Duke Nukem II

aka: Duke Nukem 2: Escape from Alien Abductors!, Duke Nukum II
Moby ID: 1009

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Critic Reviews add missing review

Average score: 59% (based on 11 ratings)

Player Reviews

Average score: 3.8 out of 5 (based on 76 ratings with 9 reviews)

A competent follow-up to a classic 2D Platformer

The Good
If you owned a computer in the early nineties, the Duke Nukem series was THE platform series to play. The first one was a very good game, and quite popular, with colorful, detailed graphics, and well designed levels. This sequel improves on every aspect of the original game. For one thing, the 256 color VGA graphics are a great improvement over the original's EGA graphics, as is the Sound Blaster sound effects and music. The animation is good, and it runs well on a 386. There are many detailed enemies, a great improvement over the original's few robots. In general, the levels are well designed, though some of the levels can be frustrating to get through, but it's mostly a joy to play. You start out with the assault rifle with unlimited ammo, but you can obtain a powerful laser or rocket launcher. There are many levels in the games four episodes, my favorite one is when you are on the outside of the space station with the sky whizzing by, and have to avoid the rocket engine blasts, very cool.

The Bad
The levels get repetitive after a while, and some are easy, while others are very difficult, they should have balanced the levels out more. The boss creatures are un-inspiring, being basically the same alien creature in different steel vehicles..ho-hum.

The Bottom Line
A very good platform game that requires some patience, but is worth it. If you are a fan of the first game, or just a platform game fan, you should get this.

DOS · by Ryu (50) · 2002

Duke blows up some more stuff

The Good
It's a great platform side-scroller. Duke's attitude and ambiance add a lot to the basic formula. Weapons are well balanced and interesting, and the game keeps you entertained from the start of Episode 1 to the end of Episode 4.

The Bad
The difficulty of levels is very uneven. Some are insanely hard while others are easily beaten in ten minutes. Side scroller formula can get repetitive for some.

The Bottom Line
A great side-scroller with the Duke's humor. If you like Duke Nukem, you'll like this game.

DOS · by Shadowcaster (252) · 2001

He's baaaaaaaaaack!...

The Good
Duke Nukem 2 is, not surprisingly, the sequel to the original Duke Nukem game, and the series is at this point still a side-scroller. Unfortunately, this game is forgotten compared to the first, classic part of the Duke series and the blockbuster Duke Nukem 3d, but don't let this discourage you from it!

Duke Nukem 2 has much improved graphics from its predecessor, and is stocked full of cool new features, such as drivable flying vehicles, a new variety of weapons like rockets and flame throwers, teleporters, and much more, but most importantly above all else, bigger and cooler explosions. :)

Duke Nukem is at this time developing more and more into what he is today, everybody's favorite ass-kicker, even if he STILL is resigned to only talking his trademark one-liners during cut-scenes. The only problem with the man is they messed with his hair...what happened to the flat-top here?! In the original Duke game, he faced off against robots and cyborgs, but Duke Nukem 2 marks the first time Duke kicks the asses of his most well-known and often fought enemies...those stupid ALIEN BASTARDS!...

Oh, and it is also worth mentioning that instead of the previous game's PC speaker sounds, here not only is there sound-blaster sound, but also background music...and GOOD background music too!

The Bad
As great as it is, this game doesn't quite measure up to the fun to be had from it's prequel...

The Bottom Line
Duke Nukem continues kicking MAJOR ass...in a good way!...

DOS · by Mr. Me (28) · 2003

He's back to kick some more ass!

The Good
The original Duke Nukem was released by Apogee back in 1991. It mimicked platform games for other consoles such as the Sega Genesis at the time, with its spectacular landscapes, sound, and gameplay that was quite rarely seen on any system. Everything about it was so good that it deserved a sequel, which the company delivered two years later. After defeating Dr. Proton (about three times) and his army of TechBots, Duke wasn't given much of a break. Embarrassing for him, he was abducted during a TV interview by aliens that wants to use his mighty brains to wipe out Earth.

There are four episodes in the game with eight levels each, with the final one having you to deal with a boss that takes a bit of pounding to destroy. Each episode contains amazing backdrops, some of them are animated. Of these, my favorite one has got to be where the levels where there is an earthquake and you can see red storm clouds moving across the screen. In between levels, the "Get Ready" screen where you see a red bar getting longer and longer is excellent, too.

Duke Nukem II features the same elements that made the first game great. He can somersault in the air, grab onto ledges and skimmy across, teleport himself to another place, and grab his own merchandise. Almost each level of the game features laser barriers and other obstacles that will require certain items needed to get by them. In addition to this, there are restart points, hint globes, and space vehicles. The space vehicles can be used to progress through the level faster and kill enemies quicker, and you can mount or dismount it at any time. I really didn't need to use hint globes since I spent enough time in the level exploring and working out things.

Each level usually takes a bit more than ten minutes to complete, because of the amount of laser barriers and locked gates you have to deal with. The great thing is unlike the original game, you can pass through restart points so that when you run out of health, you don't have to go back to the beginning of the level, taking up more of your time than you need.

Duke has the ability to grab a variety of weapons along the way, and these weapons very much help him defeat the baddies quickly. One weapon worth mentioning is the flamethrower. Not only does it have some extreme firepower, which can kill everything in a chain reaction, but it also has the ability to be used as a jetpack. I remember somewhere in the last episode, I grown tired of getting up to three platforms above me, so I used the jetpack to get to the platform I wanted. But then, one of the turrets blew me down to where I was and I couldn't get back up as I exhausted its fuel supply.

There is actually rock music during the game, and some of this music is excellent. I enjoyed listening to the music while you are defeating the boss; it really fits the occasion. There are digitalized sound effects which make playing the game more realistic. When I first played this game, my system crashed half-way through the level, and I thought it had something to do with the sound effects.

The highlight of this game is the superb introduction to the game. The introduction, ten minutes long, gives you an insight of what happens to Duke. The picture of Neo Los Angeles, is the best artwork I seen in the game so far. The skyscrapers and the gradient colors really make the artwork stand out. Besides Alien Carnage, there are no introductions like this one in any of Apogee's games. Cut-scenes can also be seen after you defeat each boss.

The Bad
I had so much fun with the game, that I couldn't find any flaws with it.

The Bottom Line
Duke Nukem II is so much better than the original game. It uses the same gameplay, but now you have these new features that really blow it away. I would really like to see this game remade in the near future, with updated graphics and sound, and even better, the introduction and cut-scenes in which Duke is actually voiced by Jon St. John, not some Schwarzenegger impersonator.

DOS · by Katakis | カタキス (43092) · 2011

Don't ask... Nukem!

The Good
The game explodes right into action right from the beginning, the awesome tune (titled "He's Back") starts Duke's mission of kicking asses of hundreds of enemies. The game has a very fast action-paced gameplay so you won't get bored. The levels varies from prison cells, ruined cities, aircrafts, volcanic caves to space stations. The great graphics, catchy tunes and the desire to make new hi-score keeps you going, though the game is almost 10 years old...

The Bad
The levels weren't as great as in the original Duke Nukum, but it all is forgiven by the good sides of this game.

The Bottom Line
If you have a change to test this game, try it! One of the best side-scrollers I've played. If you're already hooked, you can find the full version on most of the Duke Nukem 3D releases as bonus on the CD.

DOS · by Dae (7169) · 2003

Entertaining game, but nothing revolutionary

The Good
Duke's back in his 2D side-scrolling era, and he's packing more humor, more action and much better graphics.

The game is just like the original: a side-scrolling action game with an emphasis on blowing shit up and using weird items and stuff instead of just progressing to the right side of the screen while jumping over some mushrooms. As I mentioned, this game builds the Duke personality up and starts adding that beef-cake charisma that would become so prominent on Duke3D. The plot is typically a by-the-rules platformer, where some bad aliens kidnap our man Duke (as he is presenting his book "Why I'm so great" or something like that!) in the hopes that his dissapearance will facilitate the takeover of earth. Obviously, you break out (using a nuke hidden in your teeth!!!) and now it's time to show those aliens the pointy end of your boots.

To facilitate the task at hand you have quite an arsenal of Nuke-sanctioned weapons, most of which have some hidden feature (ie. the flame throwing-thingie allows you to jump higher), and more weird items like grappling hooks and even vehicle sequences (which are limited but still a fun diversion). The levels themselves are not the most imaginative ever, but they are complex enough to satisfy most gamers, and provide plenty of hidden challenges and goodies for those high-score maniacs that like to clear out every single level of their games.

Finally, the game has way better graphics, with much bigger sprites, cleaner animation, and much more detailed backgrounds and characters. They still have that colorful appeal so common to many Apogee games and everything does look super-cutesy, but they are a major improvement over the original. Soundwise the game also added some new tricks (Duke talks to you in the opening!!), etc.. etc.. in all, the game feels much more polished and proffesional than it's predecessor.

The Bad
It is nothing we haven't seen before, the gameplay is standard platformer action, and gets old real fast, and the Duke-lore isn't enough to lift the game to new heights like on Duke's 3rd game. I also have the feeling that while the technical improvements were many, this game could have been much more impressive and not just another cute Apogee platformer... ah what the heck.

Duke2's worst flaw is that it's nothing spectacularly innovative of entertaining, it's just an averagely entertaining game.

The Bottom Line
Duke 2 is better than 1, but I don't think anyone could care less really. Another run-of-the-mill platformer that just happens to have a little style (and I do mean "a little", unlike on Duke3D) and lots of guns and items. You won't die if you try it, but you aren't really missing anything if you pass it up.

DOS · by Zovni (10504) · 2003

Duke's back - with a vengeance!

The Good
Damn, this game is just SO GOOD! The entire atmosphere of the game is so ridiculous you'll spend your time rolling on the floor... Duke's attitude adds just so much to the game you won't believe it!

This game features excellent graphics, great music and sound effects, great controls and most importantly hours of fun gameplay. If you love platform games, better get this one - it rocks!

The Bad
Que? Bad? Hell no, mate!

The Bottom Line
Another thumbs up for Apogee!

DOS · by Tomer Gabel (4539) · 2000

We gave Duke another chance, and he delivered quite a good game.

The Good
The sounds have improved like a miracle in the 2 year gap between this game and it's predecessor, there is also more action, and firepower, the graphics are no longer EGA, they're now VGA, the humor is more and better.

The Bad
The graphics, style of action, and the annoying sounds that characterize apogee games were all over Duke Nukem, but are nowhere in Duke Nukem 2, I am a huge apogee fan so this quite disappointed me.

The Bottom Line
Worth playing but also not that good, while the predecessor delivered some memorable moments this game is not much like it, it's a good, fun, entertaining game but just isn't like Duke Nukem, sure the jumping and all are similar, but the graphics, the sound, they all played a big part in Duke 1. Quite good, a swell 4/5 for this sequel!

DOS · by Jim Fun (207) · 2001

A pretty good side scroller, better than the original!!!

The Good
I loved the updated graphics!!! The music was alright to an extent. But the coolest thing about this side scroller game was the fact that Duke could get into various vehicles (spaceship!!!)

The Bad
The 1 thing that I didn't like about this was the digital audio. THey screwed it up bad!!! In the opening cutscene, when Duke says I'm Back (obviously a take off of the Terminator) the guy blew into the microphone and screwed it up!!!

The Bottom Line
I would buy it if you liked Duke 1. If you didn't like Duke 1, don't bother with this. Still a good platformer though!!! Despite junky sound effects, this one was revolutionary for it's time! Highly recommended!

DOS · by James1 (240) · 2001

Contributors to this Entry

Critic reviews added by ryanbus84, lights out party, Scaryfun, Patrick Bregger, Alsy.