DescriptionIt is the ninth century of the Second Era, and the Tamriel Empire has been continuously expanding. Hammerfell was among the many provinces to lose its independence to the reign of Tiber Septim. Cyrus, a Redguard mercenary and a well-known hero, finds out that his sister Iszara has disappeared under mysterious circumstances. Cyrus travels to the port city of Stros M'Kai in Hammerfell and begins an investigation, which gradually draws him into a political intrigue.
Redguard is set four hundred years before the events of Arena and thus is a prequel to other Elder Scrolls games. The game is considered a spin-off to the main series, being primarily a 3D action-adventure game with only few role-playing elements such as a quest-based structure and money management. The protagonist has no numerical attributes and remains constant in power throughout the game. He fights with a sword, which he can use for slashing, stabbing, and combo attacks, depending on the combinations of keys input by the player. Active blocking is available as well. Cyrus can also swim, jump and automatically grab and hang on ledges, which is sometimes required to advance in the game.
Although certain items must be procured and quest completed in order to make the plot progress, many of these tasks can be handled in a non-linear fashion, and much of the game's world (the city Stros M'Kai and the surrounding wilderness) can be explored freely from the beginning. Progression also relies on conversations with the many characters inhabiting the area, which feature extensive keyword-based multiple-choice dialogue options.
- "Ein Elder Scroll Adventure: Redguard" -- German title
Part of the Following Groups
|A game I will never forget||Jeanne (75363)|
|A great 3rd person Adventure game, which gets away from those Tomb Raider Clones.||Blackhandjr (92)|
|You are Cyrus, a Redguard mercenary, who is in search of his sister, Izara.||James1 (238)||unrated|
|PC Zone||Aug 13, 2001||8.9 out of 10||89|
|Gameplay (Benelux)||Dec 31, 1998||86 out of 100||86|
|FileFactory Games / Gameworld Network||Sep 27, 2002||83 out of 100||83|
|Computer Gaming World (CGW)||Mar, 1999||80|
|PC Joker||Jan, 1999||76 out of 100||76|
|Jeuxvideo.com||Sep 29, 1999||15 out of 20||75|
|GameStar (Germany)||Jan, 1999||72 out of 100||72|
|PC Accelerator||Jan, 1999||7 out of 10||70|
|IGN||Dec 10, 1998||7 out of 10||70|
|Just Adventure||Jul 24, 2002||B-||67|
|Topic||# Posts||Last Post|
|Mini Strategy Guide||1||Xpertgamer (1)
Jun 14, 2016
Cut contentThere was going to be a Tom Jones model singing and dancing in the Draggin Tale inn, but was cut because they didn't want to pay for the rights to use the song.
Floating structuresDue to an issue with polygon sorting between the terrain and buildings, most of Redguard's structures actually "float" several centimeters above the ground. This is most visible when the player character is shrunk at one point in the game.
GraphicsAll the textures were hand drawn.
WindowsAlthough this game comes with a Windows based installer, it is far from a Windows game. After the installer has completed copying, it will attempt to configure the sound card - yes, it needs good old IRQ, DMA and address settings for a DOS capable sound card. This game is DOS through and through - so it is nearly impossible to run it on Windows 2000 or Windows XP.
Information also contributed by Caim Douglas., EddyB53, James1
Related Web Sites
- The Elder Scrolls Adventures: Redguard (official website)
- Elder Scrolls: Redguard Walkthrough (by Eric the Redguard)
- Glidos (This nifty utility will provide Redguard with OpenGL support, allowing modern computers to enjoy its full 3D-acceleration glory.)
- Redguard Hints (This site contains help for the many challenges in Redguard to help you finish the game. Gentle prods are given before the final solution is revealed.)
- The Elder Scrolls - Redguard "Behind the Scenes" (Article about the making of Redguard and its storyline)