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Egypt II: The Heliopolis Prophecy

MobyRank MobyScore
Macintosh
...
...
PlayStation
...
2.9
Windows
61
2.8
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Description

Although named Egypt 2 there are only a few similarities between the first game, Egypt 1156 B.C. and this point and click adventure. This game actually takes place earlier in time than its predecessor. Offering historical background and facts about Ancient Egypt, it has been categorized as edutainment as well as an adventure game.

The game takes place in the city of Heliopolis, the City of the Sun, which was the center of learning and one of the most important capitals of Egypt in 1350 B.C. Your character is Tifet, a young priestess and a student of medicine, who sets out to find the cure for the horrific epidemic which is spreading rapidly throughout the city population. It becomes very personal when her adoptive father contracts the disease. As the story unfolds, Tifet uncovers a diabolical plot of deception and treachery.

Screenshots

Egypt II: The Heliopolis Prophecy Windows You will need to solve various puzzles to gain entry to secret parts of the temple
Egypt II: The Heliopolis Prophecy Windows An in-game handbook gives you access to a wealth of information of many aspects of ancient Egyptian history, religion and customs
Egypt II: The Heliopolis Prophecy Windows You enter the temple, The House of God
Egypt II: The Heliopolis Prophecy Windows A message for help from your father

Alternate Titles

  • "Египет 2" -- Russian spelling
  • "Egypt II: הנבואה של הליופוליס" -- Hebrew spelling
  • "Egypt II: La profezia di Heliopolis" -- Italian title
  • "Egypt II: Die Prophezeiung von Heliopolis" -- German title
  • "Egypte II: La prophétie d'Héliopolis" -- French title
  • "Egypte II: De voorspelling van Heliopolis" -- Dutch title
  • "Egipt: Przepowiednia Heliopolis" -- Polish title
  • "Egipto II: La Profecía de Heliópolis" -- Spanish title

Part of the Following Groups

User Reviews

Historically accurate but empty piece of edutainment Windows Bullyt (524)

The Press Says

Just Adventure Windows Dec, 2000 A+ 100
Gameguru Mania Windows Dec 05, 2000 4 out of 5 80
GameBoomers Windows 2001 B 75
Adventurearchiv Windows Nov 09, 2000 70 out of 100 70
Jeuxvideo.com PlayStation Jul 03, 2001 13 out of 20 65
Adventure Classic Gaming Windows Jul 28, 2010 3 Stars3 Stars3 Stars3 Stars3 Stars 60
PC Games (Germany) Windows Mar 07, 2001 54 out of 100 54
Gamekult Windows Sep 28, 2000 5 out of 10 50
PC Player (Germany) Windows Nov, 2000 49 out of 100 49
Absolute Games (AG.ru) Windows Nov 11, 2000 25 out of 100 25

Forums

Topic # Posts Last Post
graphics 2 vedder (20153)
Feb 27, 2011

Trivia

Historical accuracy

The game was created to be true to a historical background. There are little known ruins in Heliopolis, near Cairo, but the architecture was based on the geographical environment and contemporary structures in other regions.

The same goes for the scenario. All characters are fictive, but their duties, activities and weaknesses are based on information from authentic documents. Even at that time, there was such as thing as misappropriation of funds.

The sickness in the game is not based on historical grounds and the cure, gingko was only to be found in China at that time. It's unlikely that there were economical connections at that time, which could have introduced the cure, but there might have been some at the borders, closest to the two regions.

The game was developed in close cooperation with Isabelle Franco (doctor in the Egyptology, professor at the Cheops institute and the Ecole du Louvre) and Jean-Claude Golvin (doctor in the archeology and director of research at the CNRS (Centre National de la Recherche Scientifique)

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Contributed to by Sciere (251874) and Jeanne (75621)