Zero Gunner 2 Reviews (Dreamcast)

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Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

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Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.2
Graphics The quality of the art, or the quality/speed of the drawing routines 4.6
Personal Slant How much you personally like the game, regardless of other attributes 4.4
Sound / Music The quality of the sound effects and/or music composition 4.4
Overall User Score (5 votes) 4.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The Video Game Critic (Apr 11, 2009)
The smooth, polished 3D graphics show no sign of frame-rate stutters or slow-down, with the exception of the some of the larger, more jarring explosions. The techno soundtrack is decent, but tends to get lost in the frantic action. Another pleasant surprise is the reasonable difficulty level. The normal setting is relatively easy so you'll get to see a lot of the game without having to use continues. And the bosses never overstay their welcome. Two people can play at once, high scores are saved automatically, and as icing on the cake, you can save your best game to VMU and replay it later! Zero Gunner 2 is not a cheap import, but if you're a real Dreamcast fanatic this one might just be worth breaking your piggy bank for (just be sure your machine can play imports first).
Netjak (Apr 21, 2003)
An amazing shooter with nice replay value, Zero Gunner II is a worthy import for any shooter fan and probably the first 3D shooter that I can respect (while Cannon Spike DID come out before ZG2, it is more of a beat-em-up/shooter).
Defunct Games (Mar 04, 2006)
Overall, the gameplay feels comfortable after only a few levels, and definitely serves to breathe new life into what some call a tired genre. This game is only available as an import, but if you have the capability to play foreign games, and the chunk of change to actually buy the mutha, this is a fabulous addition to any shooter fan's library. You will definitely see the genre from many new perspectives, so to hell with all who ignore the awesome power of the 2-D shooter!
Shin Force (Jun 24, 2005)
A superb arcade-to-Dreamcast port from the masters at Psikyo. Unlike many shooters, though, Zero Gunner 2 has a fair enemy that doesn't overwhelm you with a million bullets onscreen. If you're looking for a top notch shooter for your Uberconsole that's highly importable, then look no further.
85 (Sep 28, 2001)
Zero Gunner 2 kann überzeugen. Aufgrund des Genres und der relativ kurzen Spielzeit (dafür spielt man es aber mehrfach) ist daher nicht jedem zu empfehlen. Falls jemand an dem Genre interessiert ist oder es einmal ausprobieren möchte, dies der richtige Titel! Ihr solltet die japanische Import-Version jedoch schnell kaufen, bevor Psikyo pleite geht (das ist kein Witz, der Firma droht wirklich das aus). Zero Gunner 2 ist das erste Ballerspiel, bei dem man vernünftig ausweichen und gleichzeitig in alle Richtungen attackieren kann - und dieses Feature ist wirklich gelungen.
IGN (Sep 24, 2001)
Like any 2D shooter, the biggest obstacle to overcome is longterm playability. Zero Gunner 2 is pretty lackluster in this department; with only a ranking mode as the only extra, ZG2 isn't recommended for those looking for a longterm investment in terms of gameplay hours filled with unlocking new secrets and levels. Zero Gunner 2 is for that hardy import Dreamcast gamer that still enjoys 2D shooters but needs a little "twist".