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Dungeon Hack

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Description

Combine the gameplay ideas of Hack/NetHack with the Eye of the Beholder III game engine and you get a graphical version of Hack: Dungeon Hack. Largely based on a construction set, the player can create their own dungeons and then crawl through them.

This is ultimate dungeon crawl with over 4 billion possible dungeon configurations thanks to the random level generator. The generator has the ability to regenerate the entire dungeon structure, or just the items, the style, monster frequency, trap frequency... or any combination thereof.

Also includes a "realism" option that, when a character dies, completely deletes the character and saved games.

Screenshots

Dungeon Hack DOS Fighting a bone naga.  Note the mini-automap in the lower left-hand corner.
Dungeon Hack DOS The character creation system is pretty powerful for a dungeon crawl.
Dungeon Hack DOS The in-game menu.  Here, beside the menu options themselves, you can organize your inventory while safe from monsters.
Dungeon Hack DOS The Element Lord, the hardest of the several possible end of game bosses, has a mean left hook.

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User Reviews

The ultimate in Dungeon Games? Not quite... DOS Chris Martin (1098)

The Press Says

Tilt DOS Jan, 1994 86 out of 100 86
All Game Guide DOS 1998 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Génération 4 DOS Jan, 1994 72 out of 100 72
Power Play DOS Nov, 1993 69 out of 100 69
PC Games (Germany) DOS Jan, 1994 65 out of 100 65
High Score DOS Feb, 1994 3 out of 5 60
PC Player (Germany) DOS Jan, 1994 49 out of 100 49

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Contributed to by Terok Nor (18401) and Chris Martin (1098)