Trivia

Dune 2 was named #70 overall among the “150 Best Games of All Time” by Computer Gaming World Magazine (15th Anniversary Issue--November 1996).

Contributed by PCGamer77 Bronze Star Contributing Member (3025) on May 02, 2008.

The patched game (v. 1.07) is incompatible with old saves, but a very nice feature is included: If you try loading an old save, the game will recognise which mission you were on and will simply restart it, meaning not all of your progress will be lost! Phew!

Contributed by Sam Jeffreys Bronze Star Contributing Member (3316) on Feb 24, 2008.

You can make a mentat blink or move its mouth by clicking on his eyes or lips, respectively. The same is true with the girl telling you about the houses at the beginning of the game.

Contributed by Chentzilla (140) on Jan 12, 2007.

To append Tomer Gabel's trivia entry, there actually is a Dune II level editor. It was written as a third-party freeware program by an unknown fan in 1996, and can be downloaded from the Dune II: the Building of an Empire website.

Contributed by Maw (827) on Mar 04, 2005.

This game is commonly called "the first real-time strategy game", but that designation is incorrect. Dune 2 borrowed many elements from a previous Westwood release, Battletech: The Crescent Hawk's Revenge. And that game borrowed elements from what is probably the first true game in the typical "RTS" genre, The Ancient Art of War.

Contributed by Qlberts (58) on Dec 23, 2003.

The game had a cool feature: the computer always cheats. This is the only game I know where the AI had unlimited money ! It could build unit without refineries !

Contributed by Henry Aloni (64) on Jan 30, 2003.

An unofficial add-on called "Super Dune 2" was released by some hackers around 1994. It included new missions and a somewhat modified enemy AI. In the original game, the computer never constructed any buildings: all the computer's bases were always pre-built and destroyed buildings were never replaced. In DD2, the AI gained the ability to construct structures to replace the ones it lost. It was a bit unfair however, since when the structure appeared, it would show up in its original place, instantly killing any units that happened to be under it at the time. (As a player you could not place a structure on top of a unit)

Contributed by Lev Epshteyn (11) on Aug 18, 2002.

Dune 2 utilizes "PAK"-files, which are essentially several files archived in one. It is extremely easy to figure out the format and write a packer/unpacker, and in fact, a friend of mine has. Therefore, it was theoretically possible to write a scenario editor for Dune II, which might have increased the game's popularity even further.

Contributed by Tomer Gabel Bronze Star Contributing Member (4476) on Apr 28, 2000.

 

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