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Dynamic Duo

Dynamic Duo Commodore 64 Title screen.


MobyRank MobyScore
Amstrad CPC
Commodore 64
ZX Spectrum
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In Dynamic Duo the player takes the role of a bird and a dwarf who explore a haunted castle. The goal is to open the door the the calculation room, but to do so ten hidden keys have to be found first.

The screen is divided into three parts: the action screen, a map and the status screen. The player can switch between the two protagonists at will and if they explore different parts of the castle (or if a second player takes part) the map gets replaced with a second action screen. This is necessary because the two have different abilities: the bird can fly and is generally faster while only the dwarf can open chests. On their way they meet various enemies that can be shot with a gun with a limited amount of ammo.


Dynamic Duo Commodore 64 Off flies the bird.
Dynamic Duo Amstrad CPC Title screen
Dynamic Duo Amstrad CPC The first level
Dynamic Duo ZX Spectrum Main menu

User Reviews

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The Press Says

Power Play Amstrad CPC Mar, 1989 38 out of 100 38
The Games Machine (UK) Commodore 64 Apr, 1989 29 out of 100 29
The Games Machine (UK) ZX Spectrum Apr, 1989 25 out of 100 25


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Contributed to by Patrick Bregger (110917)