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Podsumowując, Duck Hunt stworzony na konsolę NES, jest gierką prostą i niewymagającą, jednak potrafi zapewnić olbrzymią porcję rozrywki. W naszym kraju często spotykany był na różnych składankach przeznaczonych na Pegasusa, więc tytuł ten zna prawie każdy. Wśród gier na light guny gra zajmuje wysokie miejsce w każdym rankingu. Duck Hunt jest zabawą ponadczasową, polecam starym wyjadaczom, jak i początkującym retro graczom.
Prendete una Zapper ed unitela bene bene ad un Nes. Aggiungeteci qualche disco d’argilla e shakerate con una dose di pixel colorati a piacere. Riversate il tutto in una cartucciona e convincete il vostro cane ad entrarvi. Avrete ottenuto la ricetta per un gioco storico, magico ed intramontabile. Se non lo possedete ancora, affrettatevi le anatre stanno scappando!
Les amateurs de tir feront à coup sûr un véritable carton, les autres en seront loin... Cette cartouche est en tout cas l'une des meilleures pour console Nintendo. Et nous ne pouvons que la recommander chaudement à tous.
Not exactly the most intricate of concepts, Duck Hunt is nonetheless charming in its simplicity, harkening back to a gentler age when all one needed to have fun was a basic workable idea, the execution of that idea, and a healthy dose of heavily sanitized violence. Sure, it gets old pretty quickly, even if the ducks do rapidly increase in speed and their flight patterns become increasingly hectic, but a lot of things get old quickly – this review, for instance.
Fatevi un favore...uccidete quel cane maledetto !
Malgré ses quelques points négatifs, Duck Hunt reste quand même un très bon oldie. Y rejouer maintenant avec un groupe d'amis vous garantira plusieurs heures de rires !
I have no doubt that it was the Super Mario Bros. half of the Super Mario Bros./Duck Hunt pack-in bundle that won over most gamers’ hearts during that crucial time in the mid-eighties. Even so, Duck Hunt is a fun, if not brilliant, little light gun game with colorful visuals and a peppy soundtrack (which, incidentally, was created by legendary Zelda composer Koji Kondo) that definitely deserves a place in any NES gamer’s collection. Just make sure that you do actually add it to your collection and not just experience it via humdrum, Zapper-less emulation.
DUCK HUNT regroupe trois logiciels dans lesquels il est inutile de réfléchir. On tire sur tout ce qui bouge. Le but paraît simpliste et un peu répétitif mais les scénaris ont beaucoup d'humour.
If you're looking for something to apply the term "classic" to, well, here ya go. One of the first games for the NES was this little gem. It was released in 1985 as part of the "Deluxe Bundle," sharing the package space with the quirky R.O.B. and the Zapper light gun required for play. The game was essentially a showcase for the Zapper, and as such, not very elaborate. But what history seems to have forgotten is that both were also a showcase for what home video games could really be, and the sheer novelty of playing a video version of a boardwalk trick shot game was enough to get just about anyone interested in a few rounds.
You can play it for ten minutes and get the full Duck Hunt experience. It’s worth revisiting if you want to initiate your own child in the ways of the hunt, or if you yourself need to forget the bleakness of life and become a kid again. Just don’t expect to linger here.
Everyone remembers Duck Hunt but most people are surprised with how boring it is when they pop it in to their NES these days. This game is good for a quick five minute nostalgia burst but you will quickly get bored with the game and put it back on your shelf.
Duck Hunt is fun for a short while but it feels like more of a tech demo for the NES Zapper. While it did help to popularise the accessory on the NES it's just too basic and you're better off playing a more advanced light gun game like Freedom Force.
Duck Hunt. It's not eye candy. The sounds are classic yet unimpressive. The control scheme is primitive (though it still serves as a prominent predecessor to the Super Scope and the beloved Wiimote). The excitement is relatively minimal. Still, it's a classic. It won't be remembered as fondly in the NES library as Super Mario Bros. or Legend of Zelda (partially because this game won't work on any LCD or plasma-screen TVs, so if you live in the home of a futurist, you won't be able to experience this blast from the past). But Duck Hunt was pretty cool back in the 1980s, and it offers more of a nostalgic trip to when technology was pretty tame than any real fulfilling gaming experience. It's fun for a short while, but I won't recommend it to people on any particular merits.
Given what I've said already, it probably won't surprise you that I don't think this game has any replay value. Indeed, if it weren't for this game being lumped with a very good platformer, I'd say don't bother with it at all unless you're a collector. Indeed, it is not worth paying for a Duck Hunt solo cart, which, being rarer than the Super Mario Bros./Duck Hunt combo pack, would be more expensive. This game is awarded cult classic status that, quite frankly, it doesn't deserve.
Das Fazit kann ich mir eigentlich sparen. Es ist alles gesagt. Das Programm erklärt sich von selbst; die Spielbarkeit ist in optimaler Form gegeben; die Lust am Töten/ Abballern geht (Gott sei Dank!) schnell flöten.
Alors, Duck Hunt serait-il le plus mauvais jeu de Nintendo ? La question ne se pose même pas. Il est clair que ce jeu de tir simpliste n'a aucune prétention si ce n'est de servir de base d'entraînement aux possesseurs du Zapper. Il y a avait bien deux ou trois trucs sympas comme les bruitages, le chien moqueur ou la possibilité pour un second joueur d'influencer le vol des canards, mais Duck Hunt se classe parmi ces classiques primitifs de Nintendo au même titre que les archaïques Game & Watch. Le jeu à l'époque était souvent vendu en double cartouche avec Super Mario Bros auprès duquel il faisait office d'entracte entre deux parties.
The sparse scenery consists of a tree and bush, and it never changes. Although the instructions claim the NES light gun has a range of up to six feet from the TV, the optimal distance seems more like three or four feet. To be honest, the difficulty of the game is largely a function of how close you're sitting to the screen. The first variation (one duck at a time) bored me to tears, but the second variation is better, tossing out two ducks at a time. A two-player option lets the second player control the ducks, but there's really no point to that. The best variation is the clay shooting, where you take aim at pairs of small gray disks launched into the sky. Duck Hunt hasn't aged particularly well, but it's just the ticket if you're looking for some simple shooting action, or maybe just a stroll down memory lane.
Unlike better games of its type, such as Hogan's Alley and Wild Gunman, Duck Hunt is utterly mindless -- simply shoot anything that moves. The game is fun for a short time, but gets old after a few rounds of play.
The thing about this game is can't really be rated with normal methods. Get a mate over to help you with some of our eXtreme gameplay techniques, and you will have a hell of a lot of fun, just don't expect to achieve that for very long...
Wegen Duck Hunt würde ich mir nie und nimmer die Lichtpistole kaufen. Immer nur auf zwei Enten oder Tontauben zu schießen, reißt einen nicht gerade vom Hocker. Es wird einfach keine Abwechslung geboten. Nicht einmal die Hintergrundgrafiken ändern sich.