Dungeons & Dragons Online: Stormreach Reviews (Windows)

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Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

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Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 4.3
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Story / Presentation The main creative ideas in the game and how well they're executed 3.7
Overall User Score (6 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
MMOhut (2009)
Dungeons & Dragons Online is a high quality MMORPG with plenty of content to explore. The game has done a wonderful job converting the classic tabletop role playing adventure into a virtual world. Narrated storytelling, hundreds of instanced dungeons, and a comprehensive character progression process make D&D Online a must try MMORPG.
GameBanshee (Aug 28, 2006)
Turbine also has a problem in that it takes less than a month to advance a character to level 10 and to see most of the quests in the game. Their character development system is rich in ways to create characters, and so you might want to try out a few variations…. but I just don’t see DDO right now as being a fun game to play over a long stretch of time. There just aren’t enough things to see and do, and so once you’ve taken a couple characters to level 10, that’s just about it. But if you don’t mind that your MMORPG might wear thin after only a couple of months, then DDO can be some solid fun in the meantime.
Cheat Code Central (Mar 22, 2006)
D&D Online is not a great looking game but it's diverse. The characters suffer from some blocky graphics which make them look like origami figures, especially in the limb sections. Even some of the animations are a little stiff. A dungeon master presides over each dungeon, highlighting the tales of antiquity of your next dangerous adventure. It's a good addition that instantly creates a specific atmosphere for each stage which is enhanced by the soundtrack. Your first month online is free with the purchase of the game. If you want to continue past that you're going to have to pay a monthly fee. More content is continually being added so by the time you complete the first month, you might have another month or two of content to keep you busy. It's certainly worth the price for the first month and if you find a team of friends that you really like, this could be your new social life.
Eurogamer.net (UK) (Mar 03, 2006)
We weren't sure about D&D at first; we've always soloed in MMOs and for the first three hours we just died alone, over and over. But this is the ultimate group game, and in a group the plot elements, wonderfully varied missions, and teamplay really pay off. As long as the team keep rolling out the promised content updates, we'll keep playing it. Sure, there are flaws and the lack of any soloing capability, the occasional difficulty in finding groups, as well as the apparent slowness of levelling get irritating, but they're nothing in the face of what it does properly. The hypnotic light from the screen helps pass the time as well...
Everyone has their own criteria for what makes a game as huge and complicated as an MMORPG fun, and D&D Online will be just what a certain number of folks want out of their $15 per month. For many established online role-players, however, the lack of community and secondary features will surely send them back to their current, more traditional games.
Gameplay (Benelux) (Apr 01, 2006)
Een aardig fris briesje door MMORPG-land, hoewel niet voor de casual gamers onder ons.
Quandary (May, 2006)
Dungeons and Dragons Online: Stormreach is shaping up to be the place to be for Dungeons & Dragons fans. It's especially good for those who enjoy their adventuring along with others. For those who like to step out alone it's not so good, and there is no pvp as yet. Although it's not difficult to join forces with other players it can have its frustrations because there are popular or preferred dungeons and you can find it difficult to complete less desirable ones. It also diminishes the fun a bit when one party member is familiar with a dungeon and knows all its secrets. A first time quester can miss the opportunity to make their own discoveries and work out puzzles.
GameBanshee (Apr 08, 2006)
Overall, Dungeons & Dragons Online is a nice but less-than-stellar MMORPG. I probably would have liked it better if I hadn't been using a dialup connection -- or maybe not. Generally, most of the game seems rather uninspired to me. I'd say that the best part of the game is the character development system, but that came almost verbatim from the Dungeons & Dragons 3.5 edition rule set. The quests don't have enough variety, and there aren't enough of them, and so mid- to high-level characters aren't given enough to do. Possibly, Turbine will provide enough extra content, such as with the Dragon's Vault module they released on April 5, to alleviate these problems, but if so it'll probably be a while down the road, and so you might want to wait and see how things shake out before purchasing a copy of the game.
Game Chronicles (May 01, 2006)
Dungeons & Dragons Online: Stormreach stays true to the faithful genre of its name, but can it really last against the other much deeper, and more diverse, MMOs out there? It has some solid graphics, an enjoyable instanced mission system, and handy integrated voice, but ultimately falls short due to lack of content. DDO has a tough road ahead, and no doubt many of its servers will be shutting down and consolidating as gamers are turned off by paying for meager updates and expansion modules every so often. However, if you are a rather casual gamer/D&D fan, you will probably like this title, better yet if you get your fellow LARP geeks indoors, and online with you.
Of je Dungeons & Dragons Online goed vindt zal minder van het spel zelf, dan wel van de kwaliteit van je online vrienden afhangen. Het spel dwingt je namelijk gezelschap op te zoeken. In combinatie met de komende modules, lijkt deze strikte online variante van Dungeons & Dragons een leuke en actievolle MMOG, zonder het brede pallet aan opties dat we bij andere fantasy spelen vinden.
GameSpot (Mar 16, 2006)
This dedicated focus on the questing and adventure portions of the game ultimately makes sense and should help keep the quality of D&D Online's content a cut above the traditional online RPG. But in exchange, D&D Online doesn't deliver the broad scope and wide variety of features you could find in other similar games.
IGN (Mar 22, 2006)
I think DDO's single-player content is more compelling and its dungeons more accessible and numerous than in World of Warcraft or EverQuest II. Its visuals are technologically superior to WoW's without suffering from EQII's unsettling mannequins and relatively bland environments. But DDO doesn't hold a candle to either in terms of breadth or replayability. If only they'd had more time, or a larger team, then I might be singing DDO's praises to the rooftops. Instead, it's a cool experience that's essentially over all too quickly.
PC Powerplay (Mar 29, 2006)
Mit Erstaunen habe ich festgestellt, dass mir das Taktieren in den kleinen Dungeon-Gruppen besser gefällt als ein 40-Mann Schlachtzug mit meiner WoW-Gilde in den Pechschwingenhort. Eine Abwechslung zum Solo-Spiel ist D&D Online auf jeden Fall. Schade ist, dass sich die Dungeons schnell wiederholen. Dass die Charakterentwicklung so langsam vonstatten geht, finde ich weniger schlimm. Dass es aber für den ersten Levelaufstieg nur selten eine Belohnung in Form neuer Zauber gibt, wurmt mich einfach.
PC Games (Germany) (Apr 24, 2006)
Man muss die Entwickler für ihr Engagement loben, denn trotz seiner Zettel-und-Stift-Vergangenheit funktioniert das D&D-Konzept überraschend gut als Online-Rollenspiel. Die notwendigen Anpassungen empfinde ich als harmlos, aber ich bin auch kein D&D-Junkie. Am Ende des Tages muss Dungeons & Dragons Online zwei Zielgruppen bedienen: Einmal die Online-Rollenspieler, von World of Warcraft und Guild Wars verwöhnt, aber auch die eingefleischten D&D-Fans. Den Ansprüchen beider Zielgruppen wird D&D zwar nicht hundertprozentig gerecht, aber Spaß hat man allemal. Auf längere Sicht bietet der Titel jedoch nicht genug Stoff, da muss Turbine unbedingt nachlegen. Eine wirkliche Kaufempfehlung kann ich ohnehin nur dann guten Gewissens aussprechen, wenn die Sprachbarriere für deutsche Spieler überwunden ist.
PC Action (May 15, 2006)
Zum Glück birgt Stormreach ein ausgeklügeltes Gruppensystem. Suchen Sie nach Mitstreitern, erscheint über dem Kopf Ihres Charakters ein entsprechendes Symbol. Zudem enthält jede Auftragsbeschreibung im Tagebuch eine Schaltfläche für Gruppensuche. Mit einem Klick darauf sucht Ihr Recke nach Begleitern für die Aufgabe. Letztere erhalten Sie von Nichtspielercharakteren. Die Aufträge sind abwechslungsreich, im direkten Vergleich mit der Konkurrenz fällt aber deren knapper Umfang negativ auf. Berufe und - Aua! - Spieler-gegen-Spieler-Gefechte vermissen wir auch. Das Auktionshaus haben die Entwickler offenbar selbst versteigert. Der Wiederspielbarkeitswert kommt daher an den eines World of Warcraft oder Guild Wars nicht annähernd heran. Fluch und Segen zugleich stellt die detailgetreue Regelwerk-Umsetzung dar.
4Players.de (Apr 08, 2006)
Dungeons & Dragons Online Stormreach ist anders als viele Online-Rollenspiele, schon allein weil es weder Crafting noch PvP gibt. Auf eigene Faust habt ihr keine Chance zu überleben und da es nur Erfahrungspunkte für erledigte Quests gibt, sind Einzelspieler in Sturmkap definitiv falsch. Stattdessen wird einzig und allein auf ausgewogene Gruppen-Kämpfe gesetzt, die sich in der Stadt zusammen finden – was durchaus mehrere Minuten dauern kann. Anschließend beginnen die hervorragenden und erstaunlich interaktiven Kämpfe, die zwar auf dem D&D-Regelwerk basieren, aber fast in der Action ersticken. Generell kommen bei den Fights bzw. Quests fast alle Fähigkeiten der Klassen zum Einsatz, bis es jedoch zum ersehnten Level-Up kommt, vergehen quälend lange Stunden. Und was ist die Belohung? Wenige neue Skills! Schade, an genau dieser Motivationshürde hapert es bei D&D Online. Außerdem fällt auf, dass es zu wenig Quests in der Welt gibt und der High-Level-Content sehr dürftig ist.
Afin de s'adapter au jeu vidéo, les règles de Donjon & Dragon ont subi quelques adaptations mais les rôlistes ne devraient pas s'en choquer. Le système instancié est ce qui pourra le plus déplaire aux habitués. Si vous aimez souvent jouer en solitaire et arpenter de grands espaces, ce jeu n'est pas pour vous. Sinon, DDO possède tous les ingrédients pour passer de bons moments !
ToTheGame (Mar 30, 2006)
Dungeons and Dragon Online: Stormreach, or simply DDO, is an MMORPG based on the famous Dungeons and Dragons 3.5 edition, and the campaign setting Eberron. Turbine has done a great job, with the help of Wizards of the Coast and made a game which fulfills the qualities of the pen and paper version. The fact that they don't have any PvP makes the game less attractive. The quests are hard, and requires groups, which they haven’t found a good enough system to actually be useful which makes the quests harder than they should be. They might have put up a channel that is called 'looking for group' or 'looking for players' instead of a social panel where you put in: "I need help with these and these quests", and hope that there is a few people that goes in and looks for it. The game will probably be a big hit among the hardcore DnD fans, but beyond that I'm not sure. If you do like questing more than fighting players however, this is a game for you.
GameStar (Germany) (Apr, 2006)
Seine Komplexität kann ich dem Spiel nicht vorwerfen, dafür hat sich Turbine mit der Umsetzung des Regelwerks und der typischen Pen & Paper-Atmosphäre zu viel Mühe gegeben. Was ich D&D Online aber zum Vorwurf mache: Wieso gibt es keine Kurzinfo für Gegenstände? Wieso ist die Standardbelegung der Maustasten so verdreht? Warum ist die Suche nach Gruppen so umständlich? Wieso gibt es keine Kontextmenüs für Objekte? Hier hätte Turbine etablierte Standards übernehmen können, statt zwanghaft eigene schaffen zu wollen. So bleibt D&D Online eine Spielwiese für beinharte Fans der Regelwerke. Der angekündigte WoW-Killer ist es aber auf keinen Fall.
1UP (Mar 16, 2006)
The good news about the unwieldy named Dungeons & Dragons Online: Stormreach is that the developer, Turbine, has managed to shoehorn most of the equally unwieldy D&D rules into the game. The bad news: Turbine managed to shoehorn most of those unwieldy rules into the game. The end result is an online game that is a fairly faithful adaptation of its pen-and-paper source but is also less than the sum of its (very) considerable parts.
Diehard GameFan (Apr 13, 2006)
Good game to play with a group of friends, and it offsets the monthly cost factor, but there are better D&D or RPG games out there. Due to the impossibility of playing the game outside of a party, it might not be right for you more anti-social types, but there’s a solid and enjoyable game here with a nice variety of dungeon crawling for you. It’s a good thing you can try the game buy just taking a friend’s discs (or single DVD if you know someone that went that route) and seeing if it’s worth the monthly cost rather than have a key code attached to them. Try before you buy, and you just might find yourself a fun game to share with your pals.
GameSpy (Mar 17, 2006)
So... is D&D Online worth playing? If you're a hardcore D&D player, you'll certainly appreciate much of what it has to offer. If you're looking for some well-designed, challenging PvE content, you'll also find a lot to interest you here. It bears mention, though, that the game has no PvP content to speak of, and when you take into account the fact that there's a monthly charge for playing the game, well... it becomes a little bit harder to justify playing it at this juncture. It also bears mention that some pretty annoying technical problems have manifested since we posted our initial Out of the Box impressions of the game. Granted, things are a whole lot better on this front than they were about a week ago, but when these problems rear their heads, gameplay experiences go south very, very quickly.
Jeuxvideo.com (Apr 14, 2006)
Est-ce-que Dungeons & Dragons Online : Stormreach justifie de payer un abonnement tous les mois ? Eh bien la réponse est loin d'être un oui catégorique. En effet, le contenu laisse à désirer et est constitué quasi-exclusivement d'une suite de donjons instanciés qui finissent par tous se ressembler. Le plaisir de l'exploration est donc limité. En outre, la réalisation n'est pas au mieux et on aurait aimé avoir un plus grand choix de races et de classes. Ajoutez à cela qu'il n'y a ni PvP, ni artisanat, ni de quêtes pour soloter et vous comprendrez vite que le jeu n'a pas beaucoup d'atouts à faire valoir hormis les fameuses règles D&D 3.5.
Game Revolution (Apr 07, 2006)
For a title that costs more than World of Warcraft, Dungeons & Dragons Online: Stormreach is unbelievably light on stuff to do. It does feature some decent dungeons that can be fun to run through with a group, but with no pvp, no economy, no trade skills and nothing useful you can do by yourself, this is a dungeon to crawl away from.
Sure, playing quests twice (or thrice) for experience gets tedious. Yeah, other MMOs probably feel better rounded. But not even Neverwinter Nights came this close to capturing the social spirit of the pen-and-paper granddaddy that sired ‘em all. Can't find an offline gaming group? Herein lies a potential alternative.