Description

Combine the gameplay ideas of Hack/NetHack with the Eye of the Beholder III game engine and you get a graphical version of Hack: Dungeon Hack. Largely based on a construction set, the player can create their own dungeons and then crawl through them.

This is ultimate dungeon crawl with over 4 billion possible dungeon configurations thanks to the random level generator. The generator has the ability to regenerate the entire dungeon structure, or just the items, the style, monster frequency, trap frequency... or any combination thereof.

Also includes a "realism" option that, when a character dies, completely deletes the character and saved games.

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User Reviews

The ultimate in Dungeon Games? Not quite... DOS Chris Martin Bronze Star Contributing Member (1112)

The Press Says

Tilt DOS Jan, 1994 86 out of 100 86
All Game Guide DOS 1998 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Power Play DOS Nov, 1993 69 out of 100 69
PC Games (Germany) DOS Jan, 1994 65 out of 100 65
High Score DOS Feb, 1994 3 out of 5 60

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Trivia

For many people who play this game the hardest part is finding food. Interestingly enough, you can not die of starvation in the game. Having the food bar at empty simply means you will not be able to rest. So the best strategy regarding food use is to only consume rations when resting is required. Use the "vending machine" shrines which can be found on every level to regain health whenever possible, and try to only rest when you need to memorize/pray for spells.


This entry was contributed by Terok Nor (16793) and Chris Martin Bronze Star Contributing Member (1112)
 

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