricked out with weapons and fight against a group of bad people who drive cars tricked out with weapons. That's almost all the plot description you need, save for that the setting is the 1970s, and the game recycles the only things anyone would ever want to salvage from that era: muscle cars, funk music, Afros, and fat sideburns.
Planet Dreamcast
Vigilante 8:Second Offense is a great addition to any Dreamcast library. The single player mode requires you beat it with seventeen characters before you get all the vehicles, so there's a lot of gameplay time there. After that, just about anybody should be able to pick up a controller and play 1-4 player deathmatch or cooperative mode. While there are some problems with the view in multi-player and the controls aren't as sharp as they should be, Second Offense is a fun monster of a game.
Player One
Bref, vous l'avez compris, en dépit du manque d'originalité par rapport au premier opus, Ce Vigilante 8 : Second Offense sur Dreamcast, reste une valeur sûre dans le domaine du divertissement.
Mega Fun
Wieder mal das typische Beispiel auf dem derzeitigen Spielemarkt. Würden die Versionen für Dreamcast und Nintendo 64 nicht als fertige Produkte vor mir liegen, hätten wir auf Preview-Versionen getippt. Vigilante 8 2nd Offense ist vom Spielprinzip her, gerade durch den Vierspieler-Mode, bestimmt ein klasse Titel, aber die Ausführung im fertigen Produkt ist nicht ausreichend genug. Eine ruckelnde Grafik im HiRes-Mode beim N64, eine grauenhafte Kollisionsabfrage und eine ungenaue Steuerung beim DC sorgen für Punktabzug auf der ganzen Linie.
Adrenaline Vault, The (AVault)
It’s a real shame that Vigilante 8: Second Offense isn’t different enough from the many car combat titles that have come before it. It fails to innovate enough to set itself apart from the crowd. While it has some decent ideas, such as a more-involving quest mode and some clever multiplayer options, there’s nothing here that hasn’t been done before. Adding to these problems are Vigilante 8‘s inconsistent difficulty, which makes battling opponents a tedious chore. Plus, the terrible controls create unneeded complexity and undue frustration. What you end up with is a sub-par title with limited long-term appeal. Making things even less enjoyable are the poorly designed courses that cause frequent game-ending glitches. While Vigilante 8 is a decent effort, its shortfalls in these critical areas makes playing it far less enjoyable than it could have been.
The Video Game Critic
What the heck happened here? I really enjoyed the first Vigilante 8 (Playstation), and this edition has some excellent graphics and original battle locations. So why can't I control my freakin' car?!? Neither the digital nor analog controls can prevent you from severely over-steering your vehicle, and that really stinks. And what's up with the collision detection?