|A flawed version of one of the best light gun games of all time.||Sycada (175)||unrated|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.6|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.1|
|Personal Slant||How much you personally like the game, regardless of other attributes||3.4|
|Sound / Music||The quality of the sound effects and/or music composition||3.1|
|Overall MobyScore (14 votes)||3.3|
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Despite a couple of token secrets (big heads, mirror mode, etc.), Virtua Cop 2 for the Dreamcast is still a pretty lousy way to waste 40 bucks. Unless you really need this game in your life, keep in mind that this is nothing more than a shoddy port of a once-great game. It's surprising to see Sega release such an unflattering piece of software that doesn't even live up to its original arcade standard. You should fear other ports of this nature; Sega could run the same scheme with Virtua Fighter 2, Daytona USA, Fighting Vipers, Manx TT, Sonic the Fighters - you name it. But standing up against recent light-gun triumphs like Sega's own Gunblade N.Y., L.A. Machineguns, and Namco's Crisis Zone, Virtua Cop 2 doesn't stand a chance. With a purported Virtua Cop 3 in the works, perhaps Sega unleashed this game as a reminder/taste of what's to come. However, the formula, as prescribed, fails to remedy the ills it causes in the first place.